GCC does a fairly nice job of producing code for vector types when the
hardware doesn't support SIMD, but it seems to break certain math
optimization rules due to excess precision (?). Still, it works well
enough for the core engine, but may not be well suited to the tools.
However, so far, only qfvis uses vector types (and it's not tested yet),
and tools should probably be used on suitable machines anyway (not
forces, of course).
While whether it's any faster is debatable (it's slightly slower, but
many more portals are being tested due to different rounding in the base
vis stage), it's certainly easier to read.
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.
The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.
Most of the old Makefile.am files are now Makemodule.am. This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases). The current remaining Makefile.am files are for
standalone sub-projects.a
The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.
While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
I had forgotten to skip the refined tests when the sphere was entirely on
the relevant side of the plane. Now BasePortalVis for gmsp3v2 takes 11s on
my machine (it was 13 with the previous optimization and 15.9 before that).
Also, write some comments describing how BasePortalVis works.
Representing the side of the plane on which the sphere lies is much more
useful as more complicated tests can be done using just the one call.
-1: the sphere is entirely on the back side of the plane
0: the sphere is intersecting the plane
1: the sphere is entirely on the front side of the plane
While noticeably slower than the previous expanded set manipulation code,
this is much easier to read. I can worry about optimizing the set code when
I get qfvis behaving better.