Bill Currie
081d8f3c47
^ and ~ operators for qc (^ from Rhamphoryncus) and clean up the punctuation
...
line in qc-lex.l (why didn't I think to do that in the first place?!?)
2001-08-09 16:34:46 +00:00
Bill Currie
998c3405e1
make the server module's console output line buffered when curses isn't being
...
used
2001-08-09 15:33:44 +00:00
Adam Olsen
4cd037f025
Make the console line-bufered. woot.
2001-08-09 12:19:15 +00:00
Adam Olsen
0c63c11b4b
diff noise reduction. mostly just "progs_t * pr" to "progs_t *pr".
...
Only code change is copying qw's variable-size PF_VarString in place
of nq's 256 char "I wanna be a buffer-overflow exploit!" version.
2001-08-09 06:05:43 +00:00
Bill Currie
06946d6ab4
memset doesn't use bits 8+
2001-08-08 23:32:09 +00:00
Bill Currie
3047a6a4ba
this seems to fix the flickering dlights problem. surface visibility was
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calculated too late for light marking.
2001-08-08 22:20:57 +00:00
Bill Currie
b66a69617e
this is a little more useful here than in the cvs logs
2001-08-08 20:31:20 +00:00
Bill Currie
fb42199637
change all the SVFIELD calls to SVtype. this should make the code a little
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easier to read.
2001-08-08 20:28:53 +00:00
Bill Currie
cd522a6f97
should now handle any size of model. also modify the mesh file format slightly
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(version and commands+verts sum for checking) and change the mesh extention to
.qfms
2001-08-08 08:52:55 +00:00
Ragnvald Maartmann-Moe IV
a4ea8d088a
Header sort.
2001-08-07 21:35:54 +00:00
Bill Currie
0cba1b0f62
pre-calculate blended alias frame verteces and don't bother doing any
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blended calculations for single pose frames/models
2001-08-07 21:18:49 +00:00
Ragnvald Maartmann-Moe IV
2ccebbfd5c
Exit early on common case, rather than go through all checks. Minor speedup, but measurable on higher framerate demos.
2001-08-07 18:53:22 +00:00
Bill Currie
b3d20d834a
fix for compiling under freebsd. thank's, stu
2001-08-07 17:43:49 +00:00
Bill Currie
a81828fe38
port over gl's lighting improvements. only gives ~4.6% improvement on my c600
...
but that's better than nothing. (34.41 to 36.00)
2001-08-07 17:29:21 +00:00
Bill Currie
c64c31b2e9
white space
2001-08-07 17:27:28 +00:00
Bill Currie
b341529fce
more --id support
2001-08-07 16:50:22 +00:00
Zephaniah E. Hull
6a59ac6c51
The end of in_dga_mouseaccel, the birth of in_pre_sensitivity.
...
As the ONLY ways that in_dga_mouseaccel differed from sensitivity was
that it worked before m_filter, and that it was DGA only, it had to go.
Now in_pre_sensitivity works with all targets and is applied just before
m_filter.
2001-08-06 05:01:31 +00:00
Bill Currie
9ac148dd69
freaking out by one error :/ I'm suprised previous runs worked at all, but
...
with this correction I am finally seeing the expected speed boost (12% on my
c450 using my null GL lib).
2001-08-06 04:13:41 +00:00
Bill Currie
014e36dece
viewangles in the client doesn't seem to get updated for the client, so
...
use cl.viewangles instead.
2001-08-06 00:27:41 +00:00
Zephaniah E. Hull
ebb03c1c65
Fixed the sdl and sgl targets to work a bit better.
2001-08-06 00:16:48 +00:00
Bill Currie
ece21540f7
almost working. just need to figure out why vis info isn't doing the right
...
thing (I suspect a bug in my deconpression)
2001-08-05 23:17:55 +00:00
Bill Currie
899d8385a9
fix a subtle bug with the lava hall to e3 in start
2001-08-05 06:10:27 +00:00
Adam Olsen
9f00601b82
change checkfunction and getfunction to checkbuiltin and getbuiltin
2001-08-05 06:02:33 +00:00
Bill Currie
dcc6a76313
make SURF_LIGHTBOTHSIDES work and fix a bug in Mod_PointInLeaf that was
...
preventing grenades from lighting up surfaces when using the vis lighting
2001-08-05 05:59:15 +00:00
Bill Currie
8883bbb369
some lighting fixes. not quite there yet
2001-08-05 05:07:49 +00:00
Bill Currie
647d38fa40
Make R_MarkLights use the vis info to speed things up. Oddly, even though
...
