Bill Currie
b3f76e1e48
add some string builtins (only the basics for now, but enough to deal with
...
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Bill Currie
0b0dfcc38e
nuke the string api (never really liked it)
2003-04-08 02:35:09 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
...
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
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visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
de22355371
use P_* for params and R_* for return values in builtins code
2002-07-24 21:42:33 +00:00
Robin Redeker
adca50e52b
Did further working on the menu code.
...
Added a _unfinished_ Player options-submenu, for setting
the name, top-/bottomcolor.
Added Draw_Fill and such to the progs api.
Added some comments.
2002-03-16 20:22:01 +00:00
Robin Redeker
67d53f4e56
Added some QC-API functions: String_Cut, String_Len, Key_CountBindings.
2002-02-02 09:38:19 +00:00
Bill Currie
ee3f51f13b
"" to <> for system headers
2002-01-30 08:34:44 +00:00
Bill Currie
85588c8fcb
start implementing the api for input lines and clean up a couple csqc
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prototype issues.
2002-01-23 22:37:44 +00:00
Bill Currie
5b0e6dc342
add file and string modules to csqc. the file nodule is rather parnoid
...
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00