Bill Currie
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10acad1ee4
|
first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
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2002-01-18 22:35:46 +00:00 |
|
Bill Currie
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ac71d101d2
|
menu code now gets initialized (menu_init in the progs).
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2002-01-18 22:02:59 +00:00 |
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Bill Currie
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bb96a5b736
|
first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
|
2002-01-18 19:19:33 +00:00 |
|
Bill Currie
|
bff69d1cb2
|
add .vimrc
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2002-01-18 18:24:05 +00:00 |
|
Bill Currie
|
cef918df83
|
get array initialisation worrking
|
2002-01-18 08:26:37 +00:00 |
|
Chris Ison
|
e3b2bfb81a
|
clear key states on game start
|
2002-01-17 22:04:58 +00:00 |
|
Bill Currie
|
c3b2533803
|
fix shifted key input
|
2002-01-17 21:49:47 +00:00 |
|
Bill Currie
|
7093c05587
|
console scrolling works again, and even better than before :)
|
2002-01-17 21:27:31 +00:00 |
|
Bill Currie
|
59cec48aef
|
oops (hmm, I seem to be doing a lot of that lately:/)
|
2002-01-17 19:41:01 +00:00 |
|
Bill Currie
|
7247415121
|
usual thing
|
2002-01-17 19:33:32 +00:00 |
|
Bill Currie
|
d69762facd
|
integer() and float() casts seem to work
|
2002-01-17 19:32:04 +00:00 |
|
Bill Currie
|
d05e3c0afc
|
fix an init order oopsie. sorry about that, guys.
|
2002-01-17 19:10:07 +00:00 |
|
Bill Currie
|
08c1d57c53
|
fix a param scoping error
|
2002-01-17 16:59:00 +00:00 |
|
Seth Galbraith
|
31a98f0f80
|
only load tgas for texture names that end in backslash
|
2002-01-17 16:31:34 +00:00 |
|
Bill Currie
|
7227ab4363
|
qfcc.c:
add -P,--progs-src so you can specify the name of the progs.src file
rest:
add/use print_type
|
2002-01-17 08:19:53 +00:00 |
|
Bill Currie
|
55bb282b24
|
beginnings of the menu code
|
2002-01-17 08:15:43 +00:00 |
|
Bill Currie
|
7eb9d70216
|
oops, forgot to write that one
|
2002-01-17 04:29:41 +00:00 |
|
Bill Currie
|
5a1c7ecd2b
|
init order cleanup
|
2002-01-17 04:11:36 +00:00 |
|
Bill Currie
|
303581b798
|
oops?
|
2002-01-17 02:47:22 +00:00 |
|
Bill Currie
|
5e8d69589d
|
make sure the download progress bar gets erased when a dl is done
|
2002-01-17 02:37:52 +00:00 |
|
Bill Currie
|
c998c63746
|
make all of the input lines use the same rendering code
|
2002-01-17 02:27:53 +00:00 |
|
Bill Currie
|
e090f8dc09
|
finally get the say scroller working
|
2002-01-17 02:10:36 +00:00 |
|
Bill Currie
|
6dbdfc0464
|
yeah, it's an icky global, but it's actually the right way to get at the
model header in the model loader.
|
2002-01-17 02:10:06 +00:00 |
|
Bill Currie
|
f67f021713
|
don't need those anymore
|
2002-01-17 02:06:49 +00:00 |
|
Bill Currie
|
9329d15218
|
more chat improvements
|
2002-01-17 00:05:30 +00:00 |
|
Bill Currie
|
9e5c7da8e6
|
move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
|
2002-01-16 23:06:28 +00:00 |
|
Bill Currie
|
ceec1a87e2
|
fix some installing issues for dynamic plugins
|
2002-01-16 22:09:41 +00:00 |
|
Bill Currie
|
c86c5a78bf
|
finally, the client console is merged
|
2002-01-16 21:53:42 +00:00 |
|
Seth Galbraith
|
778af4276e
|
external tga skin loading, doesn't work for players (teamcolor stuff)
|
2002-01-16 20:32:39 +00:00 |
|
Bill Currie
|
9dedd21158
|
start getting the shared console code working
|
2002-01-16 16:27:56 +00:00 |
|
Seth Galbraith
|
0dcfc6dfb4
|
load tga versions of .lmp files if present
|
2002-01-16 01:59:05 +00:00 |
|
Seth Galbraith
|
93116bc827
|
external mip texture loading
|
2002-01-16 01:02:50 +00:00 |
|
Seth Galbraith
|
9c1969146c
|
cleanup, implemented tga loading for gfx.wad files
|
2002-01-15 21:05:34 +00:00 |
|
Bill Currie
|
5c2a17f7a8
|
the /much/ better fix for the server crashing when dropping a client
|
2002-01-14 17:41:38 +00:00 |
|
Jeff Teunissen
|
2e3c1a55c6
|
some minor Forge updates.
|
2002-01-14 15:06:00 +00:00 |
|
Bill Currie
|
9d59d953bd
|
more cleanups
|
2002-01-12 05:32:21 +00:00 |
|
Bill Currie
|
6637f3fba5
|
more FIXME and whitespace cleanups
|
2002-01-12 04:46:15 +00:00 |
|
Bill Currie
|
630aa80dc4
|
various cleanups including TODOs and FIXMEs and rewrite va to use a dynamic
buffer.
|
2002-01-12 04:34:53 +00:00 |
|
Robin Redeker
|
4af4c69289
|
Rearranged the text and added some new hints.
|
2002-01-11 10:15:59 +00:00 |
|
Seth Galbraith
|
3b6c2c8d0d
|
pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga
|
2002-01-11 04:20:41 +00:00 |
|
Seth Galbraith
|
5f4c7ee7bd
|
implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
|
2002-01-11 03:00:32 +00:00 |
|
Seth Galbraith
|
7dc5b587f8
|
also try to load skies from gfx/env as darkplaces does
|
2002-01-11 01:26:21 +00:00 |
|
Bill Currie
|
d87af8819f
|
some docs thanks to elmex
|
2002-01-10 23:45:23 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
38acbd9c0b
|
Whitespace. Grr.
|
2002-01-10 21:22:51 +00:00 |
|
Bill Currie
|
6132049bf4
|
gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
|
2002-01-10 20:19:22 +00:00 |
|
Bill Currie
|
140f806d40
|
more Draw_{Character,String,nString} optimisations
|
2002-01-10 07:48:41 +00:00 |
|
Chris Ison
|
2fb1d13ba9
|
fix potential bug in mini score display
|
2002-01-10 04:28:17 +00:00 |
|
Chris Ison
|
859c18dc07
|
tidy up Draw_String calls and switched to Draw_nString were needed
|
2002-01-10 03:54:00 +00:00 |
|
Chris Ison
|
f01cc24267
|
minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding
|
2002-01-09 23:51:32 +00:00 |
|
Chris Ison
|
6073ff8d58
|
added Draw_nString for displaying a non \0 terminated string
|
2002-01-09 21:20:22 +00:00 |
|