Commit graph

29 commits

Author SHA1 Message Date
Bill Currie
3cd0703249 [ui] Implement scroll bars
There's a bit of nasty hard-coding around passages at the moment, but
the basics are working in a fairly generic way.
2024-01-09 09:12:29 +09:00
Bill Currie
c460d03371 [ui] Propagate passage view size to its container
This gets the container view sized properly such that the scroll box has
something to work with for determining how much the view can slide.
2024-01-08 11:18:21 +09:00
Bill Currie
585c47bc2d [ui] Use actual fractions for fractional values
Integral percentage is not always enough.
2024-01-07 12:03:22 +09:00
Bill Currie
c2316a4173 [ui] Add support for passage views to imui
It was a right cow to get working at all due to the tangled mess of
dependencies between different hierarchies (switching to hierarchies as
components helpt), but other that some vertical positioning (paragraphs
and descenders), it's working fairly well now (and fairly quick other
than I think I need to ensure the shaping cache is used).
2024-01-05 16:34:18 +09:00
Bill Currie
a50c1d0f81 [ui] Implement nested canvases
This is for scroll boxes (the nesting of canvases is for the clipping
they provide). There are some issues with automatic layout, but this
gets things mostly working, in particular the management of the link
between hierarchies as a canvas is always the root of its hierarchy.
2023-12-23 14:36:57 +09:00
Bill Currie
7f1c20afa9 [ui] Implement window resizing
There are some rather iffy parts (windows can get too small), and the
drag bars are a little odd, but the concepts are working.
2023-12-22 18:22:21 +09:00
Bill Currie
1ca655c0d8 [ui] Clean up a lot of duplicate code
Much of the state handling was highly redundant (in particular, handling
entity and old_entity). This should make it easier to get dragable items
for window resizing.
2023-12-21 19:59:40 +09:00
Bill Currie
a300e2330d [ui] Make windows respect their size fields
If auto_fit is true, then the old behavior is retained.

This is actually better than the set size thing, but that's probably
still useful.
2023-12-21 19:57:02 +09:00
Bill Currie
9ede227da4 [ui] Edge detect all mouse buttons
And return mouse button info in the io struct.
2023-08-07 22:20:34 +09:00
Bill Currie
95b660d7fd [ui] Add a function to get current mouse position
And hot/active ids.
2023-08-07 17:42:59 +09:00
Bill Currie
a9fb1e5720 [ui] Remove IMUI_FlexibleSpace prototype
The function doesn't exist and likely never will.
2023-07-21 12:35:56 +09:00
Bill Currie
bf3d57cdbf [ui] Return whether events to imui were consumed
Needed for non-ui handling of events (eg, mouse interaction with the
main screen).
2023-07-14 11:25:50 +09:00
Bill Currie
21a9cbc61b [ui] Implement a basic menu system
Menus within menu contexts automatically create menu items for the
sub-menu, and menus collapse when leaf menus are select.
2023-07-13 23:16:26 +09:00
Bill Currie
6d7e1064ec [ui] Support anchoring and extending panels
Panels can be anchored to a widget in another hierarchy, allowing for
things like cascading menus. They can also be extended via referencing
them by name, allowing for subsystems to add items to an already panel
(eg, extending a menu).
2023-07-13 14:22:31 +09:00
Bill Currie
1404b85846 [ui] Give panels/windows a group offset
This allows for finer control of render order and thus layering (will be
important for menus).
2023-07-12 10:17:43 +09:00
Bill Currie
4522264c57 [ui] Fix an include order issue
Concrete sized arrays need concrete types.
2023-07-11 12:04:32 +09:00
Bill Currie
24b5066760 [ui] Implement panel widgets and use for windows
The intent is to use them for menus, tooltips and anything else along
those lines, but windows was a good starting point (and puts a border
along the top of the window too).
2023-07-11 10:04:07 +09:00
Bill Currie
48cc4db45d [ui] Give windows a small border
It's currently hard-coded to black, but it makes the windows much easier
to see when overlapping.
2023-07-10 22:10:04 +09:00
Bill Currie
f359f47e54 [ui] Add a formatted label (like printf)
Formatted printing is just too handy, and having to use va all the time
is a bit of a pain.
2023-07-09 12:10:28 +09:00
Bill Currie
d4b11923b9 [ui] Add inactive labels and a style api
Labels are always good and the style api allows pushing/popping and
modifying the current style.
2023-07-06 19:34:48 +09:00
Bill Currie
08cd03e632 [ui] Allow the parent layout rules to be modified
This makes it easy to control whether a window is a fixed size or fits
its children (or any other scheme, though those are the two most
likely).
2023-07-06 19:24:23 +09:00
Bill Currie
df40a50b91 [ui] Implement dragable collapsible windows
And of course, closable.
2023-07-06 12:21:14 +09:00
Bill Currie
a6e75b7617 [ui] Add a very basic style system
Nothing can be changed at the moment, but it actually looks a little
like a UI.
2023-07-06 01:27:46 +09:00
Bill Currie
b34d3cae91 [ui] Rename the imui size control enumerators
I didn't particularly like the "kind" in the name. I'm not super happy
with percent, but it will do for now.
2023-07-06 00:15:34 +09:00
Bill Currie
0fab830be6 [ui] Implement auto-expand layout
By default, horizontal and vertical layouts expand to fill their parent
in their on-axis direction (horizontally for horizontal layouts), but
fit to their child views in their off-axis.

Flexible space views take advantage of auto-expansion, pushing sibling
views such that the grandparent view is filled on the parent view's
on-axis, and the parent view is filled by the space in the parent view's
off-axis. Flexible views currently have a background fill, allowing them
to provide background filling of the overall view with minimal overdraw
(ancestor views don't need to have any fill at all).
2023-07-05 19:33:00 +09:00
Bill Currie
403cf72f52 [ui] Implement a layout stack and radio buttons
Also, remove an intermittent double free caused by deleting views that
have already been deleted.
2023-07-04 01:31:04 +09:00
Bill Currie
e98cd1355d [ui] Implement auto-layout
TextContent seems redundant at this stage since a text view is always
sized to its content, and PercentOfParent doesn't work yet. Pixels
definitely works and Null seems to work in that it does no sizing or
positioning. Vertical layout is supported but not yet tested, similar
for ChildrenSum, but I can have two buttons side by side.
2023-07-02 15:04:22 +09:00
Bill Currie
ed5ef3a5fb [ui] Implement event handling in imui
Button presses work nicely thanks to both Casey Muratori and Darian (for
clearing up some of Casey's comments about `hot`).
2023-07-02 01:25:27 +09:00
Bill Currie
0257165b7d [ui] Add the beginnings of an immediate mode UI
Based on the articles on Hidden Grove
(https://www.rfleury.com/archive?sort=new). So far, I can get a
non-functional button on the screen :)
2023-07-01 19:55:19 +09:00