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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
[renderer] Get fisheye working again
Only for gl and sw at the moment (want to merge things further before I do anything for glsl or vulkan). However, with with I've learned getting gl and sw to work, glsl and vulkan will be trivial.
This commit is contained in:
parent
7402fcfd0c
commit
fd805886f7
3 changed files with 173 additions and 246 deletions
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@ -471,18 +471,18 @@ R_RenderView_ (void)
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R_ZGraph ();
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}
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//FIXME static void R_RenderViewFishEye (void);
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static void R_RenderViewFishEye (void);
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void
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gl_R_RenderView (void)
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{
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R_RenderView_ ();
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/*if(!scr_fisheye->int_val)
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if(!scr_fisheye->int_val)
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R_RenderView_ ();
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else
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R_RenderViewFishEye ();*/
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R_RenderViewFishEye ();
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}
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/*FIXME
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//FIXME
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// Algorithm:
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// Draw up to six views, one in each direction.
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// Save the picture to cube map texture, use GL_ARB_texture_cube_map.
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@ -499,7 +499,34 @@ gl_R_RenderView (void)
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#define BOX_TOP 4
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#define BOX_BOTTOM 5
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#define FPOLYCNT 16
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static mat4f_t box_rotations[] = {
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{ { 1, 0, 0, 0}, // front
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{ 0, 1, 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1} },
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{ { 0,-1, 0, 0}, // right
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{ 1, 0, 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1} },
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{ {-1, 0, 0, 0}, // back
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{ 0,-1, 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1} },
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{ { 0, 1, 0, 0}, // left
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{-1, 0, 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1} },
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{ { 0, 0, 1, 0}, // top
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{ 0, 1, 0, 0},
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{-1, 0, 0, 0},
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{ 0, 0, 0, 1} },
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{ { 0, 0,-1, 0}, // bottom
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{ 0, 1, 0, 0},
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{ 1, 0, 0, 0},
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{ 0, 0, 0, 1} },
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};
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#define FPOLYCNT 128
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struct xyz {
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float x, y, z;
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@ -548,79 +575,51 @@ do { \
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printf ("%s: gl error %d\n", s, (int) err); \
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} while (0);
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#define NO(x) \
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do { \
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if (x < 0) \
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x += 360; \
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else if (x >= 360) \
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x -= 360; \
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} while (0)
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static void
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R_RenderCubeSide (int side)
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{
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float pitch, n_pitch;
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float yaw, n_yaw;
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float roll, n_roll;
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float s_roll;
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mat4f_t camera;
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mat4f_t camera_inverse;
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mat4f_t rotinv;
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pitch = n_pitch = r_refdef.viewangles[PITCH];
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yaw = n_yaw = r_refdef.viewangles[YAW];
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// setting ROLL for now to 0, correct roll handling
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// requre more exhaustive changes in rotation
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// TODO: implement via matrix
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// roll = n_roll = r_refdef.viewangles[ROLL];
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s_roll = r_refdef.viewangles[ROLL];
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roll = n_roll = 0;
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// roll -= scr_fviews->int_val * 10;
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// n_roll = roll;
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switch (side) {
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case BOX_FRONT:
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break;
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case BOX_RIGHT:
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n_pitch = roll;
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n_yaw -= 90;
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n_roll = -pitch;
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break;
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case BOX_LEFT:
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n_pitch = -roll;
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n_yaw += 90;
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n_roll = pitch;
