Bill Currie
087908adcd
Link in the keys progs builtins.
2012-07-15 07:39:50 +09:00
Bill Currie
0f34ab8762
Move pr_keys.c from console to video/targets.
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It wasn't very accessible/usable in the client console plugin.
2012-07-15 07:39:50 +09:00
Bill Currie
f1854c85b2
Fix some doxygen warnings and errors.
2012-07-15 07:39:50 +09:00
Bill Currie
37dda1ef99
Update for doxygen 1.8.1
2012-07-15 07:39:50 +09:00
Bill Currie
97c87cf996
Initial checkin of the qwaq mini-engine.
2012-07-15 07:39:50 +09:00
Bill Currie
f9c6eacb84
Really fix sw32 renderer loading.
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It seems I never tested the sw32 renderer in a non-static build since I put
in IQM support.
2012-07-15 07:30:17 +09:00
Bill Currie
2f49a66282
Make "serverinfo key" display the value for the key.
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localinfo, too. From mvdsv.
2012-07-15 06:58:24 +09:00
Bill Currie
d9288c0837
Don't double-draw the bindings menus.
2012-07-14 20:16:45 +09:00
Bill Currie
fd6b5edb73
Don't set triangle draw type in sw32 iqm renderer.
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It's not used and causes link errors (I never noticed on my system).
2012-07-14 19:48:57 +09:00
Bill Currie
b6125276e4
Fix the mis-handling of the progs.dat line in preprogs.src
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Gah, must have lost a line at some stage. Also, handle line number
directives.
2012-07-14 19:01:47 +09:00
Bill Currie
7444371162
Disable bolding for special chars.
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If an escape sequence is used to access a char, the the programmer probably
wanted that char, regardless of the current bolding mode.
2012-07-14 17:47:34 +09:00
Bill Currie
3b8141691e
Fix a bunch of continue vs break issues.
2012-07-14 17:26:13 +09:00
Bill Currie
1364bff91b
Add an extended mode to qfcc.
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Extended mode allows extra keywords (switch, for, etc) that are compatible
with v6 progs.
2012-07-14 17:16:33 +09:00
Bill Currie
4055d9a435
Add support for \s escapes to qfcc.
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I guess \s is an fteqcc extention for toggling bold characters. At the
request of freewill.
2012-07-14 11:47:26 +09:00
Bill Currie
45311e55c2
Fix an off-by-one error in qwe's substr implementation.
2012-07-14 08:07:41 +09:00
Bill Currie
fcf7150c62
Remove some old renderer specific files.
2012-07-14 07:32:53 +09:00
Bill Currie
b1a0086dae
Fix the "missing" grenades in nq demos (gl).
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Actually, they were microscoping (scale 0!)
2012-07-13 19:26:27 +09:00
Bill Currie
e657390ab5
Undo a mv -> cp change.
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Turns out it wasn't quite what I thought it was. *shrug* :)
2012-07-13 18:14:50 +09:00
Bill Currie
fe26a55cc4
Package the mdl import/export addon.
2012-07-13 17:03:11 +09:00
Bill Currie
b1c1bf51ef
Unlimited signon buffers.
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Turns out it wasn't really necessary for qte2m1, but still, nice to nuke
another limit.
2012-07-13 15:22:53 +09:00
Bill Currie
16520e4aaf
Get "cancel" working correctly.
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First, it was segging due to closing the file handle prematurely, then it
wasn't deleting the mvd (only the text).
2012-07-13 14:41:10 +09:00
Bill Currie
02de92abb0
Use "return" strings instead of temp strings for qwe.
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QF's temp strings have very different semantics. Return strings are the
ones with the same semantics (only 16 slots instead of 8 in mvdsv:)
2012-07-13 11:43:37 +09:00
Bill Currie
2dea74ce91
Get the client entnum from the right place.
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When trying to get the client ent num from an entity's owner, it helps if
the owner field is used :P Fixes a segfault firing nails (and sometimes
rockets) in freewill's coop mod. Hopefully fixes his "trigger in clipping
list" bug.
2012-07-13 11:12:31 +09:00
Bill Currie
a9adc94aa8
Force builtin function descriptors to have a name.
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That is, the descriptors loaded from the progs file. Some compilers (eg,
fteqcc :P) strip builtin names from the progs, which makes debugging
difficult.
2012-07-13 10:22:25 +09:00
Bill Currie
1100596431
Include the mdl import/export addon in the distribution.
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A tad embarrasing...
2012-07-13 07:59:50 +09:00
Bill Currie
6fe32103ea
Do a bit of bound() usage auditing.
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While these seem to be mostly harmless, having function calls in the
bounded value can be nasty.
2012-07-12 19:33:51 +09:00
Bill Currie
a822a683cd
Fix the inverted lighting for sw32.
