Bill Currie
d168a3daee
this should remove the requirement for gmake on bsd systems
2001-11-12 16:23:41 +00:00
Bill Currie
e71a788509
shink the cmd and alias hash table sback down (that got in by mistake) and
...
disable the cmd_hash_stats command (not needed for general use)
2001-11-12 03:47:30 +00:00
Bill Currie
e4fd746f71
this adds some stats to hash tables and a command to get at them for commands
...
and aliases
2001-11-10 01:13:29 +00:00
Ragnvald Maartmann-Moe IV
1dfd2d4eaf
More use of mathlib, and some small optimizations.
2001-11-09 18:51:33 +00:00
Ragnvald Maartmann-Moe IV
3d572df460
Bug fix (we weren't removing particles from the list until the frame after they died, which caused particle slots to be wasted).
...
Fix for a bug in particle trail pre-aging (sometimes created some 0 age particles).
And a couple small optimizations.
2001-11-09 12:09:46 +00:00
Bill Currie
4be5c86f36
forgot to add "uinteger" to the array of type name strings
2001-11-09 01:03:35 +00:00
Bill Currie
928d343295
pr_comp.h:
...
o add ev_uniteger to the types enum
o add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
progs.h:
o add uinteger accessors
pr_exec.c:
o implement ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
pr_opcode.c:
o add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
expr.h:
o prototype inc_users
qfcc.h:
o add externs for op_ifbe, op_ifb, op_ifae and op_ifa
emit.c:
o don't bother emiting an assignment to a temp def that's only used once
(ie, it's never read, only written to)
o support the new if* instructions
expr.c:
o support the new if* insructions
o dectect expression loops in append_expr
o support unsigned integers
o re-work temp def usage counting
pr_def.c
o debugging for temp def usage counts
pr_opcode.c:
o support the new if* instructions
qc-parse.y:
o provide defines for IFBE IFB IFAE IFA
switch.c:
o do binary searches for strings, floats and ints if there are more than
8 cases in a switch. Strings need more testing.
2001-11-09 00:58:16 +00:00
Ragnvald Maartmann-Moe IV
f60c39e0bc
Whitespace.
2001-11-07 06:59:10 +00:00
Ragnvald Maartmann-Moe IV
14aa428871
Switch to dot texture for sparks, and drop particle size. A little less cartoony effect.
2001-11-07 06:57:34 +00:00
Bill Currie
ae8c255eb0
re-anable the sorting. I guess snax was testing other things and forgot about
...
it.
2001-11-06 21:37:33 +00:00
Bill Currie
f3fcfea62a
fully specify the type for the comparison opcodes
2001-11-06 21:29:53 +00:00
Ragnvald Maartmann-Moe IV
f2f8513141
Reduce number of rand() calls in teleport and lava splash effects. Also preserves entropy, and we all know how important that is!
2001-11-06 21:02:18 +00:00
Bill Currie
469fd1b023
more mathlib usage
2001-11-06 20:36:20 +00:00
Brian Koropoff
ccd665e80c
This commit removes maplist.c and replaces it with filelist.c, which
...
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Ragnvald Maartmann-Moe IV
ceb307aead
Cleanups, whitespace, convert some ints to unsigned int. Whee!
2001-11-06 05:06:37 +00:00
Ragnvald Maartmann-Moe IV
1c5701f51f
Fix a few minor quirks with particle trails.
2001-11-06 04:42:17 +00:00
Bill Currie
15b381909e
move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
...
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Bill Currie
460b53e9ee
rework the maplist code to use Con_DisplayList. this results in both
...
prettier code and prettier output.
2001-11-05 21:30:53 +00:00
Adam Olsen
ded1b4c057
- add some missing boundschecking to CDAudio_Play's track remap (in
...
specific plugins only)
- convert updateping, updatepl, updateentertime, updatestat,
updatestatlong, cdtrack intermission, finale, muzzleflashchokecount,
maxspeed, entgravity, and setpause on the client. Can you say all
that in one breath? :)
2001-11-05 16:17:45 +00:00
Ragnvald Maartmann-Moe IV
6af4eae1e5
Couple of cleanups (remove unused variables) and a small optimization.
2001-11-05 14:59:05 +00:00
Ragnvald Maartmann-Moe IV
069ad1bfb1
Change r_lightmap_components default to 3. Looks like Nvidia fixed that horrid slowdown for 3 component texture uploads. :)
2001-11-05 10:11:21 +00:00
Brian Koropoff
008b59b777
The beginnings of an f_* reply system have been added. f_version works
...
