Commit graph

59 commits

Author SHA1 Message Date
Bill Currie
f3fcfea62a fully specify the type for the comparison opcodes 2001-11-06 21:29:53 +00:00
Bill Currie
9f4a565523 rename some get_key functions so they're all uniqely named (matters only for
profiling purposes thanks to static:)
2001-11-05 03:21:42 +00:00
Bill Currie
5bf5278c2b pr_comp.h:
- new opcodes for pointers
progs.h:
	- prototype PR_Check_Opcodes
pr_edict.c:
	- move the static bounds checking to PR_Check_Opcodes in pr_opcode.c
pr_exec.c:
	- vector instruction cleanup
	- temporarily nuke bounds checking from storep.*
	- move base of address results from pr->edicts to pr->pr_globals
	- implement new pointer related instructions
	- nuke proposed global pointer instructions (not flexible enough)
pr_opcode.c:
	- add new pointer instuctions
	- re-implement static bounds/invalid opcode checking. no more multiple
	  case statements to keep track of.
2001-11-02 22:41:11 +00:00
Bill Currie
f8a41cb1bc completely nuke the concept of "priority" from opcodes and use get_op_string
in emit_sub_expr instead of a redundant switch.
2001-10-25 17:48:35 +00:00
Bill Currie
8c6e5456bb type b of not.i is void, not integer 2001-10-02 19:17:18 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Ragnvald Maartmann-Moe IV
55dfead066 Typos (really ought to remember to test compile *before* committing, rather than immediately after). 2001-09-10 13:05:13 +00:00
Ragnvald Maartmann-Moe IV
dc947ce8f5 Whitespace. 2001-09-10 12:56:23 +00:00
Adam Olsen
9ea52e8239 Move the gamecode engine into a subdir. 2001-08-21 21:05:26 +00:00
Renamed from libs/gamecode/pr_opcode.c (Browse further)