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LordHavoc had made lighting positive for sw32, but I had done something in
the plugin code that broke that (probably something to do with the
colormap loading). Going back to id's original code fixes the issue.
2012-07-12 18:15:45 +09:00
Bill Currie
4a9d18ae40
Slight rpm package cleanup to match debian.
2012-07-11 14:42:50 +09:00
Bill Currie
1369e9e158
Fix rpm package building.
2012-07-11 14:33:21 +09:00
Bill Currie
f467e2de54
Use sed's in-place option.
2012-07-11 13:38:27 +09:00
Bill Currie
00215f4cbd
Debian package building fixes.
2012-07-11 13:37:57 +09:00
Bill Currie
086d811d72
Update for 0.6.99 beta1.
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Yeah, I decided it's time to think about 0.7 :)
2012-07-11 10:34:30 +09:00
Bill Currie
12319cfcdf
Revert "Slightly reducde the number of calls to glUniformMatrix4fv."
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This reverts commit e170f4ee75
.
It turns out I messed up something in the patch. I noticed the problem
while playing digs04.bsp: many sub-model surfaces, particularly those with
animated textures, were not being transformed correctly. As this patch did
not make a large performance difference, it's probably better to just
revert it. I might revisit it later.
2012-07-11 08:12:57 +09:00
Bill Currie
ede65fb28c
Use the correct source for the backtile width/height.
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Yay, no more garbage on the screen :)
2012-07-09 15:56:51 +09:00
Bill Currie
5014825b39
Fix the backtile for glsl.
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Since the backtile is loaded into a scrap and used as a subtexture, we
can't use GL's texture wrapping, thus do the wrapping ourselves. There are
some minor issues with the wrong part of the scrap being drawn: need to
investigate where the bug is (vrect, make_quad, etc).
2012-07-09 15:11:03 +09:00
Bill Currie
99e050e828
Found yet another build dependency (docs).
2012-07-09 15:10:27 +09:00
Bill Currie
6e0907a6b1
Delay the "too many entities" check.
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Rather than checking the raw edict count in the entities file against the
progs' max_edicts, check the allocated entity's number. This allows loading
of sophisticated maps (eg, digs04) that prune many of their entities.
2012-07-09 15:07:34 +09:00
Bill Currie
ce16750b04
Cache the max_edicts value in the progs struct.
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Makes checks a little easier.
2012-07-09 15:06:42 +09:00
Bill Currie
0aac004c98
Rearrange the edict related fields of progs_t.
2012-07-09 15:04:12 +09:00
Bill Currie
e91b06a144
Better name for the edict count parameter to PR_LoadProgsFile.
2012-07-09 15:02:49 +09:00
Bill Currie
fc88c829bc
Disable fbdev for now.
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By default, anyway. It doesn't work and only distracts users.
2012-07-09 12:06:59 +09:00
Bill Currie
37260018a2
Acutally use the vertex colors for alias models.
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Thanks to Spirit trying QF on nvidia drivers, the missing attributes were
found. Now he shouldn't get gl errors :)
2012-07-08 16:52:13 +09:00
Bill Currie
7b3242843f
Add a missing dependency to INSTALL
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The joys of building a fresh system... :)
2012-07-08 07:12:46 +00:00
Bill Currie
a6d9f5d931
Fix a parallel make issue.
2012-07-06 12:35:50 +09:00
Bill Currie
20ad50407d
Correct the size adjustment for qwe's newstr.
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It seems the correct interpretation is that the size parameter includes the
trailing 0 (going by mvdsv source).
2012-07-06 10:53:24 +09:00
Bill Currie
d4f4e450e6
Fix the bogus loading plaque when disconnected (nq).
2012-07-06 10:44:29 +09:00
Bill Currie
a558f1b0f4
Re-enable the location marker code.
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Drawing is controlled via the cl_draw_locs command. Entities are still
drawn, but that might not be such a bad thing after all.
2012-07-06 10:39:28 +09:00
Bill Currie
dbbd6f4535
Fix a couple of missing particle function pointers.
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Discovered while getting the location markers working again.
2012-07-06 10:18:05 +09:00
Bill Currie
3519931b78
Limit beams to one per entity.
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Note that this is only a soft-limit and prevents excessive beams when only
one is expected. If more beams are desirned, just use 0 for the entity
number.
2012-07-06 08:29:21 +09:00
Bill Currie
66ef8e16c1
Fix the ghost entities in demo playback.
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Really, when cl_nodelta is in effect (eg, .qwd demo recording and thus
playback). QW now uses the new shared entity state block as I'd intended.
Thanks to the cleanup of ghost entities (ie, entities that have been
removed but continue to be rendered), glsl overkill has gone from 157 to
163 fps :)
2012-07-05 19:06:35 +09:00