Commit graph

1061 commits

Author SHA1 Message Date
Bill Currie
799cfa58af fix the recent win32 crash bug
Q_vsnprintfz should return -1 when size is 0. also make client.c's C_Print
use vsnprintf correctly
2002-02-12 04:29:44 +00:00
Bill Currie
b5c2c0e14e clean up a fixme. this doesn't fix serplord's out-of-bounds problem, but
that's because his qc compiler is doing weird stuff.
2002-02-11 19:36:36 +00:00
Robin Redeker
67d53f4e56 Added some QC-API functions: String_Cut, String_Len, Key_CountBindings. 2002-02-02 09:38:19 +00:00
Robin Redeker
60e99d724b Fixed a bug with callback-calling in Menu_KeyEvent 2002-02-01 18:50:56 +00:00
Bill Currie
cf2f42ea6a make it so menu items can get called for any keypress. this is optionally
done by setting the allkeys param to 1. when this is the case, if the menu
item function returns 0, normal processing is done, otherwise processing
stops.
2002-02-01 17:32:40 +00:00
Robin Redeker
fa575a3475 Added a start for the QC-Keys-API 2002-01-31 21:08:45 +00:00
Bill Currie
72bd704d13 BSD compile fixes 2002-01-31 07:37:56 +00:00
Bill Currie
03ae513559 compile fixes. we've finally got a sun sound user 2002-01-31 06:50:18 +00:00
Bill Currie
681950cf26 print [val] for pointers 2002-01-30 22:14:13 +00:00
Bill Currie
40e987c071 provide InputLine_SetWidth so the drawn width can be set 2002-01-30 21:25:00 +00:00
Bill Currie
d1460f6166 rename the width parameter to lsize as it's the size of the input line, not
the drawn width
2002-01-30 21:23:46 +00:00
Bill Currie
6d63d1d55b implement comparisons and not for pointers 2002-01-30 21:20:12 +00:00
Bill Currie
e1abe4c44b finalize the crc of the progs file 2002-01-30 21:13:57 +00:00
Bill Currie
7ef4426775 inputline api `done'. now just to get it working 2002-01-30 08:41:18 +00:00
Bill Currie
ee3f51f13b "" to <> for system headers 2002-01-30 08:34:44 +00:00
Bill Currie
c76f7d88ce fix an API snafu (oops:) 2002-01-30 08:09:53 +00:00
Bill Currie
8561dfa93a basic resource management system for the VM 2002-01-30 06:21:20 +00:00
Bill Currie
9c6def5c7d fade the screen when drawing the menus (this is optional per menu) 2002-01-29 22:32:56 +00:00
Bill Currie
0ea713eda4 redo the progs loader to allocate all the memory needed for progs in one
shot, allowing for caller specified alloc and edicts and zone memory sizes.
(progs + edicts + zone).
2002-01-29 20:53:44 +00:00
Bill Currie
0906ac5694 get the positioning correct for Draw_CenterPic 2002-01-29 18:44:31 +00:00
Bill Currie
b64693a332 get the param order correct for the menu item callback 2002-01-29 18:16:49 +00:00
Bill Currie
6f29bcb238 break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
caclulated over multiple blocks.
2002-01-28 18:00:48 +00:00
Bill Currie
21b6e68a8c break out the non-edict code into sensible locations 2002-01-28 17:15:36 +00:00
Bill Currie
750100b3e3 obsolete declaration cleanup and const correctness for Key_GetBinding 2002-01-25 00:01:05 +00:00
Bill Currie
08210bc93f fix an accidental double byteswap that broke progs for big-endian machines 2002-01-24 04:43:47 +00:00
Bill Currie
316386b542 mod->textures can legitimatly have null textures, so be on the lookout for
them. This fixes the client crash on certain levels.
2002-01-24 02:44:19 +00:00
Bill Currie
85588c8fcb start implementing the api for input lines and clean up a couple csqc
prototype issues.
