Bill Currie
50f83f7701
cleanup patch from ashridah
...
basically, moves all the tracklist work into a single function, moves a few
functions around, cleans up a few issues with things like reset, and whatnot
2004-02-06 05:44:54 +00:00
Bill Currie
a45981bc6a
don't look up the gl functions until after the context has been setup, just
...
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Bill Currie
9784ba5954
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
...
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Bill Currie
4472f943c5
minor cleanups and use escapes when printing strings
2004-01-31 08:34:01 +00:00
Bill Currie
2ac0f40f7a
fix an uninitialized variable
2004-01-31 07:29:11 +00:00
Bill Currie
24294c8778
make printing of global contents in PR_PrintStatement optional so
...
disassembly output is cleaner
2004-01-31 04:26:01 +00:00
Bill Currie
718c708cec
make global printing a little more robust
2004-01-30 08:46:14 +00:00
Bill Currie
e1afa3221c
minor cleanup
2004-01-30 07:55:32 +00:00
Timothy C. McGrath
74404b229d
Another patch from Grievre, this prevents a bad ogg tracklist.cfg from crashing
...
the game, since that event is already handled correctly.
Timothy C. McGrath
(Hikaru)
2004-01-28 10:25:49 +00:00
Timothy C. McGrath
53f8424912
Patch from Grievre to fix cd_file so it does not cause the game to segmentation
...
fault when snd_output is set to null. Also some debugging stuff added just in
case.
This was tested only with making sure that it works when snd_output is null and
non null. Whoever authored this might want to go test this and make sure it
still works :)
Timothy C. McGrath
(Hikaru)
2004-01-28 10:07:31 +00:00
Ragnvald Maartmann-Moe IV
0e6681a069
Add QFGL_WANT, and ability to handle non-required extensions.
2004-01-28 02:49:57 +00:00
Bill Currie
7ff1534e9d
bah, fix one, create another...
2004-01-27 05:23:36 +00:00
Ragnvald Maartmann-Moe IV
31aca31d17
Warn users if their system doesn't support GL_ATI_pn_triangles.
2004-01-26 03:58:19 +00:00
Bill Currie
e763507c71
segfault fix from ashridah
2004-01-26 01:21:06 +00:00
Ragnvald Maartmann-Moe IV
767b0c61db
Fix help for gl_tessellate cvar.
2004-01-26 00:40:31 +00:00
Ragnvald Maartmann-Moe IV
e1146a541c
TruForm support. Controlled by gl_tessellate
2004-01-26 00:13:47 +00:00
Bill Currie
c376982588
this should fix thuglife's segfault
2004-01-25 19:59:49 +00:00
Bill Currie
43f68ba10c
d'oh
2004-01-22 06:27:56 +00:00
Bill Currie
4843d0adde
implement the invers hyper trig functions locally because they're not
...
available everywhere.
2004-01-22 06:26:55 +00:00
Bill Currie
bb31308953
ruamoko math functions from Grievre
2004-01-22 05:43:18 +00:00
Bill Currie
3a85dbda18
d'oh
2004-01-22 04:42:06 +00:00
Bill Currie
d9a582a741
fix the print mangling of scrolled back screens (thought of this about 10s
...
after committing:P)
2004-01-22 04:28:24 +00:00
Bill Currie
62ef6f9549
scrollback 90% working. prints will mangle things, but ^L will clean it up
2004-01-22 04:07:39 +00:00
Chris Ison
47f16678ab
win32 server console now works
2004-01-22 03:43:09 +00:00
Bill Currie
db32c8394b
export BoxOnPlaneSide properly in windows so it doesn't cause a segfault
2004-01-22 02:26:08 +00:00
Bill Currie
f1ae56a8a7
make "file" the default cd plugin
2004-01-21 21:06:13 +00:00
Bill Currie
e379238126
used the function I'd created for loading sounds :P (fixes cd_file plugin
...
loading)
2004-01-21 19:35:17 +00:00
Bill Currie
390ca99a92
first step to making qfdefs redundant. "standard" progs now get resolved
...
staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie
08b9a328fb
don't know why I thought gib depended on console...