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin. cl_freply controls the time in seconds before another query can be
made. Set it to 0 to disable them. More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit. Expect it to get tweaked more in the future.
2001-11-05 07:23:51 +00:00
Bill Currie
dc779acdb5
build the texture chains such that they get rendered front to back. seems to
...
only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Bill Currie
9f4a565523
rename some get_key functions so they're all uniqely named (matters only for
...
profiling purposes thanks to static:)
2001-11-05 03:21:42 +00:00
Bill Currie
c443e2c024
info.c:
...
support unlimited info strings when maxsize is 0
sv_main.c:
make localinfo unlimited
2001-11-05 02:08:20 +00:00
Bill Currie
9829cf3993
do not include \key\value pairs in the output of Info_MakeString for
...
backwards compatability with the old info key system.
2001-11-05 01:29:45 +00:00
Bill Currie
96a2ac9a70
put the info string tolower/highchar handling back in
2001-11-04 22:00:32 +00:00
Ragnvald Maartmann-Moe IV
a856cbc413
Fix for r_lightmap_components 4 weirdness.
2001-11-04 20:58:46 +00:00
Bill Currie
23a2760194
change formating for Info_Print
2001-11-04 20:48:12 +00:00
Ragnvald Maartmann-Moe IV
a2ed608ee7
Some more small speedups.
...
Not entirely thrilled with R_BuildLightMap inside 'store:'. Macros are a pain to work around...
2001-11-04 16:57:47 +00:00
Adam Olsen
3417167e7e
- compile fix for info.c. We can't call any functions until /after/
...
all variables are declared.
2001-11-04 15:42:26 +00:00
Ragnvald Maartmann-Moe IV
6d62497934
Typo fix.
2001-11-04 15:31:17 +00:00
Ragnvald Maartmann-Moe IV
dbb6e37bb7
Remove some unneeded variables.
...
Speed lightmap calculations up for r_lightmap_components 1.
Enough to give a 4.4% speedup to timedemo overkill.
Hint: int/float/int conversions are expensive.
2001-11-04 11:20:35 +00:00
Ragnvald Maartmann-Moe IV
fd19f9332d
Tiny comment cleanup
2001-11-04 08:50:16 +00:00
Bill Currie
b0e9bd3ddc
fix a bogus leak in info strings
2001-11-04 08:18:54 +00:00
Bill Currie
dcd9b0040e
rewrite the info strings to use hash tables instead of a static string.
...
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
2001-11-04 07:50:39 +00:00
Ragnvald Maartmann-Moe IV
de0b4f65fa
modelalpha and currenentity cleanups.
2001-11-04 07:40:35 +00:00
Ragnvald Maartmann-Moe IV
961ea0b693
Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening.
2001-11-03 07:50:57 +00:00
Ragnvald Maartmann-Moe IV
e8b36b1a71
Remove unused R_CullBlocked.
2001-11-03 07:30:15 +00:00
Bill Currie
5bf5278c2b
pr_comp.h:
...
- new opcodes for pointers
progs.h:
- prototype PR_Check_Opcodes
pr_edict.c:
- move the static bounds checking to PR_Check_Opcodes in pr_opcode.c
pr_exec.c:
- vector instruction cleanup
- temporarily nuke bounds checking from storep.*
- move base of address results from pr->edicts to pr->pr_globals
- implement new pointer related instructions
- nuke proposed global pointer instructions (not flexible enough)
pr_opcode.c:
- add new pointer instuctions
- re-implement static bounds/invalid opcode checking. no more multiple
case statements to keep track of.
2001-11-02 22:41:11 +00:00
Ragnvald Maartmann-Moe IV
08a211385f
Optimize some redundant math out of the particle aging loop.
2001-11-02 21:12:09 +00:00
Ragnvald Maartmann-Moe IV
3958b4a4b3
Age particle trails based on position in trail, during creation.
2001-11-02 20:47:47 +00:00
Bill Currie
7b4e5e69af
now actually works (especially for double scan modes and the like)
2001-11-02 06:43:41 +00:00
Ragnvald Maartmann-Moe IV
c19c237e0e
Whitespace.
