Commit Graph

11523 Commits

Author SHA1 Message Date
Bill Currie 0d1fad12f0 [qfcc] Add some comments 2021-06-29 09:12:57 +09:00
Bill Currie d50f2c3145 [qfcc] Correctly check for constant op
Identifiers can be constants. I don't remember quite what it fixed other
than some bogus kill relations in the dags (which might have caused
issues later).
2021-06-28 20:25:26 +09:00
Bill Currie 38a6ccdc85 [qfcc] Use indexed initializers for expr functions
This will make adding new expression types easier (though the current
reason for doing so has been abandoned for now).
2021-06-28 18:12:15 +09:00
Bill Currie 365e298908 [qfcc] Make internal_error const correct
This way it can be used with const expr objects.
2021-06-28 18:12:15 +09:00
Bill Currie d865095d0b [gamecode] Check for nil entity
Fixes a segfault when disassembling progs.dat files that access entity
fields as the accessed entity will generally be nil.
2021-06-28 18:12:15 +09:00
Bill Currie 139a6aee87
Merge pull request #17 from ionenwks/noexecstack
Add GNU-stack notes to assembly files
2021-06-28 10:16:46 +09:00
Bill Currie 789ef6be63
Merge pull request #18 from digitall/avx-fix
[simd] fix build when avx2 is not available, but avx is.
2021-06-28 10:12:32 +09:00
Bill Currie f8ffb12713 [audio] Clean up jack and alsa dependencies
I had forgotten to test with shared libs and it turns out jack and alsa
were directly accessing symbols in the renderer (and in jack's case,
linking in a duplicate of the renderer).

Fixes #16.
2021-06-27 01:57:59 +09:00
Bill Currie 0be609e0fd [util] Make PI_LoadPlugin always call general init function
As the root cause for #16 was something else, this fixes only the basic
cvar initialization, but does fix #19 (for now, at least).
2021-06-26 16:18:05 +09:00
Bill Currie a66e6ad262 [sudio] Fix the SDL audio target
I forgot about SDL in my testing for #16. I do still need to fix the
windows targets.
2021-06-26 14:25:02 +09:00
Bill Currie 53a7fbfe95 [audio] Move jack from renderer to targets
The JACK Audio Connection Kit support is now just an output target
rather than a full duplicate of the renderer (in pull mode). This is
what I wanted to to back when I first added jack support, but I needed
to get the renderer working asynchronously without affecting any of the
other outputs.

Fixes #16.
2021-06-25 18:32:48 +09:00
Bill Currie a1a89bdb7e [audio] Clean up a few minor style issues 2021-06-25 16:52:09 +09:00
Bill Currie 580464d6be [audio] Disable extra update for pull targets
This fixes a segfault that snuck in due to testsound not using
S_ExgraUpdate.
2021-06-25 14:24:24 +09:00
Bill Currie 02ff875cd6 [audio] Add optional on_update output function
on_update is for pull-model outpput targets to do periodic synchronous
checks (eg, checking that the connection to the actual output device is
still alive and reviving it if necessary)
2021-06-25 13:52:50 +09:00
Bill Currie db7e99d842 [audio] Allow output plugins to specify model
Output plugins can use either a push model (synchronous) or a pull
model (asynchronous). The ALSA plugin now uses the pull model. This
paves the way for making jack output a simple output plugin rather than
the combined render/output plugin it currently is (for #16) as now
snd_dma works with both models.
2021-06-25 11:41:42 +09:00
Bill Currie 79825db539 [audio] Clean up alsa init and add error checking
This gets the alsa target working nicely for mmapped outout. I'm not
certain, but I think it will even deal with NPOT buffer sizes (I copied
the code from libasound's sample pcm.c, thus the uncertainty).
Non-mmapped output isn't supported yet, but the alsa target now works
nicely for pull rendering.

However, some work still needs to be done for recovery failure: either
disable the sound system, or restart the driver entirely (preferable).
2021-06-25 09:50:31 +09:00
Bill Currie ec66db399e [audio] Fix broken cd plugin struct
The plugin struct cleanup accidentaly added unwanted fields to the cd
plugin functions.
2021-06-24 16:34:47 +09:00
Bill Currie 54bc7a83ba [audio] Fix missed compile issues
Due to not having wildmidi on my eeepc.
2021-06-24 00:14:33 +09:00
Bill Currie fc907e232f [audio] Rework alsa to use a pull model
This brings the alsa driver in line with the jack render (progress
towards #16), but breaks most of the other drivers (for now: one step at
a time). The idea is that once the pull model is working for at least
one other target, the jack renderer can become just another target like
it should have been in the first place (but I needed to get the pull
model working first, then forgot about it).

