Commit Graph

1052 Commits

Author SHA1 Message Date
Bill Currie 6b4a10819a Add an RGB texture loader. 2012-01-02 13:15:19 +09:00
Bill Currie 7e5b3304fc Create the colormap texture. 2012-01-02 11:19:23 +09:00
Bill Currie f3884c659c Finish alias skin loading and load vertex data into GL. 2012-01-01 23:55:27 +09:00
Bill Currie f18cd65526 Implement the "cache" in Draw_CachePic. 2011-12-31 20:36:24 +09:00
Bill Currie d8dbfa9c24 Create WritePNGqfs so screenshots can be written as png. 2011-12-31 17:23:32 +09:00
Bill Currie ea2ae1436c Fix some bugs in the new matrix functions/macros. 2011-12-31 13:20:31 +09:00
Bill Currie 35bf957d08 Add a 4x4 matrix type and some functions for it. 2011-12-30 20:11:53 +09:00
Bill Currie edb05fdfce Rename Vector3Scale and QuatCompScale.
They are now VectorCompMult and QuatCompMult.
2011-12-30 20:04:55 +09:00
Bill Currie 4e7af5c3e0 Add a function to dump the info for all attribute arrays. 2011-12-28 14:27:59 +09:00
Bill Currie be9530afb6 Dump a lot of info about shader programs.
New developer bit: SYS_GLSL (2048).
2011-12-28 12:40:28 +09:00
Bill Currie b96ca6f0e0 Add QuatCompScale and fix a bug in QuatScale. 2011-12-28 08:59:52 +09:00
Bill Currie e2a8de33cc First real texture support function for glsl. 2011-12-26 18:34:51 +09:00
Bill Currie 2ccfbb0c1c Move the shader program code into vid_common_glsl.
Much more useful in the long run.
2011-12-26 17:17:29 +09:00
Bill Currie 279ea340e5 Add the GLSL files to the headers list. 2011-12-26 16:33:15 +09:00
Bill Currie 067d3b3c2c Revert all the commits adding stuff to QF/GL.
With the new QF/GLSL directory, I don't need (or want) them any more.
2011-12-26 16:16:39 +09:00
Bill Currie d743c6c55f Make a clean break heading for GLES compatibility.
Add GLSL directory to QF and use it for all gsls based code (instead of
GL). defines.h, types.h and funcs.h are derived from gl2.h from khronos.

Text drawing now uses triangles instead of quads.
2011-12-26 16:08:55 +09:00
Bill Currie 4131a5998c Yet more functions.
I really need to go through this properly.
2011-12-26 10:12:30 +09:00
Bill Currie 9f5eacd1fb Try to get text rendering.
Still a black screen :(
2011-12-26 08:12:05 +09:00
Bill Currie 34d26a72cc More gl functions. 2011-12-26 07:48:27 +09:00
Bill Currie 70abd33a25 Add GL 2.0 stuff. 2011-12-25 19:40:04 +09:00
Bill Currie a7ad6c03f5 Add some defines and functions I need for glsl.
There will be more coming as I need them.
2011-12-25 11:24:57 +09:00
Bill Currie ce8c2e717a Add some more vector/quat component macros. 2011-12-24 20:10:37 +09:00
Bill Currie cc5140e3a1 Move min/max/bound and field_offset into better locations.
min/max bound into mathlib.h (they /are/ math functions, after all) and
field_offset into qtypes.h.
2011-12-24 10:04:33 +09:00
Bill Currie 59ef1eae9d Split out the floodfile code into its own file. 2011-12-23 19:01:31 +09:00
Bill Currie 53d89bf85a Clean up the mess around D_FlushCaches.
Create an R_ClearState and call that from the clients. It calls any
necessary functions itself.
2011-12-23 12:51:47 +09:00
Bill Currie 33c5320c0e Create stubs for most of the required render functions.
nq-glslx almost links. Just some suspicious references in host.c I want to
check before doing anything more.
2011-12-23 12:19:50 +09:00
Bill Currie 8b78aeb666 Add component-wise vector and quaternion comparison macros.
Also, re-implement VectorCompare and QuatCompare using the new macros.

VectorCompCompare and QuatCompCompare take a parameter specifying the
comparison operator to use. All component-wise comparisons must be true
for the whole comparison to be true.
