Commit graph

75 commits

Author SHA1 Message Date
Robin Redeker
ee9bcc98c1 Added Menu_Enter-/LeaveHook to the CodingStyle as a
function prefix.
2002-03-19 16:20:54 +00:00
Robin Redeker
adca50e52b Did further working on the menu code.
Added a _unfinished_ Player options-submenu, for setting
the name, top-/bottomcolor.
Added Draw_Fill and such to the progs api.
Added some comments.
2002-03-16 20:22:01 +00:00
Robin Redeker
757556022b 1. general menu code cleanup
2. added lots of comments to my menu code
3. wrote a string hash api (key -> value assignment list)
Hm, nothing else afaik. ;)
2002-03-16 15:52:17 +00:00
Robin Redeker
863b4e9bbd Improved the menu code a bit, made style cleaner and
added some comments to my menu code.
2002-03-16 00:14:24 +00:00
Robin Redeker
2bf1182d19 Wrote a quick draft for QuakeC Menu coding 2002-03-16 00:00:14 +00:00
Bill Currie
864e765293 update the cvs location 2002-03-01 22:35:25 +00:00
Jeff Teunissen
9bd2e6ae91 Another test, and reformatting a text file. 2002-02-22 10:24:26 +00:00
Chris Ison
9bbcae0772 removed cl_bob cvars from config 2002-02-20 23:28:15 +00:00
Bill Currie
ecd539cbd3 some make dist fixes 2002-01-22 17:17:18 +00:00
Bill Currie
b4bdda994f remove some obsolete files 2002-01-21 23:01:14 +00:00
Bill Currie
fc20793b07 our very own icon :) 2002-01-21 21:58:29 +00:00
Robin Redeker
4af4c69289 Rearranged the text and added some new hints. 2002-01-11 10:15:59 +00:00
Bill Currie
d87af8819f some docs thanks to elmex 2002-01-10 23:45:23 +00:00
Timothy C. McGrath
46001cd9e7 Added gl_lightmap_subimage 1 and r_dlight_max 8 - noticable speedups in
battles.

(Thank you Wildcode)

Once gl_lightmap_subimage's setting of 2 is debugged (right now it goes a
teeny tiny bit whacko) I'll be using that, just FYI.


Tim/Misty-chan
2001-12-16 21:39:50 +00:00
Chris Ison
f30ac76477 QF performance config for voodoo2 allowing for playability 2001-12-12 23:38:44 +00:00
Bill Currie
e976211faf header block fixes 2001-12-08 20:40:50 +00:00
Timothy C. McGrath
9dc5cf6591 Fixups for my glspeed configs, which were uh, out of sync with cvs >P
cl_max_particles got changed to r_particles_max, also I added in cl_maxnetfps
at 30 and edited cl_maxfps to 72 since that should work nicely with maxnetfps
now :)

Tim McGrath
(Misty-chan)
2001-12-04 14:15:08 +00:00
Bill Currie
d168a3daee this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
Bill Currie
93366d7c6c more 0.5 cvar/cmd docs 2001-11-06 20:30:16 +00:00
Bill Currie
de059239fa several fixes to cmd.php and cvar.php
rewrite documentation.php (I'll have to rethink it due to the slow rendering
in netscape)
add a link to the docs form the 0.5 section of files.php
2001-11-06 09:43:55 +00:00
Jeff Teunissen
b7a0cc7a3f Don't generate the crappy manpage any more -- when new ones get written,
they'll get written.
2001-10-31 08:01:30 +00:00
Jeff Teunissen
ed07dfb0e1 Delete texinfo manual -- never been updated, and it's not ever likely to
be, all things considered.
2001-10-31 07:59:54 +00:00
Ragnvald Maartmann-Moe IV
8a333c8047 cut & paste/typo correction. 2001-10-30 19:39:47 +00:00
Bill Currie
7ccaecc327 ignore some more files at the request of Gb] 2001-10-21 01:38:32 +00:00
Adam Olsen
5e4ea0b316 - I've had this sitting around for a while now, might as well add it 2001-10-18 06:37:12 +00:00
Jeff Teunissen
47290682fd Coding Style clarifications and some new stuff that has been changed
recently.
2001-10-15 22:00:52 +00:00
Bill Currie
b4bacb3c27 final bit of cleanup for now. save the nehahra bits from nq's TODO in docs
and kill the TODO
2001-10-11 05:21:07 +00:00
Bill Currie
d0dca76707 use this for the top of .c files instead of template.h so we get rcsid info 2001-09-28 06:56:34 +00:00
Timothy C. McGrath
b1f834b530 Modified the gl_sky_clip line to keep consistent with cvs. 2001-09-04 17:29:25 +00:00
Timothy C. McGrath
d87b164450 Updated the configs so despair's changes to lighting cvars don't
suddenly make it stop working :)

Misty-chan
2001-08-29 01:31:25 +00:00
Adam Olsen
6d386c53e1 My ideas for we could do Qmalloc and reworking Cache_*. 2001-08-28 15:55:21 +00:00
Bill Currie
841c901f88 very important info abouyt v3 vsync 2001-08-20 21:38:32 +00:00
Bill Currie
b66a69617e this is a little more useful here than in the cvs logs 2001-08-08 20:31:20 +00:00
Jeff Teunissen
bb7cf1b448 Grr. Make the list archives use [gak] GeoCrawler. 2001-07-17 17:47:53 +00:00
Joseph Carter
b130da8e12 It's 2001 now ;) 2001-06-06 15:18:52 +00:00
Timothy C. McGrath
9c911edebb gl_lightmode is dead, removed that from the config file. New
benchmarking information, about 1 fps faster from the last time I
updated cvs. (And this is with DRI being 5 fps SLOWER than last time I
updated.)