2001-11-02 06:35:32 +00:00
Bill Currie
a98c5bb4c1
fix vid_fullscreen toggling (sgl) and archiving (all)
2001-11-02 06:11:32 +00:00
Bill Currie
166ce6d8ce
redundant code removal
2001-11-02 03:04:01 +00:00
Bill Currie
a45b78b622
make all 8 X buffers available. no args uses the default buffer, giving 0-7
...
as an agument to in_paste_buffer specifies which buffer to use.
2001-11-01 22:52:22 +00:00
Bill Currie
fa976d4461
cvarlist cfg will now give output suitable for a config file
2001-10-30 23:33:47 +00:00
Bill Currie
9b8995b836
fix win32's missing clipboard support (bringing it back). some trickery will
...
be required to get ctrl-V working, but... *shrug*
2001-10-30 22:46:15 +00:00
Ragnvald Maartmann-Moe IV
d1c115da05
Whitespace.
2001-10-30 19:58:01 +00:00
Ragnvald Maartmann-Moe IV
7ea1051b9a
Code cleanups.
2001-10-30 19:55:34 +00:00
Ragnvald Maartmann-Moe IV
3ad79cc970
Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts...
2001-10-30 19:42:29 +00:00
Bill Currie
4685fccbac
new command for -x11 and -glx: in_paste_buffer (eg in_bind imt_console
...
m_button3 in_paste_buffer). Makes X's clipboard available to quake (for
pasting:)
2001-10-30 18:20:56 +00:00
Bill Currie
8ae3ef9482
fix some warning in solaris
2001-10-30 16:41:21 +00:00
Bill Currie
d835b79352
this might fix the black screen in 8 bit X
2001-10-29 22:29:42 +00:00
Bill Currie
00514d744e
this should fix the skating statues
2001-10-29 19:38:20 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
8071e8398a
put a couple externs back for win32. they need a bit more thought on how to
...
arrange things.
2001-10-29 16:45:03 +00:00
Bill Currie
1d442c496f
setup the colormap /before/ calling Vid_InitGamma so VID_SetPalette gets
...
called with a valid colormap to update.
2001-10-29 06:46:46 +00:00
Bill Currie
3ce8029f74
fix a silly goof with the models
2001-10-28 05:43:53 +00:00
Bill Currie
ccfe82cda4
*taniwha mops up the last drops of blood from extern
2001-10-28 04:38:24 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Ragnvald Maartmann-Moe IV
5afce455df
Undo taniwha's debugging insanity.
...
If you want to test for injecting more particles than can fit in the list, particle_new is the right place for the test. It's even there already, just commented out.
2001-10-28 00:47:21 +00:00
Bill Currie
10d83e090a
externs in .c files are evil, evil evil (ok, so I haven't cleaned these ones
...
out yet:P). This fixes the recent GL crash.
2001-10-27 22:27:32 +00:00
Bill Currie
3601b5ba35
fix the minor breakage were /no/ particles were being generated
2001-10-27 21:39:58 +00:00
Bill Currie
74d3499f74
fix a seg caused by my changes from last night
2001-10-27 20:52:33 +00:00
Bill Currie
014785a9f2
lots of error checking for our phantom particle bug, but I was unable to
...
trigger it after 2h of play using the previous changes
2001-10-27 08:32:52 +00:00
Bill Currie
d9fd8dc29f
make r_particles truely a flag and call R_MaxParticlesCheck when r_particles
...
changes
2001-10-27 08:31:45 +00:00
Brian Koropoff
05f35f9cd4
This adds the ability to access special characters in console commands by proceeding certain characters with $. See libs/util/cmd.c for the conversion table. Preceeding a character by # will shift it up or down by 128, which basically is useful for accessing the brown letters and numbers. All special characters were removed from Team_ParseSay, and variable substitution now takes the form of ${var} to prevent conflicts with special character substitution. Special character access is controlled by cmd_highchars, which defaults to off.
2001-10-27 04:34:53 +00:00
Bill Currie
1fab17ab33
d'oh. must read the clode closer :P
2001-10-26 05:31:39 +00:00
Bill Currie
6bbb9a75a3
remove an unneeded check
2001-10-26 03:12:31 +00:00
Adam Olsen
0a6ae4f36f
- some strlen checking for strcpy. I don't feel like doing the rest
...
of the codebase :)
2001-10-26 00:20:00 +00:00
Bill Currie
f8a41cb1bc
completely nuke the concept of "priority" from opcodes and use get_op_string
...
in emit_sub_expr instead of a redundant switch.