2011-12-22 16:54:21 +09:00
Bill Currie 858d95de58 Add a bunch more keys to the X11 clients.
Now, QF does something reasonable for every key on my keyboar for which X
gives us a keycode.
2011-12-19 16:37:48 +09:00
Bill Currie 52d9269867 Merge brush model with world model rendering.
With this, non-mtex global fog now works properly :).
2011-12-18 08:09:55 +09:00
Bill Currie 87b78e5533 Move the surface chain links out of the surfaces.
The links are now in "instance surfaces". For non-instanced models (world,
doors, plats etc (ie, world and its sub-models)), there will be one
instance surface per model surface. However, for instanced models (ammo
boxes etc), there will be many, dynamically allocated (not yet
implemented). This commit gets the static instance surfaces working.
2011-12-17 19:14:14 +09:00
Bill Currie 3eb859a88f Move the entity transform setup into the clients.
This has several benifits:
  o The silly issue with alias model pitches being backwards is kept out
    of the renderer (it's a quakec thing: entites do their pitch
    backwards, but originally, only alias models were rotated. Hipnotic
    did brush entity rotations in the correct direction).
  o Angle to frame vector conversions are done only when the entity's
    angles vector changes, rather than every frame. This avoids a lot of
    unnecessary trig function calls.
  o Once transformed, an entity's frame vectors are always available.
    However, the vectors are left handed rather than right handed (ie,
    forward/left/up instead of forward/right/up): just a matter of
    watching the sign. This avoids even more trig calls (flag models in
    qw).
  o This paves the way for merging brush entity surface rendering with the
    world model surface rendering (the actual goal of this patch).
  o This also paves the way for using quaternions to represent entity
    orientation, as that would be a protocol change.
2011-12-15 17:09:01 +09:00
Bill Currie 4b515a961b Back out the fitzquake lerp changes.
That's not the direction I wish to take the renderer.
2011-12-13 17:01:15 +09:00
Bill Currie b38cb1e221 Create some nicer docs for AngleVectors. 2011-12-13 14:15:03 +09:00
Bill Currie c3d41326b3 Do key dest changing properly.
key_demo wasn't so well thought out. This seems to be much better (and nq
is known to be working nicely).
2011-12-10 16:14:25 +09:00
Bill Currie 81a16c925b Add IMT_DEMO for demo playback bindings.
This will allow special key bindings for use during demo playback without
interfering with normal keys.
2011-12-10 14:21:12 +09:00
Bill Currie 14d8e8669f Rework the legacy bind/unbind commands.
in_bind_imt is now gone. I guess mercury was right in that it was a poor
design. However, it was (and still is necessary) to support "bind" and
"unbind". Now, instead, they work only with the IMT_MOD table. IMT_MOD sits
below IMT_0 in the imt hierarchy. If the key is not bound in IMT_0+, then
IMT_MOD will be checked. This way, "bind" and "unbind" can never mess with
a user's more sophisticated binding setup.
2011-12-10 13:56:02 +09:00
Bill Currie d9d56760e1 Add cvars to control the keys for menus and console.
The backquote is not always usable for toggling the console, and the new
bind system doesn't automatically bind a key to both game and console imts
(by design). Thus create a cvar that allows the "always works" console
toggle to be specified in eg $fs_globalcfg. While I'm at it, do one for the
menus, too.
2011-12-10 13:24:32 +09:00
Bill Currie 5ee552ea5b Don't normalize the portal edge vectors.
This simplifies the collision handling code.
2011-11-28 20:56:20 +09:00
Bill Currie 3a386293fc Add Vector3Scale macro.
Vector3Scale individually scales the components of one vector by the
components of another vector.
2011-11-28 20:56:19 +09:00
Bill Currie 4044f9d8e2 Shrink the default winding size.
The minimum number of points on a valid winding is 3, and the most common
will be 4 (especially useful for static structures).
2011-11-28 20:56:19 +09:00
Bill Currie 662c04dfdc Add a function to obtain the unit vectors of a winding's edges. 2011-11-28 20:54:35 +09:00
Bill Currie d61cb25a44 Add code to rebuild the bsp brushes.
