Bill Currie
6f29bcb238
break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
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caclulated over multiple blocks.
2002-01-28 18:00:48 +00:00
Bill Currie
21b6e68a8c
break out the non-edict code into sensible locations
2002-01-28 17:15:36 +00:00
Bill Currie
750100b3e3
obsolete declaration cleanup and const correctness for Key_GetBinding
2002-01-25 00:01:05 +00:00
Bill Currie
85588c8fcb
start implementing the api for input lines and clean up a couple csqc
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prototype issues.
2002-01-23 22:37:44 +00:00
Bill Currie
68637eea9e
start implementing dynamic memory for progs
2002-01-23 22:35:48 +00:00
Bill Currie
ad8b5670e2
prototype Z_ClearZone
2002-01-23 22:34:46 +00:00
Bill Currie
00b1ea4340
remove obsolete function
2002-01-23 22:34:08 +00:00
Bill Currie
52aa1c311b
qfcc now supports typedef
2002-01-23 21:16:43 +00:00
Bill Currie
3f958ae29b
more make dist fixes
2002-01-22 18:04:03 +00:00
Bill Currie
d936d5d1d5
fix a missing ;
2002-01-22 03:05:48 +00:00
Bill Currie
3ae15803fa
protect against gcc 2.94.4's stdbool.h
2002-01-21 20:00:38 +00:00
Bill Currie
20eec42a93
allow keys.h to be used in QC
2002-01-21 19:10:01 +00:00
Bill Currie
5b0e6dc342
add file and string modules to csqc. the file nodule is rather parnoid
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about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
e8f6fced0b
call BI_Init in the clients
2002-01-20 04:10:36 +00:00
Bill Currie
1168f1aa86
libQFcsqc (I'm not adverse to renaming it) is born. so far, only provides
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Cbuf builtins.
2002-01-20 04:09:36 +00:00
Bill Currie
14ac3acc17
add a builtin (gametype) for detecting the, well, game type (ie, netquake
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or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie
35de51ee31
the quit menu works now. however, quit from the console doesn't
2002-01-20 00:06:08 +00:00
Bill Currie
6af9a5d8e6
make the builtins an array of pointers so the hash table doesn't get royally
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screwed up
2002-01-19 03:31:51 +00:00
Bill Currie
fcc9cbf3b7
the main menu page now displays and can be entered/left. K_ESCAPE is now
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handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie
10acad1ee4
first tie-in for the renderer (Draw_Pic: the interface will likely change
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to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
ac71d101d2
menu code now gets initialized (menu_init in the progs).
2002-01-18 22:02:59 +00:00
Bill Currie
bb96a5b736
first use of client side QuakeC :) (and having more than one progs instance
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seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison
e3b2bfb81a
clear key states on game start
2002-01-17 22:04:58 +00:00
Bill Currie
c86c5a78bf
finally, the client console is merged
2002-01-16 21:53:42 +00:00
Seth Galbraith
778af4276e
external tga skin loading, doesn't work for players (teamcolor stuff)
2002-01-16 20:32:39 +00:00
Bill Currie
9dedd21158
start getting the shared console code working
2002-01-16 16:27:56 +00:00
Seth Galbraith
93116bc827
external mip texture loading
2002-01-16 01:02:50 +00:00
Chris Ison
6073ff8d58
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
Bill Currie
72d6f34dc8
first step to using a saner internal represnetation for the high precietion
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models.
2002-01-07 06:32:46 +00:00
Seth Galbraith
6ec47e6be6
slaying hardcoded mdl vertex and triangle limit
2002-01-04 07:40:00 +00:00
Bill Currie
9312681182
some more const correctness (in gl_sky_clip.c) and make the sky poly debug
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drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Seth Galbraith
d570f0905f
high precision model loading
2001-12-30 02:30:26 +00:00
Ragnvald Maartmann-Moe IV
94b1683862
Rest of previous commit.
2001-12-28 18:19:23 +00:00
Bill Currie
ee9ed0c395
minor cleanups
2001-12-21 21:52:03 +00:00
Ragnvald Maartmann-Moe IV
010ca032a5
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
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Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Ragnvald Maartmann-Moe IV
c764ddc64a
Just a massive speedup to gl particles. Enjoy.
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(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Chris Ison
1c26723864
changed int to an unsigned int
2001-12-17 23:41:58 +00:00
Bill Currie
3dafbebf10
fix up #0 builtin functions at runtime. not done automaticly (need to call
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PR_RelocateBuiltins) and fix a bug with profiling and unlimited execution
counts
2001-12-14 08:15:04 +00:00
Bill Currie
9b4e21a914
minor prototype cleanups
2001-12-14 00:06:58 +00:00
Bill Currie
218554d60a
move include/QF/string.h to include/qstring.h and include it automaticly if
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needed in compat.h
2001-12-13 20:44:32 +00:00
Bill Currie
b3843f7f5b
draw.h:
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remove dead Draw_TransPic prototype
draw.c:
really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
2001-12-12 21:56:09 +00:00
Bill Currie
8ddce20949
pr_*: add storep.p so pointers can be stored into entities
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emit.c: convert & (address) to . in unary .
rewrite emit_assign_expr
expr.c: remove debug code and make unary . less agressive on address calcs
also convert & (address) to . for lvals
2001-12-12 20:35:58 +00:00
Bill Currie
f9149a0d6c
finally get around to renaming type_name to pr_type_name
2001-12-12 17:15:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Bill Currie
d344aea51f
store.p so pointers can be moved around
2001-12-08 21:43:44 +00:00
Bill Currie
00b2a45ecd
change the operator for "address" from "." to "&" so load.p can be implement.
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this makes it so pointers in entities work.
2001-12-08 20:17:20 +00:00
Bill Currie
b03a1bee42
ok, structures seem to generate correct code now
2001-12-08 08:19:48 +00:00