2004-01-21 04:49:28 +00:00
Bill Currie
62c3d7cefb
oops, uninitialized variable
2004-01-21 03:16:16 +00:00
Bill Currie
93b01bdf25
make some prints developer
2004-01-21 02:59:09 +00:00
Bill Currie
d5a33c9545
extend the sound api slightly to ease things like cd_file and make cd_file
...
work as intended :)
2004-01-21 02:52:12 +00:00
Bill Currie
19ef80c555
this should fix static win32 builds
2004-01-21 00:15:35 +00:00
Bill Currie
9aa9d4e3dc
whitespace
2004-01-20 22:20:38 +00:00
Bill Currie
9f79e620c8
snd_alsa.c doesn't work for 0.9.x so don't mention it :)
2004-01-20 22:14:11 +00:00
Bill Currie
1583961b36
fix a couple of compile issues with older gcc
2004-01-20 08:47:19 +00:00
Bill Currie
f7fe0a4a8c
remove two redundant functions from cd_funcs_t and convert all the cd
...
plugins to using pre-initialized structs
2004-01-20 08:34:57 +00:00
Bill Currie
52968be46d
ashridah's file based cd plugin (ie, it will play any sound file QF can
...
load as background music).
2004-01-20 06:58:42 +00:00
Bill Currie
6d02004ca8
Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
...
msg_t to qmsg_t.
2004-01-20 06:11:00 +00:00
Bill Currie
283d49bd8e
first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
2004-01-20 05:57:39 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Ragnvald Maartmann-Moe IV
459503e61b
Argh.
2004-01-19 21:48:45 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
...
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Chris Ison
1d8cb8614c
add snd_bits/rate/stereo cvars to win and dx sound targets
2004-01-18 09:18:45 +00:00
Bill Currie
ba8e959cf2
when clearing the return strings, it's a good idea to clear them completely
2004-01-18 07:50:50 +00:00
Ragnvald Maartmann-Moe IV
25a8748dc9
Bring back alsa 0.9 support as a separate module.
2004-01-17 22:41:53 +00:00
Ragnvald Maartmann-Moe IV
a42a0aa974
Check return conditions during ALSA setup.
...
Error checking during setup is a good thing...
2004-01-17 22:03:58 +00:00
Bill Currie
7ba6756810
temporary hack to avoid crashing when s_explod.mdl isn't precached but
...
explosions are requested
2004-01-17 07:14:42 +00:00
Bill Currie
629e22aa61
fix a buffer overflow and an underflow
2004-01-17 05:11:34 +00:00
Bill Currie
249aee2e9f
move the OO runtime support code from libQFgamecode to libQFruamoko where
...
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie
e7ffad8772
more rua cleanups: now just one init function to call (it calls the rest)
2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
Bill Currie
17db1f42f2
don't block if the sound device is busy (from Grievre)
2004-01-16 02:50:26 +00:00
Bill Currie
31d970aca0
can now dump a map's textures to a wad file (name currently based on bsp
...
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
2a399cc4b4
Sys_PathType has been unnecessary for a while so nuke it
2004-01-13 21:30:13 +00:00
Bill Currie
28082f30f5
support compressed wads (.wad.gz) and read the lump count correctly
2004-01-13 06:39:50 +00:00
Bill Currie
15870757e4
oops, forgot the ~. fixes wildcode's lockup and should fix rxr's
2004-01-12 06:38:59 +00:00
Chris Ison
9113ea6fd4
fix dereferencing type-punned pointer errors
2004-01-12 05:34:46 +00:00
Chris Ison
0d755a0dd6
dirent.c and dirent.h brought in from cygwin for win32 builds
2004-01-12 02:23:36 +00:00
Bill Currie
44b38c5cb7
add a wad tool along the lines of pak. can't yet be used for wad creation
...
(that's a little more complicated), but it can be used for listing and
extracting the contents of a wad file. watch out for *foo :)
2004-01-10 08:05:25 +00:00
Bill Currie
4371c841ac
more consistency fixes
2004-01-10 06:11:41 +00:00
Bill Currie
e0567f75cc
it seems ATI's libGL needs to be loaded with global symbols in order to
...
work properly.
2004-01-09 23:37:04 +00:00
Bill Currie
03a24be4de
partial work on wad file access cleanup in preparation of making a wad
...
utility
2004-01-09 23:34:32 +00:00
Bill Currie
45f542d293
use calloc instead of malloc when creating objects. clears up some
...
uninitialized memory usages pointed out by valgrind.