Names and locations of declarations are still up in the air, but things
seem to be working assuming my test code is correct.
2011-11-28 20:54:35 +09:00
Bill Currie 853bf13d9e Move the winding code into libQFmodels. 2011-11-28 20:54:35 +09:00
Bill Currie 91e65b6c80 Rename mplane_t to plane_t and clean up the mess.
I got rather tired of there being multiple definitions of mostly compatible
plane types (and I need a common type anyway). dplane_t still exists for
now because I want to be careful when messing with the actual bsp format.
2011-11-28 20:54:34 +09:00
Bill Currie 268e732b90 Add a Quat_t union.
It isn't used yet, but it might make messing with quaternions a little
easier.
2011-11-28 09:36:09 +09:00
Bill Currie 683adf1850 Print the name and texture number for model skins.
Use SYS_GLT (1024) for gl texture debugging.
2011-09-26 13:03:53 +09:00
Bill Currie d9ab3a1f54 Move the config file/command line parsing into qargs.c
I don't like the COM prefix, but it will do for now.
2011-09-11 14:57:05 +09:00
Bill Currie 8bab548d16 Make the hud type configurable via dirconf.
Currently only "id", "hipnotic" and "rogue" are supported (anything else is
treated as "id"). Has no effect in quakeworld (good thing too: changing
gamedirs is a little broken).
2011-09-11 08:13:26 +09:00
Bill Currie 5914bb6208 QFS doc update and cleanup. 2011-09-09 17:40:15 +09:00
Bill Currie 1e827485ef Do some work on the user documentation.
Also document part of the cvar api.
2011-09-07 21:08:37 +09:00
Bill Currie 94362cc010 Add macros to ease printing of vectors and quaternions.
I got sick of having to pass all those parameters to printf. Let the
compiler do it for me.
2011-09-07 09:41:06 +09:00
Bill Currie 6b5b2a1622 Specified the endianess of the reads. 2011-09-04 09:58:13 +09:00
Bill Currie deddb5cb6a Partially document the message api. 2011-09-04 09:58:12 +09:00
Bill Currie 12e238f806 Add a function to convert quake angles to a quaternion.
The test works by comparing the result of AngleVectors with forward,
right, and up vectors rotated by the quaternion resulting from AngleQuat.
2011-09-04 09:58:12 +09:00
Bill Currie eb205d73fd Add a function to convert a quaternion to a rotation matrix. 2011-09-04 09:58:12 +09:00
Bill Currie a59fee5346 Add the QuatSet macro.
Same as the VectorSet macro.
2011-09-04 09:58:11 +09:00
Jeff Teunissen a56f6b2e37 Docs: switch to SVG for the .fig files, add borders around imgs
Self-explanatory, really.
2011-08-23 01:39:40 -04:00
Bill Currie 6268bd2965 Tweak the property list docs a little. 2011-08-20 19:23:31 +09:00
Bill Currie a759a5a376 Make the property-list documentation useful for users. 2011-08-20 16:29:59 +09:00
Bill Currie 5feb0454ca Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
Bill Currie ff857a9c71 Permit control of single character tokens. 2011-08-11 14:22:27 +09:00
Bill Currie 07d5b114bc Clean out some dead code and variables.
We haven't had serial or ipx support for a long time.
2011-07-29 10:11:14 +09:00
Bill Currie 1e3f321070 Do some doc work on progs. 2011-07-29 09:04:09 +09:00
Bill Currie ca817fafc2 Fix a typo. 2011-07-26 11:34:17 +09:00
Jeff Teunissen 6fad9bc777 Misc. doc sanitation
Slightly document some of the vector types, and fix some typos.
2011-07-25 17:22:44 -04:00
Jeff Teunissen 49b5940cd5 VM doc cleanups
Clarify that the "return value" macros all access the same location in
memory, and are just casting it (after a fashion) to the desired type.
2011-07-25 17:22:44 -04:00
Bill Currie 8ac5079ada Get inputlines mostly working.
It should be only behind-the-scenes updates that are still a problem.
2011-07-09 21:16:38 +09:00
Bill Currie c30e2956f2 Correct the pointer declarations in the docs. 2011-07-09 09:41:30 +09:00
Bill Currie 6114156b49 Add Cvar_RemoveAlias.