2001-10-25 17:48:35 +00:00
Adam Olsen
3bba5398ba
- audit malloc usage. now everything checks the return value :)
2001-10-24 22:50:06 +00:00
Bill Currie
552a486d87
fix the libQFrenderer_sw.lai installation error. libtool requires -rpath
...
for /any/ installed lib, static or not.
2001-10-24 17:54:56 +00:00
Adam Olsen
dd19f7b500
- convert svc_deltapacketentities
...
- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
9c92634cbf
remove an extern
2001-10-24 15:02:18 +00:00
Bill Currie
8e9505c100
/finally/ get asm in the sw renderer when not using --disable-shared. libtool
...
was using the wrong objects.
2001-10-23 18:48:49 +00:00
Bill Currie
fedea4a5e1
check for malloc failure
2001-10-23 17:35:46 +00:00
Bill Currie
bf309fb554
split the sprite and alias model rendering code out from gl_rmain.c into
...
their own files.
2001-10-23 17:20:56 +00:00
Bill Currie
6a5e3edcf7
and extern fixes for the windows side
2001-10-23 17:11:48 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
...
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
fa95bd35aa
fix a really stupid brainfart that caused shift states to not work
2001-10-23 01:53:51 +00:00
Bill Currie
b6ad2223d2
attempt to handle the byte swapping of screenshots seen on voodoo2s in
...
windows
2001-10-22 19:46:34 +00:00
Bill Currie
1d697dc90d
give in_win keyboard shift states for ascii conversions
2001-10-22 16:07:26 +00:00
Bill Currie
3252ee3eb6
fix the mangled key codes
2001-10-22 05:07:15 +00:00
Bill Currie
52252616ff
pull the input code out of vid_wgl into in_win
2001-10-22 04:13:56 +00:00
Bill Currie
82aa0fde58
fix -wgl's keyboard input
2001-10-22 02:33:19 +00:00
Bill Currie
9a5ec9c187
ok, qw-client-wgl.exe works now (helps if scr_width and scr_height are set)
2001-10-22 02:15:30 +00:00
Chris Ison
2467671c72
removal of tdfx_brighten in preparation for gl_brighten
2001-10-21 21:29:54 +00:00
Bill Currie
e1fc77dd2b
fix a crasher in win32. I don't know if linux crashed, but it should have.
2001-10-21 03:48:02 +00:00
Bill Currie
b3914eeaaa
elimination of bare printf (with some exceptions) from libs: Sys_Printf is
...
used instead
2001-10-18 16:42:14 +00:00
Bill Currie
6c0d760102
msg.h:
...
give mst_t a buffer to hold unterminated message strings
kill MSG_ReadStaticString and MSG_ReadStringLine
msg.c:
kill MSG_ReadStaticString and MSG_ReadStringLine
MSG_ReadString: implement the buffer for unterminated message strings
and update readcount on badread
cl_main.c:
go back to MSG_ReadString and fix up the resulting const char * issues
cl_parse.c:
rewrite the cl_mofake code all because of an uninitialized variable :)
sv_main.c:
use MSG_ReadString instead of MSG_ReadStringLine because
Cmd_TokenizeString really doesn't care about a terminating \n
2001-10-18 06:23:26 +00:00
Adam Olsen
18036b63d9
- change MSG_ReadString to return const char * and return a pointer
...
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above. Only
thing that had trouble was the cl_nofake handler, which I changed to
use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
specifically that it uses a static buffer and tollerates
unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
structs, for easier handling. Currently only soundlist and
modellist are done.
2001-10-18 04:44:58 +00:00
Bill Currie
1b1955551a
make all the multi-byte MSG_Read* functions update msg->readcount when the
...
end of the buffer is hit so subsequent MSG_Read* calls for smaller values
error as well. Also add a check for badread in MSG_ReadFloat
2001-10-18 04:14:18 +00:00
Bill Currie
e765321452
wgl funcs are likely GLAPIENTRY type too :)
2001-10-16 22:37:11 +00:00
Bill Currie
2d068c0745
massive windows.h and WIN32 cleanup.
2001-10-16 21:40:45 +00:00
Bill Currie
f18974bd89
fix a missing sys/types.h
2001-10-16 16:25:32 +00:00
Jeff Teunissen
ce740fb4ec
Joystick target fixed.
2001-10-16 05:06:31 +00:00
Bill Currie
8417d23a94
fix a nasty seg on gl startup causes by looped function pointers
2001-10-16 04:11:25 +00:00