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// static int f = 0;
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// if (!(f++ % 100))
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// printf ("%4d %4d %4d | %4d %4d %4d\n", (int) pitch, (int) yaw,
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// (int) roll, (int) n_pitch, (int) n_yaw, (int) n_roll);
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break;
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case BOX_TOP:
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n_pitch -= 90;
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break;
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case BOX_BOTTOM:
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n_pitch += 90;
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break;
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case BOX_BEHIND:
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n_pitch = -pitch;
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n_yaw += 180;
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break;
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}
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NO (n_pitch);
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NO (n_yaw);
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NO (n_roll);
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r_refdef.viewangles[PITCH] = n_pitch;
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r_refdef.viewangles[YAW] = n_yaw;
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r_refdef.viewangles[ROLL] = n_roll;
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memcpy (camera, r_refdef.camera, sizeof (camera));
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memcpy (camera_inverse, r_refdef.camera_inverse, sizeof (camera_inverse));
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mmulf (r_refdef.camera, camera, box_rotations[side]);
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mat4ftranspose (rotinv, box_rotations[side]);
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mmulf (r_refdef.camera_inverse, rotinv, camera_inverse);
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//FIXME see fixme in r_screen.c
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r_refdef.frame.mat[0] = -r_refdef.camera[1];
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r_refdef.frame.mat[1] = r_refdef.camera[0];
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r_refdef.frame.mat[2] = r_refdef.camera[2];
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r_refdef.frame.mat[3] = r_refdef.camera[3];
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#if 0
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printf ("side: %d\n", side);
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printf ("c: " VEC4F_FMT "\n", MAT4_ROW(r_refdef.camera, 0));
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printf (" " VEC4F_FMT "\n", MAT4_ROW(r_refdef.camera, 1));
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printf (" " VEC4F_FMT "\n", MAT4_ROW(r_refdef.camera, 2));
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printf (" " VEC4F_FMT "\n", MAT4_ROW(r_refdef.camera, 3));
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printf ("i: " VEC4F_FMT "\n", MAT4_ROW(r_refdef.camera_inverse, 0));
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printf (" " VEC4F_FMT "\n", MAT4_ROW(r_refdef.camera_inverse, 1));
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printf (" " VEC4F_FMT "\n", MAT4_ROW(r_refdef.camera_inverse, 2));
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printf (" " VEC4F_FMT "\n", MAT4_ROW(r_refdef.camera_inverse, 3));
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printf ("f: " VEC4F_FMT "\n", MAT4_ROW(r_refdef.frame.mat, 0));
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printf (" " VEC4F_FMT "\n", MAT4_ROW(r_refdef.frame.mat, 1));
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printf (" " VEC4F_FMT "\n", MAT4_ROW(r_refdef.frame.mat, 2));
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printf (" " VEC4F_FMT "\n", MAT4_ROW(r_refdef.frame.mat, 3));
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#endif
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qfglClear (GL_DEPTH_BUFFER_BIT);
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R_RenderView_ ();
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qfglEnable (GL_TEXTURE_CUBE_MAP_ARB);
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qfglBindTexture (GL_TEXTURE_CUBE_MAP_ARB, cube_map_tex);
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qfglCopyTexSubImage2D (box2cube_map[side], 0, 0, 0, 0, 0,
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gl_cube_map_size, gl_cube_map_size);
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// CHKGLERR ("qfglCopyTexSubImage2D");
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CHKGLERR ("qfglCopyTexSubImage2D");
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qfglDisable (GL_TEXTURE_CUBE_MAP_ARB);
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r_refdef.viewangles[PITCH] = pitch;
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r_refdef.viewangles[YAW] = yaw;
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r_refdef.viewangles[ROLL] = s_roll;
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memcpy (r_refdef.camera, camera, sizeof (camera));
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memcpy (r_refdef.camera_inverse, camera_inverse, sizeof (camera_inverse));
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}
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static qboolean gl_cube_map_capable = false;
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@ -779,7 +778,7 @@ R_RenderViewFishEye (void)
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R_SetupGL_Viewport_and_Perspective ();
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qfglMatrixMode (GL_MODELVIEW);
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qfglCallList (fisheye_grid);
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}*/
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}
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void
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gl_R_ClearState (void)
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@ -823,7 +823,7 @@ R_RenderView_ (void)
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R_HighFPPrecision ();
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}
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//XXX FIXME static void R_RenderViewFishEye (void);
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static void R_RenderViewFishEye (void);
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void
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R_RenderView (void)
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@ -843,12 +843,10 @@ R_RenderView (void)
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if ((intptr_t) (&r_warpbuffer) & 3)
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Sys_Error ("Globals are missaligned");
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R_RenderView_ ();