Correct state checking is not done yet, but testsound does produce what
seems to be fairly good sound when it starts up correctly (part of the
state checking (or lack thereof), I imagine).
2021-06-24 00:08:05 +09:00
D G Turner b799d48ccb [simd] fix build when avx2 is not available, but avx is.
This failed with errors such as:
                 from ./include/QF/simd/vec4d.h:32,
                 from libs/util/simd.c:37:
./include/QF/simd/vec4d.h: In function ‘qmuld’:
/usr/lib/gcc/x86_64-pc-linux-gnu/10.3.0/include/avx2intrin.h:1049:1: error: inlining failed in call to ‘always_inline’ ‘_mm256_permute4x64_pd’: target specific option mismatch
 1049 | _mm256_permute4x64_pd (__m256d __X, const int __M)
2021-06-23 01:10:42 +01:00
Bill Currie c9319966ce [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
Bill Currie db322ce88b [audio] Clean up snd_render.h namespace polution
There's no need for the function typedefs and the warts on the member
names were... warty.

Also, group the members logically.
2021-06-22 16:38:17 +09:00
Bill Currie 421421e038 [audio] Correct alsa period size calculation
and rename the variable since it's not the size of the frame (may be
from the very early days of ALSA development, and I suspect the
terminology changed a bit).

The calculation was including the bits per sample, which makes no sense
as the period size determines the number of samples in a submission
chunk (and thus latency). For now, set it to around 5.5ms (will probably
need a cvar).
2021-06-22 16:38:17 +09:00
Bill Currie 097d44e270 [util] Handle double shutdown
If Sys_Shutdown gets called twice, particularly if a shutdown callback
hangs and the program is killed with INT or QUIT, shutdown_list would be
in an invalid state. Thus, get the required data (function pointer and
data pointer) from the list element, then unlink the element before
calling the function. This ensures that a reinvocation of Sys_Shutdown
continues from the next callback or ends cleanly. Fixes a segfault when
killing testsound while using the oss output (it hangs on shutdown).
2021-06-21 16:45:46 +09:00
Bill Currie 770187372d [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
Bill Currie 12ab283c22 [qwaq] Add a little z-transform program
And fix an error in floatview.

The z-transform program is so I can test out my math and eventually
develop some hopefully interesting sound generators.
2021-06-19 11:25:05 +09:00
Bill Currie 8db1957452 [ruamoko] Add bindings for exp() 2021-06-19 11:23:51 +09:00
Ionen Wolkens 881add2c51
Add GNU-stack notes to assembly files
Prevents GCC from assuming an executable stack is needed.

Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
2021-06-13 10:12:03 -04:00
Bill Currie 2278f5e494 [gamecode] Make def type when indexing size
Fixes #12

However, this is a bit of a band-aid in that the code for global defs
seems redundant (there is very similar code a little above that is
always executed) and the code for field defs should probably be executed
unconditionally: I suspect the problem fixed by
d5454faeb7 still shows with game coded
compiled with recent versions of the compiler, I just haven't tested
any.
2021-06-13 22:13:47 +09:00
Bill Currie 36df16eefc [util] Fix incorrect type in test-mat3
Fixes make check for gcc-11
2021-06-13 15:00:57 +09:00
Bill Currie 93167279fc Fix a bunch of issues found by gcc-11 2021-06-13 14:30:59 +09:00
Bill Currie 24fd443ef3 [ui] Move txtbuffer and vrect tests to libs/ui
Fixes make check
2021-06-13 14:29:46 +09:00
Bill Currie 13b4b44e35 [qfcc] Handle l and ll integer suffixes
They're ignored, but allow recent vulkan headers to compile.
Fixes #13
2021-06-13 13:25:18 +09:00
Bill Currie 63eaf9e823 [image] Correct disabled LoadPNG declaration
Fixes #14
2021-06-13 10:05:51 +09:00
Bill Currie 813497a1aa [ui] Create library for UI support code
Currently this has text buffer, input line, vrect and view code.
2021-06-12 22:50:51 +09:00
Bill Currie 2572011a4b [qwaq] Fix various scrollbar related issues
The editor now uses the vertical scrollbar for handling mouse wheel
scrolling, thus keeping the scrollbar in sync.