2002-01-23 22:37:44 +00:00
Bill Currie
68637eea9e start implementing dynamic memory for progs 2002-01-23 22:35:48 +00:00
Bill Currie
16cc0c22c9 forgot to implement store.p 2002-01-23 22:33:22 +00:00
Bill Currie
ed91b16f45 add Menu_GetIndex 2002-01-23 21:07:38 +00:00
Bill Currie
eb2c7824f8 don't bail out of Menu_Draw if the qc draw function returns 0. this allows
for combined C/QC drawing.
2002-01-23 00:48:03 +00:00
Bill Currie
5450fdb692 don't seg on menus with no items 2002-01-21 21:38:34 +00:00
Bill Currie
ec0b3d8940 make Menu_SelectMenu(NIL) do the right thing and handle qc code that clears
the current menu but forgets to return 1 in keyevent
2002-01-21 19:40:45 +00:00
Bill Currie
d5fb0f5a68 fix some .. path compression bugs 2002-01-21 17:36:22 +00:00
Bill Currie
9833b7009d oops, forgot to remove the debug code 2002-01-21 16:48:08 +00:00
Bill Currie
f3efed94e5 .0 isn't valid for integer formats 2002-01-21 16:47:50 +00:00
Bill Currie
5b0e6dc342 add file and string modules to csqc. the file nodule is rather parnoid
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
d59e7d3da4 you can now start a new single player game via the menus 2002-01-20 04:11:08 +00:00
Bill Currie
1168f1aa86 libQFcsqc (I'm not adverse to renaming it) is born. so far, only provides
Cbuf builtins.
2002-01-20 04:09:36 +00:00
Bill Currie
14ac3acc17 add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie
db7a2264c0 bring in the standard builtins and randomize the quit message 2002-01-20 01:39:06 +00:00
Bill Currie
9f67e81049 don't handle key presses if there's no callback and no items 2002-01-20 00:47:01 +00:00
Bill Currie
95e200a9e0 fix console command line quit 2002-01-20 00:32:14 +00:00
Bill Currie
35de51ee31 the quit menu works now. however, quit from the console doesn't 2002-01-20 00:06:08 +00:00
Bill Currie
bb82e48ab1 add Draw_String to csqc 2002-01-20 00:03:34 +00:00
Bill Currie
84636f20cb make sure r_progs gets linked in when using the .a lib 2002-01-19 22:53:00 +00:00
Bill Currie
6767d6bfa0 win32 compile fixes 2002-01-19 20:45:45 +00:00
Bill Currie
9181ddaa4c don't go to game when leaving menus when there's no game. doesn't actually
work properly, but I think that's a bug in the main client code.
2002-01-19 07:40:35 +00:00
Bill Currie
b73851d5aa the menu cursor can now be moved up and down using the mouse wheel 2002-01-19 07:19:39 +00:00
Bill Currie
29c19ca243 Menu_CenterPic now centers the pic (horizontally) as intended 2002-01-19 06:18:52 +00:00
Bill Currie
b1b848ae4a finally get the damn spinner working (not in the right place, though) 2002-01-19 05:56:25 +00:00
Bill Currie
a78ea1464b provide stubs for the client-only functions (they might prove useful in the
server later anyway). this fixes nq-server's segs
2002-01-19 04:37:47 +00:00
Bill Currie
6af9a5d8e6 make the builtins an array of pointers so the hash table doesn't get royally
screwed up
2002-01-19 03:31:51 +00:00
Bill Currie
6ab3329b94 bring back togglemenu 2002-01-19 03:28:52 +00:00
Bill Currie
15e7e35a57 make K_ESCAPE bindable 2002-01-19 02:29:29 +00:00
Bill Currie
7def88668a fix a goof with the progs loader for the server interface 2002-01-18 23:53:51 +00:00
Bill Currie
fcc9cbf3b7 the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie
10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
ac71d101d2 menu code now gets initialized (menu_init in the progs). 2002-01-18 22:02:59 +00:00
Bill Currie
bb96a5b736 first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison
e3b2bfb81a clear key states on game start 2002-01-17 22:04:58 +00:00
Bill Currie
c3b2533803 fix shifted key input 2002-01-17 21:49:47 +00:00
Bill Currie
7093c05587 console scrolling works again, and even better than before :) 2002-01-17 21:27:31 +00:00
Bill Currie
d69762facd integer() and float() casts seem to work 2002-01-17 19:32:04 +00:00
Seth Galbraith
31a98f0f80 only load tgas for texture names that end in backslash 2002-01-17 16:31:34 +00:00
Bill Currie
303581b798 oops? 2002-01-17 02:47:22 +00:00
Bill Currie
c998c63746 make all of the input lines use the same rendering code 2002-01-17 02:27:53 +00:00
Bill Currie
e090f8dc09 finally get the say scroller working 2002-01-17 02:10:36 +00:00
Bill Currie
6dbdfc0464 yeah, it's an icky global, but it's actually the right way to get at the
model header in the model loader.