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/*XXX FIXME
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if (!scr_fisheye->int_val)
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R_RenderView_ ();
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else
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R_RenderViewFishEye ();*/
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R_RenderViewFishEye ();
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}
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void
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@ -862,161 +860,55 @@ R_InitTurb (void)
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// AMP2 not 20
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}
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}
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/*XXX FIXME
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#define BOX_FRONT 0
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#define BOX_RIGHT 1
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#define BOX_BEHIND 2
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#define BOX_LEFT 3
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#define BOX_RIGHT 1
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#define BOX_TOP 4
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#define BOX_BOTTOM 5
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#define DEG(x) (x / M_PI * 180.0)
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#define RAD(x) (x * M_PI / 180.0)
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struct my_coords
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{
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double x, y, z;
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static mat4f_t box_rotations[] = {
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{ { 1, 0, 0, 0}, // front
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{ 0, 1, 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1} },
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{ { 0,-1, 0, 0}, // right
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{ 1, 0, 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1} },
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{ {-1, 0, 0, 0}, // back
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{ 0,-1, 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1} },
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{ { 0, 1, 0, 0}, // left
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{-1, 0, 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1} },
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{ { 0, 0, 1, 0}, // top
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{ 0, 1, 0, 0},
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{-1, 0, 0, 0},
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{ 0, 0, 0, 1} },
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{ { 0, 0,-1, 0}, // bottom
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{ 0, 1, 0, 0},
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{ 1, 0, 0, 0},
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{ 0, 0, 0, 1} },
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};
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struct my_angles
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{
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double yaw, pitch, roll;
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};
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static void
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x_rot (struct my_coords *c, double pitch)
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{
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double nx, ny, nz;
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nx = c->x;
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ny = (c->y * cos(pitch)) - (c->z * sin(pitch));
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nz = (c->y * sin(pitch)) + (c->z * cos(pitch));
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c->x = nx; c->y = ny; c->z = nz;
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}
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static void
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y_rot (struct my_coords *c, double yaw)
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{
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double nx, ny, nz;
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nx = (c->x * cos(yaw)) - (c->z * sin(yaw));
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ny = c->y;
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nz = (c->x * sin(yaw)) + (c->z * cos(yaw));
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c->x = nx; c->y = ny; c->z = nz;
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}
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static void
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z_rot (struct my_coords *c, double roll)
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{
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double nx, ny, nz;
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nx = (c->x * cos(roll)) - (c->y * sin(roll));
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ny = (c->x * sin(roll)) + (c->y * cos(roll));
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nz = c->z;
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c->x = nx; c->y = ny; c->z = nz;
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}
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static void
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my_get_angles (struct my_coords *in_o, struct my_coords *in_u, struct my_angles *a)
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{
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double rad_yaw, rad_pitch;
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struct my_coords o, u;
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a->pitch = 0.0;
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a->yaw = 0.0;
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a->roll = 0.0;
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// make a copy of the coords
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o.x = in_o->x; o.y = in_o->y; o.z = in_o->z;
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u.x = in_u->x; u.y = in_u->y; u.z = in_u->z;
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// special case when looking straight up or down
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if ((o.x == 0.0) && (o.z == 0.0)) {
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a->yaw = 0.0;
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if (o.y > 0.0) { a->pitch = -90.0; a->roll = 180.0 - DEG(atan2(u.x, u.z)); } // down
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else { a->pitch = 90.0; a->roll = DEG(atan2(u.x, u.z)); } // up
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return;
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}