Misty
2001-06-03 00:03:41 +00:00
Bill Currie
c500fd7479 make dist fixups 2001-05-22 17:09:03 +00:00
Adam Olsen
36a3cb73c1 add some useful software tweaks :) 2001-04-28 05:13:46 +00:00
Timothy C. McGrath
661db56184 New benchmark scores, gained .2 fps with a cvar I didn't know about
previously. gl_sky_divide set to 0 goes faster when you have gl_sky_clip
>0.

Thanks despair,
Misty-chan
2001-04-28 04:30:43 +00:00
Timothy C. McGrath
205ee22a15 OK, found out I can't play with the settings I had in the V3 config, so
I mangled them into something that works. Also I found out about
gl_texturemode (thanks despair) although it didn't do much for me, it
might for you. Look at it :)

I also cleaned up the configs so we can see where each section begins
and ends easier. Should be fairly obvious what I did.

Misty-chan :)
2001-04-28 02:50:50 +00:00
Timothy C. McGrath
fa31c6e4f7 OK, this cleans up things a tad. glspeed.cfg is now known forevermore as
glspeed-v3.cfg. Cleared up a misleading comment about r_dynamic, found
out 0.5.0 quakeforge does weird things with gl_lightmode (see comment)
and added benchmarking information to the beginning of the files.
2001-04-27 00:41:06 +00:00
Timothy C. McGrath
c4680099c7 Typos fixed that were in the original. (oops)
Misty-chan
2001-04-26 03:09:46 +00:00
Timothy C. McGrath
7e0c1edcf7 Added back the old glspeed.cfg with the new cvar I found out about. This
one should work fine for old voodoo 1/2 users. I'll update this one
generally when I do the other one, but this one I can't really test
myself on for it's target - older hardware. Please tell me if I give a
setting which is slower on a system.

Misty-chan
2001-04-26 03:06:56 +00:00
Timothy C. McGrath
2af85467ec Fixed a typo (cl_max_particles default is 2048!) as well as added a cvar
I didn't know about (gl_lightmap_components)

Other than that, haven't added or removed much of anything - HOWEVER
note that this config has radically changed speedwise. I've gotten a
hardware upgrade, and so changed my config around to suit it. This is
written now for a voodoo 3 2000 pci, the old voodoo 1 has been
accidentally fried and given a proper burial.

If you relied on the old config to be fast as heck with it's defaults,
sorry. - Please look through the file, read the comments, and change the
settings to however you please.

Misty-chan
2001-04-26 02:50:49 +00:00
Adam Olsen
3f8ef22b61 Minor wording change. 2001-04-24 22:21:26 +00:00
Timothy C. McGrath
f35a629c61 Since the lights are usable now, I'm changing my config :)
Misty-chan
2001-04-12 04:08:49 +00:00
Joseph Carter
e1d9546c08 Moved CodingStyle to doc 2001-04-11 05:30:17 +00:00
Adam Olsen
4d9fe4a25f Added some personal ideas on what I'd like to see get added to
quakeforge.  Comments welcome. :)
2001-04-06 21:55:27 +00:00
Chris Ison
774d4ea1db console serverlist ideas/plan 2001-04-03 07:05:37 +00:00
Timothy C. McGrath
d649508b5d This took half the hair on my head. Just kidding:
cl_max_particles now lives in *part.c - in GL it dynamically changes the
amount of particles on the fly! Needless to say this is fun, and this is
proboably the third cvar that uses the callbacks function at all - which
IMHO is really a cool trick Taniwha.

However I'm losing my SANITY in r_part.c - if someone could take a look,
I'd be greatly appreciative. It should be obvious to any developer that
I'm having a few problems. :P Basically the dynamic code is completely
and totally disabled, and I hacked in code which *works* but shouldn't
EVER EVER EVER be left there after we fix this as it is downright EVIL
the way I implimented it. SW client does work, and does still work with
+set cl_max_particles - however the hacks I made to get it to do that...
*shakes head* Tread softly in there, it's a mess.

Other notes of interest:
I changed show_time so it archives its setting. Got annoyed with it. If
someone finds this change to be bad, change it back. :)

glspeed.cfg got updated with a setting of 60 for cl_max_particles. 60
works nicely, and doesn't use too much speed on my aging hardware, so
I'm sure newer systems will just plain FLY with this on.

I also changed the cl_maxfps setting as 72 is great if you aren't using
a modem !.! due to the way cl_maxfps works, the higher it goes, the more
data is sent to you by the server. This causes a heck of a lot of lost
packets if you don't have the bandwidth OR if your card can't keep up
with the framerate. Either of which is bad. I set it to 30, the default
of the cvar is 0/32 so go figure out what works best for you I say.

Let me know if this blows up in your face and ESPECIALLY let me know if
you can fix the r_part.c problems!

Misty-chan
2001-04-03 02:56:39 +00:00