mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
Add "empty" skin during export for models with no materials or texture nodes
This commit is contained in:
parent
3913febace
commit
ff5f9f1831
1 changed files with 29 additions and 24 deletions
|
@ -98,14 +98,15 @@ def make_skin(operator, mdl, mesh):
|
|||
|
||||
materials = bpy.context.object.data.materials
|
||||
|
||||
if len(materials) > 0:
|
||||
for mat in materials:
|
||||
allNodes = list(filter(lambda node: node.type == "TEX_IMAGE", mat.node_tree.nodes))
|
||||
if len(allNodes) > 1:
|
||||
allTextureNodes = list(filter(lambda node: node.type == "TEX_IMAGE", mat.node_tree.nodes))
|
||||
if len(allTextureNodes) > 1: #=== skingroup
|
||||
skingroup = MDL.Skin()
|
||||
skingroup.type = 1
|
||||
skingroup.skins = []
|
||||
skingroup.times = []
|
||||
sortedNodes = list(allNodes)
|
||||
sortedNodes = list(allTextureNodes)
|
||||
sortedNodes.sort(key=lambda x: x.location[1], reverse=True)
|
||||
for node in sortedNodes:
|
||||
if node.type == "TEX_IMAGE":
|
||||
|
@ -115,13 +116,17 @@ def make_skin(operator, mdl, mesh):
|
|||
skingroup.skins.append(skin)
|
||||
skingroup.times.append(0.1) # hardcoded at the moment
|
||||
mdl.skins.append(skingroup)
|
||||
else:
|
||||
for node in allNodes:
|
||||
elif len(allTextureNodes) == 1: #=== single skin
|
||||
for node in allTextureNodes:
|
||||
if node.type == "TEX_IMAGE":
|
||||
image = node.image
|
||||
mdl.skinwidth, mdl.skinheight = image.size
|
||||
skin = convert_image(image)
|
||||
mdl.skins.append(skin)
|
||||
else:
|
||||
mdl.skins.append(skin) # add empty skin - no texture nodes
|
||||
else:
|
||||
mdl.skins.append(skin) # add empty skin - no materials
|
||||
|
||||
'''
|
||||
if (uvt and uvt.data and uvt.data[0].image):
|
||||
|
|
Loading…
Reference in a new issue