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// get yaw angle and then rotate o and u so that yaw = 0
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rad_yaw = atan2 (-o.x, o.z);
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a->yaw = DEG (rad_yaw);
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y_rot (&o, -rad_yaw);
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y_rot (&u, -rad_yaw);
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// get pitch and then rotate o and u so that pitch = 0
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rad_pitch = atan2 (-o.y, o.z);
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a->pitch = DEG (rad_pitch);
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x_rot (&o, -rad_pitch);
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x_rot (&u, -rad_pitch);
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// get roll
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a->roll = DEG (-atan2(u.x, u.y));
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}
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static void
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get_ypr (double yaw, double pitch, double roll, int side, struct my_angles *a)
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{
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struct my_coords o, u;
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// get 'o' (observer) and 'u' ('this_way_up') depending on box side
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switch(side) {
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case BOX_FRONT:
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o.x = 0.0; o.y = 0.0; o.z = 1.0;
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u.x = 0.0; u.y = 1.0; u.z = 0.0;
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break;
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case BOX_BEHIND:
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o.x = 0.0; o.y = 0.0; o.z = -1.0;
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u.x = 0.0; u.y = 1.0; u.z = 0.0;
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break;
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case BOX_LEFT:
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o.x = -1.0; o.y = 0.0; o.z = 0.0;
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u.x = -1.0; u.y = 1.0; u.z = 0.0;
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break;
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case BOX_RIGHT:
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o.x = 1.0; o.y = 0.0; o.z = 0.0;
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u.x = 0.0; u.y = 1.0; u.z = 0.0;
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break;
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case BOX_TOP:
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o.x = 0.0; o.y = -1.0; o.z = 0.0;
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u.x = 0.0; u.y = 0.0; u.z = -1.0;
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break;
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case BOX_BOTTOM:
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o.x = 0.0; o.y = 1.0; o.z = 0.0;
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u.x = 0.0; u.y = 0.0; u.z = -1.0;
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break;
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}
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z_rot (&o, roll); z_rot (&u, roll);
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x_rot (&o, pitch); x_rot (&u, pitch);
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y_rot (&o, yaw); y_rot (&u, yaw);
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my_get_angles (&o, &u, a);
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// normalise angles
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while (a->yaw < 0.0) a->yaw += 360.0;
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while (a->yaw > 360.0) a->yaw -= 360.0;
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while (a->pitch < 0.0) a->pitch += 360.0;
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while (a->pitch > 360.0) a->pitch -= 360.0;
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while (a->roll < 0.0) a->roll += 360.0;
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while (a->roll > 360.0) a->roll -= 360.0;
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}
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static int sw_cube_map_size;
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static void
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fisheyelookuptable (byte **buf, int width, int height, byte *scrp, double fov)
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{
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int x, y;
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int scrsize = sw_cube_map_size * sw_cube_map_size;
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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double dx = x-width/2;
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double dy = -(y-height/2);
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double yaw = sqrt(dx*dx+dy*dy)*fov/((double)width);
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double roll = -atan2(dy, dx);
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double roll = atan2(dy, dx);
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double sx = sin(yaw) * cos(roll);
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double sy = sin(yaw) * sin(roll);
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double sz = cos(yaw);
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@ -1035,26 +927,26 @@ fisheyelookuptable (byte **buf, int width, int height, byte *scrp, double fov)
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else { side = ((sz > 0.0) ? BOX_FRONT : BOX_BEHIND); }
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}
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#define RC(x) ((x / 2.06) + 0.5)
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#define R2(x) ((x / 2.03) + 0.5)
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#define RC(x) ((x / 2) + 0.5)
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#define R2(x) ((x / 2) + 0.5)
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// scale up our vector [x,y,z] to the box
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switch(side) {
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case BOX_FRONT: xs = RC( sx / sz); ys = R2( sy / sz); break;
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case BOX_BEHIND: xs = RC(-sx / -sz); ys = R2( sy / -sz); break;
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case BOX_LEFT: xs = RC( sz / -sx); ys = R2( sy / -sx); break;
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case BOX_RIGHT: xs = RC(-sz / sx); ys = R2( sy / sx); break;
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case BOX_TOP: xs = RC( sx / sy); ys = R2( sz / -sy); break; //bot
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case BOX_BOTTOM: xs = RC(-sx / sy); ys = R2( sz / -sy); break; //top??