2004-01-09 23:04:08 +00:00
Bill Currie
1e20043bf3
remove some debug prints
2004-01-09 22:28:02 +00:00
Bill Currie
1bfef95a29
name changes to make figuring out what's private and what's not easier
2004-01-09 03:48:00 +00:00
Bill Currie
3ad2eaf3cd
allocate the aux function map properly
2004-01-08 04:04:55 +00:00
Bill Currie
c5c5c33e7d
I had forgotten the free string refs list /had/ to be in the progs vm
2004-01-08 04:03:47 +00:00
Bill Currie
ccfa9081b0
fix shm properly :)
2004-01-08 03:46:11 +00:00
Ragnvald Maartmann-Moe IV
4597b44334
/, not // in paths. textures//foo.png is ugly. ;)
2004-01-08 03:33:45 +00:00
Bill Currie
deb8137db7
more sound static cleanup
2004-01-08 01:48:02 +00:00
Bill Currie
e639e5efc3
clean up snd.c a little
2004-01-08 00:25:52 +00:00
Bill Currie
16f0a54a84
fix some inconsistencies pointed out by doxygen
2004-01-07 20:06:15 +00:00
Bill Currie
6c447b4b75
fix more string ownership issues
2004-01-07 08:54:00 +00:00
Ragnvald Maartmann-Moe IV
2485bed45a
Codestyle. Grr!
2004-01-07 08:45:18 +00:00
Bill Currie
e4416c1f66
fix some weird whitespace
2004-01-07 08:16:59 +00:00
Jeff Teunissen
be895da8da
oops. :)
2004-01-07 08:02:09 +00:00
Bill Currie
b3f76e1e48
add some string builtins (only the basics for now, but enough to deal with
...
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Jeff Teunissen
eb6b179add
plist functions that add objects return qboolean, not int. Also doc fixes.
2004-01-07 07:01:31 +00:00
Bill Currie
efd6ccff02
close a nasty hole in the gamedir code
2004-01-07 06:40:10 +00:00
Bill Currie
9c92a916ff
change the dict and array add functions to return true/false and add some
...
more docs
2004-01-07 06:19:11 +00:00
Bill Currie
e8fb5ba83b
remove the FIXMEs. plist takes ownership of the item
2004-01-07 05:35:06 +00:00
Bill Currie
e455b760ca
use a cycled pool of "return strings". I'd love to come up with something
...
better, but this will do (similar to what qwe does, but qf style:)
2004-01-07 05:22:57 +00:00
Bill Currie
7885d9ce25
make a local copy of the builtins table being register as it might need to
...
be modified
2004-01-07 02:48:11 +00:00
Jeff Teunissen
d1b4c5df72
Change PL_D_AddObject() so that it replaces values instead of stacking them.
...
Add PL_D_AllKeys(), which returns a list of all keys in a dictionary.
Rename PL_FreeItem() to PL_Free() -- what was I smoking?
Document some of the property list system for doxygen.
2004-01-06 11:09:40 +00:00
Jeff Teunissen
91fdd90674
one-line whitespace, didn't look too hard at the rest though. :)
2004-01-06 11:05:34 +00:00
Bill Currie
462d726d14
better memory management for hash tables
2004-01-06 08:40:21 +00:00
Bill Currie
cbe006a2fb
print an address if the def name is blank
2004-01-06 08:09:41 +00:00
Bill Currie
ea552ae68e
expand ~ for fs_dirconf
2004-01-06 07:33:19 +00:00
Bill Currie
133879f8fa
provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
...
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie
d7592781d7
add builtin mapping support (not used yet) and fix an uninitialized
...
variable
2004-01-06 06:08:59 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
...
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Ragnvald Maartmann-Moe IV
a87fc16d12
Whitespace.
2004-01-06 03:38:48 +00:00
Ragnvald Maartmann-Moe IV
067080296c
Futureproofing.
2004-01-06 03:38:16 +00:00
Ragnvald Maartmann-Moe IV
3d14b29b38
Whitespace
2004-01-06 03:24:46 +00:00
Bill Currie
fbe6c2f631
make the bad builtin number a warning and provide a suitable function in
...
case the function is called: allows progs with bad (but unused) builtins
to run anyway
2004-01-06 03:18:44 +00:00
Bill Currie
0ddb5eb822
report all bad builtins rather than just the first
2004-01-05 08:52:20 +00:00
Bill Currie
595280decb
do the builtin function lookup at load time rather than runtime and store
...
the function address in the progs function descriptor. this will speed up
calls to builtin functions, especially when ranges get introduced.
2004-01-05 08:08:46 +00:00
Bill Currie
dfc83c1f5f
add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
...
parameters to progs functions.
double the progs stack sizes (call depth of 32? eek)
allow one extra call on the progs stack :)
misc minor cleanups
2004-01-05 07:10:32 +00:00
Bill Currie
211908e741
implement a couple more obj functions
2004-01-05 01:41:20 +00:00