Bill Currie
2457837b37
Make some improvements to the winding docs.
2011-11-12 12:17:45 +09:00
Bill Currie
d470094a55
Flip the nodes when flipping the plane.
2010-12-10 18:13:48 +09:00
Bill Currie
ba2a5838fd
Normalize the clip plane before adding it to the bsp.
2010-12-10 17:17:30 +09:00
Bill Currie
a0828ddd06
Clean up bsp limits.
...
Delete all bogus bsp limits, fixing the code that depended on them.
Document those limits that are dictated by the format.
2010-12-07 17:58:09 +09:00
Bill Currie
985c27b52d
Some more brush documentation.
2010-10-13 20:52:08 +09:00
Bill Currie
ef7958d680
Lots of const correctness.
2010-10-13 20:52:08 +09:00
Bill Currie
16e067c8cb
More portal documentation.
2010-10-13 20:52:08 +09:00
Bill Currie
08c6a185ad
Documentation for writebsp.
2010-10-13 20:52:08 +09:00
Bill Currie
fcd1897421
Create the qfbsp doxygen modules.
...
Also, make doxygen extract static functions as well, so qfbsp's docs can be
more complete.
2010-10-13 20:52:08 +09:00
Bill Currie
93517d40d8
Finish the port of smart leak files.
...
This comes from the OpenQuartz version of qbsp.
2010-10-13 20:52:07 +09:00
Bill Currie
44776f111f
Documentation for winding.
2010-10-13 20:52:07 +09:00
Bill Currie
a8bd522ca1
Documentation for tjunc.
2010-10-13 20:52:07 +09:00
Bill Currie
fc0e0f4665
Documentation for surfaces.
2010-10-13 20:52:07 +09:00
Bill Currie
f3e7a7ca89
Documentation for solidbsp.
2010-10-13 20:52:07 +09:00
Bill Currie
69189600a4
Some docs for bsp5.h
2010-10-13 20:52:07 +09:00
Bill Currie
68dda63de5
Documentation for region.
2010-10-13 20:52:07 +09:00
Bill Currie
00b635236d
Document the readbsp code.
2010-10-13 20:52:07 +09:00
Bill Currie
34d60539de
Document the portals code.
2010-10-13 20:52:06 +09:00
Bill Currie
cc098fa720
Documentation for outside.
2010-10-13 20:52:06 +09:00
Bill Currie
a92bd6dec1
Document the merge code
2010-10-13 20:52:06 +09:00
Bill Currie
6ce7c5040b
Make NewFaceFromFace const-correct
2010-10-13 20:52:06 +09:00
Bill Currie
6c89883c8f
Lots of csg4 documentation
2010-10-13 20:52:06 +09:00
Bill Currie
a5c96cb825
More documentation and move some functions.
2010-10-13 20:52:06 +09:00
Bill Currie
2e6eb419ca
Some documentation for the map parser.
2010-10-13 20:52:06 +09:00
Bill Currie
5cf5c1e227
lots of whitespace
2010-10-13 20:52:06 +09:00
Bill Currie
5c0a55d818
Add some documentation for the brush code.
2010-10-13 20:52:06 +09:00
Bill Currie
c9eb679c41
Make PlaneTypeForNormal const-correct.
2010-10-13 20:52:06 +09:00
Bill Currie
a703956553
split up most of bsp5.h and get things compiling again
2010-08-18 17:52:13 +09:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
997102fea8
audit the usage of "only"
...
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
e2355aa357
add --extract-hull which produces C structures for the clipping hull (currently only hull 0)
2009-03-18 03:28:34 +00:00
Bill Currie
7c4a0725e1
clean out unused functions
2007-10-08 09:50:02 +00:00
Bill Currie
3f6b2fd87b
has some issues, but support writting to stdout
2004-05-01 03:39:33 +00:00
Bill Currie
a12074c1a6
can now extract entities from foo.bsp to foo.ent
2004-04-30 21:51:00 +00:00
Bill Currie
31d970aca0
can now dump a map's textures to a wad file (name currently based on bsp
...
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
c31c97a6d9
minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :)
2004-01-13 03:02:25 +00:00
Bill Currie
440e03374e
first stab at getting bsp to portal working. produces a portal file that
...
looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
2004-01-11 08:48:58 +00:00
Bill Currie
50d83a7c56
same with MAX_POINTS_ON_WINDING
2003-09-08 03:25:01 +00:00
Bill Currie
ca91f7b727
MAXEDGES? What MAXEDGES? :)
2003-09-08 03:00:53 +00:00
Bill Currie
194ea081eb
hopefully add watervis support
2003-09-03 23:04:30 +00:00
Bill Currie
231a1bfb56
bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
...
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
7073afc0a4
port in OQ's detail, hint and skip brush/texture enhancements
2003-02-04 23:26:26 +00:00
Bill Currie
26c06c09a2
s/__attribute/__attribute__/
2003-01-27 23:14:07 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
4bf8ac58f1
whitespace cleanup and add rcsid tags
2002-09-23 16:27:17 +00:00
Bill Currie
4d9fb73b29
use getopt and add wad search paths
2002-09-20 21:48:34 +00:00
Bill Currie
56843557f6
make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
...
macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
Bill Currie
0cd34d155f
qfbsp now mostly works. only known issue is multiple texture wads don't
...
load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
2002-09-19 20:39:33 +00:00
Ragnvald Maartmann-Moe IV
8ae5a8ed2e
Gobs of whitespace.
2002-09-19 18:51:19 +00:00
Bill Currie
afa0b21336
Whee, now we have qfbsp. It compiles, but won't work as it hasn't been
...
`ported' to the new bspfile stuff when it comes to creating/editing a bsp.
2002-09-19 16:58:48 +00:00