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case BOX_FRONT: xs = RC( sx / sz); ys = R2(-sy / sz); break;
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case BOX_BEHIND: xs = RC(-sx / -sz); ys = R2(-sy / -sz); break;
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case BOX_LEFT: xs = RC( sz / -sx); ys = R2(-sy / -sx); break;
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case BOX_RIGHT: xs = RC(-sz / sx); ys = R2(-sy / sx); break;
|
||||
case BOX_TOP: xs = RC( sx / sy); ys = R2( sz / sy); break;
|
||||
case BOX_BOTTOM: xs = RC( sx / -sy); ys = R2( sz / sy); break;
|
||||
}
|
||||
|
||||
if (xs < 0.0) xs = 0.0;
|
||||
if (xs >= 1.0) xs = 0.999;
|
||||
if (ys < 0.0) ys = 0.0;
|
||||
if (ys >= 1.0) ys = 0.999;
|
||||
*buf++ = scrp+(((int)(xs*(double)width))+
|
||||
((int)(ys*(double)height))*width)+
|
||||
side*width*height;
|
||||
int sxs = xs * sw_cube_map_size;
|
||||
int sys = ys * sw_cube_map_size;
|
||||
*buf++ = scrp+side * scrsize + sys * sw_cube_map_size + sxs;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1070,18 +962,45 @@ rendercopy (void *dest)
|
|||
}
|
||||
|
||||
static void
|
||||
renderside (byte* bufs, double yaw, double pitch, double roll, int side)
|
||||
renderside (byte *bufs, int side)
|
||||
{
|
||||
struct my_angles a;
|
||||
mat4f_t camera;
|
||||
mat4f_t camera_inverse;
|
||||
mat4f_t rotinv;
|
||||
|
||||
memcpy (camera, r_refdef.camera, sizeof (camera));
|
||||
memcpy (camera_inverse, r_refdef.camera_inverse, sizeof (camera_inverse));
|
||||
mmulf (r_refdef.camera, camera, box_rotations[side]);
|
||||
mat4ftranspose (rotinv, box_rotations[side]);
|
||||
mmulf (r_refdef.camera_inverse, rotinv, camera_inverse);
|
||||
|
||||
//FIXME see fixme in r_screen.c
|
||||
r_refdef.frame.mat[0] = -r_refdef.camera[1];
|
||||
r_refdef.frame.mat[1] = r_refdef.camera[0];
|
||||
r_refdef.frame.mat[2] = r_refdef.camera[2];
|
||||
r_refdef.frame.mat[3] = r_refdef.camera[3];
|
||||
|
||||
float fov_x = r_refdef.fov_x;
|
||||
float fov_y = r_refdef.fov_y;
|
||||
unsigned width = vid.width;
|
||||
unsigned height = vid.height;
|
||||
vrect_t rect = r_refdef.vrect;
|
||||
r_refdef.fov_x = r_refdef.fov_y = 90;
|
||||
r_refdef.vrect.x = r_refdef.vrect.y = 0;
|
||||
r_refdef.vrect.height = r_refdef.vrect.width = sw_cube_map_size;
|
||||
vid.height = vid.width = sw_cube_map_size;
|
||||
R_ViewChanged ();
|
||||
|
||||
get_ypr (RAD(yaw), RAD(pitch), RAD(roll), side, &a);
|
||||
if (side == BOX_RIGHT) { a.roll = -a.roll; a.pitch = -a.pitch; }
|
||||
if (side == BOX_LEFT) { a.roll = -a.roll; a.pitch = -a.pitch; }
|
||||
if (side == BOX_TOP) { a.yaw += 180.0; a.pitch = 180.0 - a.pitch; }
|
||||
r_refdef.viewangles[YAW] = a.yaw;
|
||||
r_refdef.viewangles[PITCH] = a.pitch;
|
||||
r_refdef.viewangles[ROLL] = a.roll;
|
||||
rendercopy (bufs);
|
||||
|
||||
