Commit graph

2 commits

Author SHA1 Message Date
Bill Currie
1a06712405 Handle the singularities on the trail vectors.
They're actually guaranteed for the first and last segments due to the
first and last points being duplicated in the buffer (simplifies design).
This also handles the rare case where a vector appears to go directly into
or out of the screen.

Everything works nicely if only one of n1 or n2 is 0, and for the very rare
case of both n1 and n2 being 0, then a final normal of 0 is reasonable.
2014-01-29 16:37:48 +09:00
Bill Currie
ddd8885cd6 Start working on solid trails for smoke etc.
The implementation is based on
http://codeflow.org/entries/2012/aug/05/webgl-rendering-of-solid-trails/

The shaders have been written and compile and link. The next step is to
generate some data for them.
2014-01-29 16:37:48 +09:00