This makes using structs in interface blocks possible by auto-casting
whenever possible. Now my compute shaders compile, but there's another
duplicate type sneaking in somehow.
This allows struct block members to be copied out of a block for spir-v.
The code may not be optimal (the full struct is copied rather than only
used members), but it gets my vertex shaders compiling again and thus
passing that part of validation.
This means that `layout(triangles)` etc now work, though there are
issues with frag shaders missing functions (since getting function calls
working) and compute shaders silently failing.
While there's a bit of code duplication, it very much cleans things up
for the various targets, especially v6 progs. However, spirv is not
implemented yet, so that's broken again.
The v6 and v6p targets don't have horizontal operations, instead they
have direct vector/quaternion equality to float/int scalar result. Fixes
an ice when building game-source/quake.
The operand kinds form namespaces for their enumerants (only BitEnum and
ValueEnum operand kinds are supported for this). Now `Lod` and `Bias`
use `ImageOperands.Lod` and `ImageOperands.Bias`, which is probably a
big improvement in the long run.
Finally, all of QF's shaders *compile*, though the spir-v is generally
incorrect (capabilities etc), and the code gen may still be full of
bugs.
Because the glsl front-end uses Ruamoko to compile its builtins, it
needs to switch languages, and the cleanest way to do so is to use a
context object that gets passed around. This removes not only the
current_language global, but also (as a bonus) any real references to
flex's scanner object (there's still a pointer in rua_ctx_t, but it's no
longer a parameter (which caused some pain in the change)).
The main goal was to make it possible to give generic functions
definitions (since the code would be very dependent on the actual
parameter types), but will also allow for inline functions. It also
helped move a lot of the back-end dependent code out of semantics
processing and almost completely (if not completely) out of the parser.
Possibly more importantly, it gets the dags flushing out of the parser,
which means such is now shared by all front-ends.
There's probably a lot of dead code in expr.c now, but that can be taken
care of another time.
I've long felt build_function_call was getting a bit big, and expr.c
especially so. This should make it easier to rewrite build_function_call
for dealing with target-specific code. As a bonus, the int through ...
warning is already cleaned up.
Ruamoko and v6(p) have their own copies despite being (currently) the
same, and spir-v's is currently empty, but now targeting spir-v doesn't
try to emit ruamoko code.
I'd gotten tired of all the convoluted progs version checks, and with
the addition of spirv, they're not even always relevant, and adding C
(when I get to it) will make things even worse. However, for now the
first victim is just the parameter/return value size check.