Now aliases can be deleted (needed for menus).
2011-07-05 21:59:47 +09:00
Bill Currie a7291943f7 Fix up Cvar_MakeAlias's error checking. 2011-07-05 21:51:38 +09:00
Bill Currie d2894a6f68 Rename Cvar_AliasGet to Cvar_MakeAliase. 2011-07-05 20:28:57 +09:00
Jeff Teunissen 85617586af PCX: display some information on bad PCX files
also, minor whitespace on <QF/image.h>
2011-06-14 13:31:30 -04:00
Bill Currie d638fdce83 Add a PlaneFlip macro. 2011-05-07 19:29:03 +09:00
Bill Currie 55cc0f9206 Bring back the unsigned type (PROGS version bump)
This is only low-level support (the unsigned keyword still does not work),
but sufficient to make switch statements using jump tables work.
2011-04-09 10:07:47 +09:00
Bill Currie 2bacfdabf2 Interpret func fields as selectors for entities with objects. 2011-03-30 20:19:31 +09:00
Bill Currie c8e1d7b45a Fix the API for inputline->enter().
Pass the inputline object rather than the input text, allowing access to
both user_data and the input text.
2011-03-27 08:03:39 +09:00
Bill Currie 84afc458fa Allow the menus to overide the Escape key. 2011-03-25 18:02:59 +09:00
Bill Currie bce3935ea6 Add a void address instruction. 2011-03-10 19:28:03 +09:00
Bill Currie 90de6b0499 Add a movepi instruction to support indirect moves of fixed size. 2011-03-09 10:29:24 +09:00
Bill Currie 18005cc80d Rename move to movei. 2011-03-09 10:28:40 +09:00
Bill Currie 4432bc0bef Make the offset in zone dumps more useful. 2011-03-08 22:44:56 +09:00
Bill Currie ca6dd204b3 Use the right type for VM pointers.
Probably more of these hiding in the code.
2011-02-18 09:03:04 +09:00
Bill Currie f54ce02725 Macros for quaterion access in progs memory. 2011-02-12 22:57:37 +09:00
Bill Currie cac2e04b18 Avoid namespace issues with dstatements. 2011-01-19 11:35:34 +09:00
Bill Currie 33db650161 Add QuatInverse to calculate 1/q.
There's still no direct quaternion division because I don't know if the
definition of q1/q2 is (1/q2)*q1 or q1*(1/q2) (it does make a difference).
2011-01-18 22:22:18 +09:00
Bill Currie 3c9991364b Add a "void return" instruction.
I got fed up with always having to explicty return something.
2011-01-13 00:29:56 +09:00
Bill Currie 13503198e5 Add quat_origin convenience constant.
Same as vec3_origin in that all elements are zero.
2011-01-11 08:41:40 +09:00
Bill Currie cb0bc7229a Resurect the debugging messages in rua_obj.c
Yet another debug flag: SYS_RUA_OBJ
2011-01-10 12:26:10 +09:00
Bill Currie 75ec6bf244 Clean out some unnecessary types from the progs engine and clean up the mess.
This is a nasty commit, sorry, but 99% of the commit is interdependent.
2011-01-10 12:25:31 +09:00
Bill Currie 2b539ee4ae Add include for stdlib.h
This is needed for size_t when hash.h is the first file included.
2011-01-10 12:25:30 +09:00
Jeff Teunissen d764ef80d0 write "color" PCX files (stupid bug) 2011-01-09 04:34:35 -05:00
Jeff Teunissen 68b5db87b2 Document PCX read/write functions & struct 2011-01-09 04:06:50 -05:00
Jeff Teunissen 4090674fa5 LoadPCX(): Turn convert argument into a qboolean. 2011-01-09 04:05:57 -05:00
Jeff Teunissen 9e0575313e Net debugging
Add a SYS_NET developer mask for debugging network, and use it.
