Ragnvald Maartmann-Moe IV
10c3f91a24
Revert taniwha's broken-radeon workaround.
2002-08-03 07:07:00 +00:00
Bill Currie
9c08f5b169
fix a typo that caused weirdness with the lerping
2002-08-03 06:13:35 +00:00
Ragnvald Maartmann-Moe IV
97d6f46f75
Speed up 16bit coord alias models a bit. (only one VectorScale per vertex now)
2002-08-02 18:07:53 +00:00
Bill Currie
2ce0f2ded2
we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
...
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Ragnvald Maartmann-Moe IV
587de27849
Another step towards QSG2 compliance.
2002-07-25 14:43:36 +00:00
Ragnvald Maartmann-Moe IV
4ed68266ea
Speedup when r_waterripple = 0, and small speedup to texture coordinate calculation.
2002-07-25 14:01:36 +00:00
Ragnvald Maartmann-Moe IV
d3fc8c5fb6
No need for function pointers on R_AddDynamicLights_*, they are never called from outside the R_BuildLightMaps_* function that matches them.
...
Nice spotting, taniwha!
2002-07-24 15:30:28 +00:00
Ragnvald Maartmann-Moe IV
85c7e43aef
Split lightmaps off from surface drawing.
2002-07-23 19:57:47 +00:00
Ragnvald Maartmann-Moe IV
d297c2b3a3
Colormod & alpha for brushmodels, excluding skypoly emittors.
2002-07-07 06:15:36 +00:00
Ragnvald Maartmann-Moe IV
edc4e27124
Minor order fixup.
2002-07-07 02:34:48 +00:00
Ragnvald Maartmann-Moe IV
a49177c605
Merge a few more lines into queue_character, and prepare for optimizing gl Draw_nString.
2002-06-28 17:47:26 +00:00
Ragnvald Maartmann-Moe IV
fd1ded5c4a
Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL.
2002-06-26 22:20:12 +00:00
Ragnvald Maartmann-Moe IV
e6e11af426
Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work.
2002-06-24 21:35:37 +00:00
Chris Ison
70d8026067
Removing -3dfx's dependancy on clide
2002-06-24 15:56:01 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c
QSG2 glows almost working. Plus lots of typos killed.
2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV
c25cfe6c9e
A couple extra glFinishes a frame just aren't good for performance, even if they are a handy workaround for taniwha's text rendering bug...
2002-06-18 15:40:30 +00:00
Bill Currie
1486c97b8f
move the vertex setup and va flushing code into inline functions, killing a
...
lot of duplicate code. Performance is not harmed :)
also some whitespace
2002-06-18 04:13:46 +00:00
Ragnvald Maartmann-Moe IV
00f5d82a86
Make wizard spike hits visible, plus a couple minor cleanups.
2002-06-15 10:54:26 +00:00
Ragnvald Maartmann-Moe IV
2a4f2a77fb
Whitespace.
2002-06-15 10:52:14 +00:00
Bill Currie
b65c96ad99
don't call draw_z_sky_polys for modes that don't need it
2002-06-14 19:25:32 +00:00
Ragnvald Maartmann-Moe IV
eaf0f90c2f
Undo thinko.
2002-06-14 06:23:11 +00:00
Ragnvald Maartmann-Moe IV
c7432caf2e
Fixes to shadow rendering, plus get QSG scale working for alias models. Which breaks viewmodel rendering until we figure out how that is escaping getting scale set.
2002-06-14 06:08:45 +00:00
Ragnvald Maartmann-Moe IV
f12af8a3d4
Minor cleanup/optimization of sprite model rendering.
2002-06-14 06:06:38 +00:00
Ragnvald Maartmann-Moe IV
463ac44d9f
Minor optimization for shadows, and make translucent objects have shadows matching their alpha.
2002-06-14 04:14:52 +00:00
Ragnvald Maartmann-Moe IV
942bf55c06
Flush console text before rendering menus, and a tiny optimization to fullscreen blend rendering in GL.