R_MarkLights is now about 3% instead of about 15%, I've lost 8 fps on my
null GL speed test. However, R_AddDynamicLights has jumped up a bit, so I'm
wording if maybe more surfaces are being lit.
2001-08-05 04:01:45 +00:00
Bill Currie
874a2c6716
don't include malloc.h
2001-08-05 03:13:08 +00:00
Adam Olsen
040345bc60
Change all our new functions to use dynamically allocated builtin
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numbers, except checkextension, checkfunction, and getfunction. Yes,
this may break some stuff. :)
2001-08-04 23:58:03 +00:00
Adam Olsen
dc98a63098
Add a getfunction, which gives an error if it's not found
2001-08-04 23:44:50 +00:00
Bill Currie
1a73a4789b
make /sure/ ^h is covered. seems ncurses is a tad on the weird side
2001-08-04 23:19:16 +00:00
Adam Olsen
d241e8dd64
Make sure all the function names passed to PR_AddBuiltin are
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lowercase, for sanity reasons.
2001-08-04 22:14:45 +00:00
Ragnvald Maartmann-Moe IV
85992c58d3
Make more cvar names sane. _snd_mixahead is now snd_mixahead.
2001-08-04 18:18:33 +00:00
Adam Olsen
c218ede288
Add support for checkfunction, which is a builtin that searches for
...
another builtin by name, and returns it.
Soon I'll change all our new builtins to by allocated dynamically, as
well as changing the number checkfunction uses, and happily break
everything that uses them :D
2001-08-04 09:11:50 +00:00
Bill Currie
0f56fea4e3
well, now that we're stuck with autoconf 2.50, we don't need those lines any
...
more
2001-08-04 06:00:23 +00:00
Bill Currie
8517e41635
due to libtool, we are forced to require autoconf 2.50 :/
2001-08-04 05:34:20 +00:00
Bill Currie
f9e85cdf8a
split up mleaf_t's minmaxs into two arrays
2001-08-03 23:54:09 +00:00
Bill Currie
1e1cb06a1f
disable integers for --id. probably not thorough enough yet :/
2001-08-03 07:47:15 +00:00
Adam Olsen
484edfde55
Some of an aforementioned function to search for functions by name.
...
Guess it's not as trivial as I thought.
2001-08-03 07:37:21 +00:00
Adam Olsen
ae133d0a90
Modify progs to add builtins at runtime. It should be trivial to
...
lookup functions by name, and make all our new QC builtins allocate
numbers automatically.
2001-08-03 06:40:28 +00:00
Adam Olsen
19387f0801
diff noise reduction, cleaned up the comments somewhat
2001-08-02 23:27:45 +00:00
Bill Currie
0a4caac3c6
mingw compile fixes
2001-08-02 23:00:39 +00:00
Bill Currie
e236dd8842
more improvements
2001-08-02 23:00:17 +00:00
Bill Currie
b455458629
exit cleanup. Sys_Error and Sys_Quit should be used whenever possible.
2001-08-02 17:16:12 +00:00
Ragnvald Maartmann-Moe IV
2887dd3950
Fix issue with gl_lightmap_components 4 and lightmap updates.
2001-08-02 04:12:26 +00:00
Bill Currie
79eb948127
for some reasone, building the rpms wanted an explicit stdio.h inclusion
...
*shrug*
2001-08-02 03:24:18 +00:00
Bill Currie
80c7113447
misc rpm building improvements
2001-08-02 02:49:33 +00:00
Bill Currie
4c23641759
print line and char number for the error
2001-08-02 02:49:14 +00:00
Ragnvald Maartmann-Moe IV
fd0c5aab36
Garbage comment removal.
2001-08-02 02:28:17 +00:00
Ragnvald Maartmann-Moe IV
6e9b51edfc
(Optionally) Use glTexSubImage2D for lightmap updates. Doesn't give as large a boost as I'd hoped, but will matter far more as other optimizations happen. New cvars gl_lightmap_align does nothing yet, and gl_lightmap_subimage only works in mode 0 and 1. Mode 2 (should be fastest mode on most cards) will eventully get implemented...
2001-08-02 02:18:04 +00:00
Bill Currie
4a81fc6e32
oops :)
2001-08-01 22:52:34 +00:00