Commit graph

50 commits

Author SHA1 Message Date
Bill Currie
2457837b37 Make some improvements to the winding docs. 2011-11-12 12:17:45 +09:00
Bill Currie
d470094a55 Flip the nodes when flipping the plane. 2010-12-10 18:13:48 +09:00
Bill Currie
ba2a5838fd Normalize the clip plane before adding it to the bsp. 2010-12-10 17:17:30 +09:00
Bill Currie
a0828ddd06 Clean up bsp limits.
Delete all bogus bsp limits, fixing the code that depended on them.
Document those limits that are dictated by the format.
2010-12-07 17:58:09 +09:00
Bill Currie
985c27b52d Some more brush documentation. 2010-10-13 20:52:08 +09:00
Bill Currie
ef7958d680 Lots of const correctness. 2010-10-13 20:52:08 +09:00
Bill Currie
16e067c8cb More portal documentation. 2010-10-13 20:52:08 +09:00
Bill Currie
08c6a185ad Documentation for writebsp. 2010-10-13 20:52:08 +09:00
Bill Currie
fcd1897421 Create the qfbsp doxygen modules.
Also, make doxygen extract static functions as well, so qfbsp's docs can be
more complete.
2010-10-13 20:52:08 +09:00
Bill Currie
93517d40d8 Finish the port of smart leak files.
This comes from the OpenQuartz version of qbsp.
2010-10-13 20:52:07 +09:00
Bill Currie
44776f111f Documentation for winding. 2010-10-13 20:52:07 +09:00
Bill Currie
a8bd522ca1 Documentation for tjunc. 2010-10-13 20:52:07 +09:00
Bill Currie
fc0e0f4665 Documentation for surfaces. 2010-10-13 20:52:07 +09:00
Bill Currie
f3e7a7ca89 Documentation for solidbsp. 2010-10-13 20:52:07 +09:00
Bill Currie
69189600a4 Some docs for bsp5.h 2010-10-13 20:52:07 +09:00
Bill Currie
68dda63de5 Documentation for region. 2010-10-13 20:52:07 +09:00
Bill Currie
00b635236d Document the readbsp code. 2010-10-13 20:52:07 +09:00
Bill Currie
34d60539de Document the portals code. 2010-10-13 20:52:06 +09:00
Bill Currie
cc098fa720 Documentation for outside. 2010-10-13 20:52:06 +09:00
Bill Currie
a92bd6dec1 Document the merge code 2010-10-13 20:52:06 +09:00
Bill Currie
6ce7c5040b Make NewFaceFromFace const-correct 2010-10-13 20:52:06 +09:00
Bill Currie
6c89883c8f Lots of csg4 documentation 2010-10-13 20:52:06 +09:00
Bill Currie
a5c96cb825 More documentation and move some functions. 2010-10-13 20:52:06 +09:00
Bill Currie
2e6eb419ca Some documentation for the map parser. 2010-10-13 20:52:06 +09:00
Bill Currie
5cf5c1e227 lots of whitespace 2010-10-13 20:52:06 +09:00
Bill Currie
5c0a55d818 Add some documentation for the brush code. 2010-10-13 20:52:06 +09:00
Bill Currie
c9eb679c41 Make PlaneTypeForNormal const-correct. 2010-10-13 20:52:06 +09:00
Bill Currie
a703956553 split up most of bsp5.h and get things compiling again 2010-08-18 17:52:13 +09:00
Bill Currie
0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie
997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
e2355aa357 add --extract-hull which produces C structures for the clipping hull (currently only hull 0) 2009-03-18 03:28:34 +00:00
Bill Currie
7c4a0725e1 clean out unused functions 2007-10-08 09:50:02 +00:00
Bill Currie
3f6b2fd87b has some issues, but support writting to stdout 2004-05-01 03:39:33 +00:00
Bill Currie
a12074c1a6 can now extract entities from foo.bsp to foo.ent 2004-04-30 21:51:00 +00:00
Bill Currie
31d970aca0 can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
c31c97a6d9 minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :) 2004-01-13 03:02:25 +00:00
Bill Currie
440e03374e first stab at getting bsp to portal working. produces a portal file that
looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
2004-01-11 08:48:58 +00:00
Bill Currie
50d83a7c56 same with MAX_POINTS_ON_WINDING 2003-09-08 03:25:01 +00:00
Bill Currie
ca91f7b727 MAXEDGES? What MAXEDGES? :) 2003-09-08 03:00:53 +00:00
Bill Currie
194ea081eb hopefully add watervis support 2003-09-03 23:04:30 +00:00
Bill Currie
231a1bfb56 bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
7073afc0a4 port in OQ's detail, hint and skip brush/texture enhancements 2003-02-04 23:26:26 +00:00
Bill Currie
26c06c09a2 s/__attribute/__attribute__/ 2003-01-27 23:14:07 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
4bf8ac58f1 whitespace cleanup and add rcsid tags 2002-09-23 16:27:17 +00:00
Bill Currie
4d9fb73b29 use getopt and add wad search paths 2002-09-20 21:48:34 +00:00
Bill Currie
56843557f6 make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
Bill Currie
0cd34d155f qfbsp now mostly works. only known issue is multiple texture wads don't
load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
2002-09-19 20:39:33 +00:00
Ragnvald Maartmann-Moe IV
8ae5a8ed2e Gobs of whitespace. 2002-09-19 18:51:19 +00:00
Bill Currie
afa0b21336 Whee, now we have qfbsp. It compiles, but won't work as it hasn't been
`ported' to the new bspfile stuff when it comes to creating/editing a bsp.
2002-09-19 16:58:48 +00:00