2002-06-13 22:51:43 +00:00
Ragnvald Maartmann-Moe IV
10d7d17fcc
Use vertex arrays for text. Another 1-3% speedup.
2002-06-13 05:24:52 +00:00
Ragnvald Maartmann-Moe IV
ceb73449bb
Order of operations cleanup, QSG2 alpha is now colormod[3] in entities.
2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV
46949068a2
Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it.
2002-06-05 22:07:38 +00:00
Ragnvald Maartmann-Moe IV
0552d31b0b
Minor optimization.
2002-06-05 06:46:21 +00:00
Ragnvald Maartmann-Moe IV
0bce2d0f2e
Add QSG2 colormod, alpha, and scale for sprites. Probably not used by anything, but there you go.
2002-06-05 05:56:13 +00:00
Bill Currie
bebf3f9599
massive speedup to noise_diamondsquare (not that it /really/ matters:)
2002-05-28 05:34:06 +00:00
Bill Currie
f3132162ae
speedup r_lightmap_components 3 by ~4.2% in null-render
2002-05-28 03:49:13 +00:00
Bill Currie
101d38bd0c
two win32 fixes for gcc 3.1
2002-05-28 03:33:03 +00:00
Bill Currie
acdd37b381
this seems to give ~2.9% speed boost to overkill for null-render
2002-05-28 00:04:01 +00:00
Ragnvald Maartmann-Moe IV
802bcc2762
Another 0.657% speedup for greyscale lighting. Unfortunately, at a price of considerable code duplication. But this is necessary for other planned changes.
2002-05-26 08:56:48 +00:00
Ragnvald Maartmann-Moe IV
6c8e2c24aa
*grumbles about old gcc*
2002-05-26 07:07:10 +00:00
Brian Koropoff
75ec7de2f5
This better actually fix the lightmap code.
2002-05-25 21:55:34 +00:00
Brian Koropoff
ddd96312b1
Removed useless dereferencing. With any luck I understand what despair's
...
code is supposed to do this time.
2002-05-25 20:04:42 +00:00
Ragnvald Maartmann-Moe IV
b7900a2c43
Undo snax's order of operation breakage, and fix the typo that broke lightmap merging for r_lightmap_components 1.
...
The real problem with greyscale lighting, is in brush model loading. It'll probably take me a while to sort it out, since taniwha didn't get to it before taking off for the weekend. Sorry...
2002-05-25 15:01:23 +00:00
Brian Koropoff
11a14c077e
Small order-of-operations fix.
2002-05-24 23:32:34 +00:00
Ragnvald Maartmann-Moe IV
2fe76b39e7
Smarter lightmap handling code. Still considerable optimization possible, at expense of duplicate code.
2002-05-24 17:12:41 +00:00
Brian Koropoff
ee5d0b7a99
Added r_farclip to control the far clipping plane.
2002-05-20 05:11:12 +00:00
Bill Currie
6a5bbf6f0a
memory allocation checking cleanup
2002-05-14 06:37:28 +00:00
Bill Currie
44dcf74627
strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
...
adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie
44f9700ed2
two spelling correctsions are remove a redundant VectorCopy
2002-04-30 16:37:11 +00:00
Brian Koropoff
ff901a312f
Added argument-list functions to EXP with trig and inverse trig functions
...
to start. More will follow. Switched to doubles from floats and allowed
numbers with exponents to be parsed properly. Also changed the number of
significant digits printed to 10. Changed fov so it is now capped at 1,
not 10. The float value of fov is now used instead of int, so more
precision can be attained at small values.
2002-04-28 08:30:54 +00:00
Jeff Teunissen
5b069de40c
Redo r_wateralpha so that it doesn't force its value based on the watervis
...
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Jeff Teunissen
a4f3973ef1
Add multitexture support for Alias models, and disable the multitexture
...
support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!
NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00
Chris Ison
347cdc5e33
some small performance optimizations with textures and animations
2002-04-15 03:26:08 +00:00
Bill Currie
51805ebd92
nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
...
a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00