2002-01-17 02:10:06 +00:00
Bill Currie
f67f021713 don't need those anymore 2002-01-17 02:06:49 +00:00
Bill Currie
9329d15218 more chat improvements 2002-01-17 00:05:30 +00:00
Bill Currie
9e5c7da8e6 move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
2002-01-16 23:06:28 +00:00
Bill Currie
ceec1a87e2 fix some installing issues for dynamic plugins 2002-01-16 22:09:41 +00:00
Bill Currie
c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Seth Galbraith
778af4276e external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
Bill Currie
9dedd21158 start getting the shared console code working 2002-01-16 16:27:56 +00:00
Seth Galbraith
0dcfc6dfb4 load tga versions of .lmp files if present 2002-01-16 01:59:05 +00:00
Seth Galbraith
93116bc827 external mip texture loading 2002-01-16 01:02:50 +00:00
Seth Galbraith
9c1969146c cleanup, implemented tga loading for gfx.wad files 2002-01-15 21:05:34 +00:00
Bill Currie
9d59d953bd more cleanups 2002-01-12 05:32:21 +00:00
Bill Currie
6637f3fba5 more FIXME and whitespace cleanups 2002-01-12 04:46:15 +00:00
Bill Currie
630aa80dc4 various cleanups including TODOs and FIXMEs and rewrite va to use a dynamic
buffer.
2002-01-12 04:34:53 +00:00
Seth Galbraith
3b6c2c8d0d pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga 2002-01-11 04:20:41 +00:00
Seth Galbraith
5f4c7ee7bd implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak 2002-01-11 03:00:32 +00:00
Seth Galbraith
7dc5b587f8 also try to load skies from gfx/env as darkplaces does 2002-01-11 01:26:21 +00:00
Ragnvald Maartmann-Moe IV
38acbd9c0b Whitespace. Grr. 2002-01-10 21:22:51 +00:00
Bill Currie
6132049bf4 gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
2002-01-10 20:19:22 +00:00
Chris Ison
859c18dc07 tidy up Draw_String calls and switched to Draw_nString were needed 2002-01-10 03:54:00 +00:00
Chris Ison
6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Bill Currie
96c7159f66 keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie
6633ea0273 correct a typo in a comment 2002-01-08 19:38:36 +00:00
Bill Currie
c84e5b2ac0 re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
2002-01-08 19:33:42 +00:00
Bill Currie
9ba80eb4d9 use Hunk_TempAlloc instead of realloc for the alias model verts 2002-01-07 16:43:47 +00:00
Bill Currie
c1c76f7058 whitespace 2002-01-07 06:50:41 +00:00
Bill Currie
72d6f34dc8 first step to using a saner internal represnetation for the high precietion
models.
2002-01-07 06:32:46 +00:00
Bill Currie
14fb289f2f duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
2002-01-07 03:46:56 +00:00
Bill Currie
b582a02aff fix the broken lighting for unlerped verteces 2002-01-07 01:05:44 +00:00
Ragnvald Maartmann-Moe IV
f8daa09bcb Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails. 2002-01-06 23:12:09 +00:00
Ragnvald Maartmann-Moe IV
097ff0006f Rearrange vertex order in quads. 2002-01-06 22:43:51 +00:00
Seth Galbraith
0a7ddae612 move high precision check out of loop to optimize sw model rendering 2002-01-05 20:00:50 +00:00