2010-12-30 05:01:58 -05:00
Bill Currie 6e18c3df85 Make qfs developer prints a little more controllable. 2010-12-28 09:08:51 +09:00
Bill Currie 90fcbefaff Don't use entity_t's next for linking static enitities. 2010-12-25 19:59:34 +09:00
Jeff Teunissen bbc8154ec7 joystick fixes
Make /dev/input/js0 the default joy_device, and temporarily bump max
buttons to 18 (until I kill the maximums entirely)
2010-12-24 05:03:32 -05:00
Bill Currie 4ab92c03e3 fix a bogus parameter name 2010-12-13 18:01:21 +09:00
Bill Currie ce96e6b055 The beginnings of fog support.
gl_fog.c is taken from fitzquake with only minor modifications to get it
into QF. Other than worldspawn/network parsing, it's not used yet.
2010-12-10 17:17:30 +09:00
Bill Currie 8e557e81b6 Break out the guts of Ed_LoadFromFile into ED_Parse.
ED_Parse does not support progs privided parsing (at this stage, anyway),
but this will allow clients to easily get at the entities in a map.
2010-12-10 17:17:29 +09:00
Bill Currie 3ae2ef8d11 Remove non-progs data from edict_t.
All data that is irrelevant to the progs engine itself has been removed
from edict_t and moved into the sv_progs code.
2010-12-09 17:24:37 +09:00
Bill Currie 9deb178e21 Some documentation fixups. 2010-12-09 13:35:11 +09:00
Bill Currie 31cf4b0d78 Use a linked list for the leafs in which the entity is positioned.
This allows the pvs to be used on an antity no matter how many leafs the
entity is touching. Seems to work nicely, but it will leak memory every
time a map is loaded.
2010-12-08 08:44:52 +09:00
Bill Currie a0828ddd06 Clean up bsp limits.
Delete all bogus bsp limits, fixing the code that depended on them.
Document those limits that are dictated by the format.
2010-12-07 17:58:09 +09:00
Bill Currie 0bd960d6cc Move IDPAKHEADER to where it belongs.
It's not used anywhere, but it doesn't belong with the bsp types.
2010-12-07 13:54:54 +09:00
Bill Currie a4b97e9e2e Dynamic entity allocation. Unlimited static entities.
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.

Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie a6941e27ef Eliminate MAX_VISEDICTS. Unlimited visible entities.
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
Bill Currie 0e737cae15 Fix some "a" -> "an". 2010-11-29 12:54:26 +09:00
Bill Currie 8831a109a4 Create and use mclipnode_t.
I didn't realize this was a critical part of fitzquake's large map
support. This should fix the non-solid brush entities in Conflagrant
Rodent.
2010-11-29 09:36:21 +09:00
Bill Currie 85c693d2b8 whitespace 2010-11-29 09:34:11 +09:00
Bill Currie 763ae71335 Remove the hull_t defines.
Nothing uses them...
2010-11-29 09:05:20 +09:00
Bill Currie 995a8d3e4e Don't use assembly code for SV_HullPointContents.
This is the only assembly code dependent on the size of dclipnode_t.
Removing it paves the way for fixing clipnodes in large maps.
2010-11-29 08:51:29 +09:00
Jeff Teunissen b0217bf0cf Merge branch 'master' into forge 2010-11-28 03:05:30 -05:00
Bill Currie f31595781c Add and used SYS_VID for video/targets masked prints. 2010-11-27 08:48:00 +09:00
Bill Currie cacd2fb895 FiztQuake's lerping system.
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
2010-11-26 16:20:05 +09:00
Bill Currie 31c13d92a2 Protocol 666/large map support from FitzQuake.
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie 8c4fe2f844 Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie abc17c1d91 New cvar commands from fitzquake. 2010-11-26 16:19:25 +09:00
Bill Currie 763cec3838 Some spelling/grammar corrections. 2010-11-24 17:01:18 +09:00
Bill Currie ef7958d680 Lots of const correctness. 2010-10-13 20:52:08 +09:00
Bill Currie cd159e1cc1 Use LoadBSPMem to load brush models.
Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same
code as the tools to work with bsp files.
2010-10-13 20:52:05 +09:00
Bill Currie 56fb4d9a22 allow safe bsp freeing
any memory the bsp thinks it does not own will not be freed
2010-10-13 20:52:05 +09:00
Bill Currie cec8e09f07 white space cleanup 2010-10-13 20:52:05 +09:00
Bill Currie 1d86e71404 make WriteBSPFile take a const bsp_t *
This means that the supplied bsp can now be reused, as it should be.