Scrollbar index can now cover the full range (not sure why I had that
-1), and the potential divide by zero is avoided properly.

Thumb-tab now positioned properly when the range is 0.
2021-06-12 01:30:44 +09:00
Bill Currie f09810b595 [qwaq] Implement the remaining basic cursor motion
This gets all the basic cursor motion from my old editor working.
arrow keys: left/right/up/down char/line
home/end: beginning/end of line
page up/down

and ctrl versions where left/right are prev/next work, up/down skip over
indents, home/end are beginning/end of screen, and page up/down are
beginning/end of text.
2021-06-11 23:34:43 +09:00
Bill Currie 3cd0d68774 [qwaq] Implement word left and right
The word boundaries are currently vary simple, just transitions from
alnum_ (as it was in my old editor and in Borland's editors), but the
basic logic is working.
2021-06-11 10:14:07 +09:00
Bill Currie 75ce07a14c [qwaq] Implement home and end
Currently, home always moves the cursor to the very first column, but
I'm considering making it move the cursor to the first non-space
character of the line if it's not already there, otherwise to the first
column (ie, the cursor will toggle between the two positions if it's in
one of them).
2021-06-10 14:29:32 +09:00
Bill Currie 055ea46337 [qwaq] Fix page up/down and deal with tabs 2021-06-10 12:13:55 +09:00
Bill Currie 927a446bd3 [qfcc] Ensure type src type is a class
If the src type is not a class, there is no inheritance chain to walk.
Fixes a segfault when returning self after a syntax error in the
following:

    +(EditStatus *)withRect:(Rect)rect
    {
	return [[[self alloc] initWithRect:rect]:
    }

    -setCursorMode:(CursorMode)mode
    {
	cursorMode = mode;
	return self;
    }
2021-06-09 12:08:13 +09:00
Bill Currie 2a38135dd9 [qwaq] Fix scrollbar thumbtab covering button
Caused by an out-by-one error.
2021-06-09 08:33:50 +09:00
Bill Currie d23c9582f1 [qwaq] Implement execute-to-cursor
Support for finding the first address associated with a source line was
added to the engine, returning 0 if not found.

A temporary breakpoint is set and the progs allowed to run free.
However, better handling of temporary breakpoitns is needed as currently
a "permanent" breakpoint will be cleared without clearing the temporary
breakpoing if the permanent breakpoing is hit while execut-to-cursor is
running.
2021-06-08 16:54:04 +09:00
Bill Currie c818a2abf9 [qwaq] Support base filename and cursor fetching
Getting the base filename and the current cursor position is needed for
execute-to-line support in the debugger.
2021-06-08 16:50:30 +09:00
Bill Currie c06acd3b53 [qwaq] Update line and char indices with cursor motion 2021-06-08 16:48:24 +09:00
Bill Currie 1f6a4ed941 [qwaq] Implement cursor motion in the editor
Basic arrow key motion, and it's currently limited to not scrolling
horizontally (need to figure out how to handle max scroll), but this
also fixes the cursor handling on focus switching :)
2021-06-07 22:21:48 +09:00
Bill Currie 551236511d [qwaq] Make the editor show the cursor
As well as showing the cursor, it keeps the cursor's position up to date
(for now, just at 0,y as only gotoLine is implemented, no cursor motion
yet)
2021-06-07 16:20:15 +09:00
Bill Currie 5892008306 [qwaq] Add char get/put/insert methods to EditBuffer 2021-06-07 16:05:32 +09:00
Bill Currie 48bf6fff13 [qwaq] Get the cursor mostly working
It's a little flakey with respect to redraws and changes of focus, but I
think that's just updating the cursor state in more places.
2021-06-07 15:58:19 +09:00
Bill Currie d36a75e3de [qwaq] Fix incorrect screen refresh
Or, at least, I think it's incorrect, since stdscr (which was being
refreshed) should not be used when using panels.
2021-06-07 15:56:57 +09:00