Bill Currie
81083698a8
Move to using an in-memory form of ddef_t
...
This allows the VM to work with extended ddefs transparently. It seems
to have uncovered a typedef alias relocation bug, though.
2020-02-22 22:33:44 +09:00
Bill Currie
c296514b95
Make pr.load_file 'return' the file size
2020-02-21 21:17:28 +09:00
Bill Currie
533fb8acc9
Implement double constants
2020-02-15 23:49:12 +09:00
Bill Currie
f68129dc0f
Try to use type encodings for function return type
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Now return statements in traces make much more sense.
2019-06-09 18:11:56 +09:00
Bill Currie
8fd5be0ee0
Fix a pile of sizeof goofs.
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While scan-build wasn't what I was looking for, it has proven useful
anyway: many of the sizeof errors were just noise, but a few were actual
bugs (allocating too much or too little memory).
2018-09-07 20:00:57 +09:00
Bill Currie
c25e68ecaf
Use hex output for %E opcode format specifier.
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This makes %E's addresses consistent with other address output.
2013-01-17 16:42:28 +09:00
Bill Currie
6eb6b6c0ba
Change pointer_t to unsigned and clean up the mess.
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It doesn't make sense to have negative pointers. The size of the commit is
from enabling gcc's -Wtype-limits warning and cleaning up that mess too.
2012-12-21 21:53:13 +09:00
Bill Currie
ec42bde527
Make hash tables more const correct.
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And clean up the resulting mess :/
2012-10-27 11:44:31 +09:00
Bill Currie
cc35209f86
Yet more char index issues :P
2012-08-18 12:20:08 +09:00
Bill Currie
d73b5045d8
Do not do any contents evaluation if not printing contents.
...
Fixes a segfault when tracing progs caused by the recent entity number
change.
2012-07-18 10:46:59 +09:00
Bill Currie
23a38738fc
Massive whitespace cleanup.
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Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
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It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
b5019c8e33
Nuke the engine dicrectory from gamecode.
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Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Adam Olsen
9ea52e8239
Move the gamecode engine into a subdir.
2001-08-21 21:05:26 +00:00
Bill Currie
edcc313501
debug info for local variables is now used. only works when tracing atm:/
2001-07-19 07:27:14 +00:00
Bill Currie
47a6f2c9b5
pr_debug.c:
...
capitolise CRC and add a \n to the message
sv_progs.c (both nq and qw):
don't bother checking the progdefs.h crc: it's just not needed any more
pr_imm.c:
use r instead of rep when checking the hash tables.
main.c (quaq):
make developer work and set com_filesize (otherwise, progs crc doesn't
get set properly (com_filesize, not developer:))
2001-07-18 21:28:41 +00:00
Bill Currie
5a86b66054
fix a typo
2001-07-18 20:49:57 +00:00
Bill Currie
1c9e1b176f
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
Bill Currie
0cbb0bf396
add pr_source_path to specify where to look for the source files
2001-07-15 02:57:36 +00:00
Bill Currie
2771e6385c
oops, used the wrong function to look up .debug_file
2001-07-15 02:05:29 +00:00
Bill Currie
66c8f00dc7
print out source line numbers when available
2001-07-14 23:53:59 +00:00