2010-10-13 20:52:05 +09:00
Bill Currie f4042c5b91 Make the bsp disk data structures type size independent.
However, this assumes float is always 32 bits.

Also use size_t for the *size fields in bsp_t and clean up the mess.
2010-10-13 20:52:05 +09:00
Bill Currie 8808eba3ff add VectorSet macro
VectorSet(a,b,c,d) -> vec3_t d = (a, b, c)

This should be useful.
2010-10-13 20:52:05 +09:00
Bill Currie faf63e60c2 Make wad files type size-safe. 2010-10-09 16:10:49 +09:00
Bill Currie fe9fdd7b83 add VectorSet macro
VectorSet(a,b,c,d) -> vec3_t d = (a, b, c)

This should be useful.
2010-09-26 14:54:42 +09:00
Bill Currie 7dc1ccdbea Add a function for retreiving the parsed token.
Saves having to reach into the token's dstring (script->token->str was
getting annoying).
2010-09-26 13:50:17 +09:00
Bill Currie 19a558a2db Fix a doxygen warning 2010-08-31 22:07:49 +09:00
Bill Currie fcd9c3e115 Fix a stray doxygen control comment. 2010-08-31 21:15:40 +09:00
Bill Currie 42faad9015 Move expand_squiggle() from quakefs to sys, and rename to Sys_ExpandSquiggle.
Hopefully the final resting place of this function.
2010-08-25 14:00:04 +09:00
Bill Currie e9bd9a4baa Move QFS_CreatePath() to Sys_CreatePath(). 2010-08-25 13:52:24 +09:00
Bill Currie 4f620655be Document quakefs.h 2010-08-25 13:40:22 +09:00
Bill Currie ba8ca132a9 Change QFS_Gamedir()'s parameter from dir to gamedir. 2010-08-25 13:31:24 +09:00
Bill Currie 745bdfafdf Eliminate QFS_LoadHunkFile().
It is unused, and part of the group of functions I wish to remove from QF.
2010-08-25 13:31:23 +09:00
Bill Currie cbee789fe1 Change ProgPath to ModelPath and dir.progs to dir.models.
The default is still $path/progs, as that is what is expected by the
game-code.
2010-08-25 13:31:13 +09:00
Bill Currie cf40f5073d Nuke QFS_WriteBuffers.
This function is too dangerous for my liking, and it's now unnecessary
since qfs has been locked down.
2010-08-25 13:31:13 +09:00
Bill Currie 031055a91f Move the qfs_* cvars out of quakefs.h
The qfs cvars are all private.
2010-08-25 13:31:13 +09:00
Bill Currie 0cc4bc8c69 Move searchpath out of quakefs.h.
It's not needed, nor should it be used, anywhere else.
2010-08-25 13:31:13 +09:00
Bill Currie 478394ef81 Nuke MAX_GAMEDIR_CALLBACKS
The number of gamedir callbacks is now unlimited.
2010-08-25 13:31:08 +09:00
Bill Currie a51e888a1b Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
Bill Currie baede61f4f New function: dstring_strdup
I got tired of always doing dstring_newstr/dstring_copy, so I thought it
was time to wrap it. dstring_strdup is the dstring equivalent of strdup.
2010-08-25 13:31:00 +09:00
Bill Currie fcdd046333 Add some docs for expand_squiggle. 2010-08-25 13:30:53 +09:00
Bill Currie fd24170b32 get the behavior or PL_NewData correct
It taking ownership of the data was the correct behavior, so go back to that.
2010-08-20 13:21:22 +09:00
Bill Currie a744caa421 The public api of qfplist is now fully documented.
Evertyhing that can or should be private now is, and all public functions
are documented.
2010-08-20 13:10:37 +09:00
Bill Currie 2bb2d14b89 make "sample counts" frame based rather than mono sample based
that was always horribly confusing
2010-08-11 23:43:35 +00:00
Bill Currie 0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie 997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie 0a203c0ab5 qccx (etc) "integer" autodetection.
Check for usage of denormal floats and if found, either bail with a
descriptive error message or give a mild warning that things will probably
break. This avoids the possibility of things like RuneQuake getting "lucky"
and doing real harm, and certainly avoids the segfaults.
2010-01-13 06:36:54 +00:00