r_refdef.vrect = rect;
|
||||
vid.height = height;
|
||||
vid.width = width;
|
||||
r_refdef.fov_x = fov_x;
|
||||
r_refdef.fov_y = fov_y;
|
||||
|
||||
memcpy (r_refdef.camera, camera, sizeof (camera));
|
||||
memcpy (r_refdef.camera_inverse, camera_inverse, sizeof (camera_inverse));
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -1099,14 +1018,12 @@ renderlookup (byte **offs, byte* bufs)
|
|||
static void
|
||||
R_RenderViewFishEye (void)
|
||||
{
|
||||
sw_cube_map_size = vid.width;
|
||||
int width = vid.width; //r_refdef.vrect.width;
|
||||
int height = vid.height; //r_refdef.vrect.height;
|
||||
int scrsize = width*height;
|
||||
int scrsize = sw_cube_map_size * sw_cube_map_size;
|
||||
int fov = scr_ffov->int_val;
|
||||
int views = scr_fviews->int_val;
|
||||
double yaw = r_refdef.viewangles[YAW];
|
||||
double pitch = r_refdef.viewangles[PITCH];
|
||||
double roll = 0; //r_refdef.viewangles[ROLL];
|
||||
static int pwidth = -1;
|
||||
static int pheight = -1;
|
||||
static int pfov = -1;
|
||||
|
@ -1119,14 +1036,15 @@ R_RenderViewFishEye (void)
|
|||
if (pwidth != width || pheight != height || pfov != fov) {
|
||||
if (scrbufs) free (scrbufs);
|
||||
if (offs) free (offs);
|
||||
scrbufs = malloc (scrsize*6); // front|right|back|left|top|bottom
|
||||
// front|right|back|left|top|bottom
|
||||
scrbufs = malloc (scrsize*6);
|
||||
SYS_CHECKMEM (scrbufs);
|
||||
offs = malloc (scrsize*sizeof(byte*));
|
||||
offs = malloc (width*height*sizeof(byte*));
|
||||
SYS_CHECKMEM (offs);
|
||||
pwidth = width;
|
||||
pheight = height;
|
||||
pfov = fov;
|
||||
fisheyelookuptable (offs, width, height, scrbufs, ((double)fov)*M_PI/180.0);
|
||||
fisheyelookuptable (offs, width, height, scrbufs, fov*M_PI/180.0);
|
||||
}
|
||||
|
||||
if (views != pviews) {
|
||||
|
@ -1135,19 +1053,27 @@ R_RenderViewFishEye (void)
|
|||
}
|
||||
|
||||
switch (views) {
|
||||
case 6: renderside (scrbufs+scrsize*2, yaw, pitch, roll, BOX_BEHIND);
|
||||
case 5: renderside (scrbufs+scrsize*5, yaw, pitch, roll, BOX_BOTTOM);
|
||||
case 4: renderside (scrbufs+scrsize*4, yaw, pitch, roll, BOX_TOP);
|
||||
case 3: renderside (scrbufs+scrsize*3, yaw, pitch, roll, BOX_LEFT);
|
||||
case 2: renderside (scrbufs+scrsize, yaw, pitch, roll, BOX_RIGHT);
|
||||
default: renderside (scrbufs, yaw, pitch, roll, BOX_FRONT);
|
||||
case 6: renderside (scrbufs + scrsize * BOX_BEHIND, BOX_BEHIND);
|
||||
case 5: renderside (scrbufs + scrsize * BOX_BOTTOM, BOX_BOTTOM);
|
||||
case 4: renderside (scrbufs + scrsize * BOX_TOP, BOX_TOP);
|
||||
case 3: renderside (scrbufs + scrsize * BOX_LEFT, BOX_LEFT);
|
||||
case 2: renderside (scrbufs + scrsize * BOX_RIGHT, BOX_RIGHT);
|
||||
default: renderside (scrbufs + scrsize * BOX_FRONT, BOX_FRONT);
|
||||
}
|
||||
|
||||
r_refdef.viewangles[YAW] = yaw;
|
||||
r_refdef.viewangles[PITCH] = pitch;
|
||||
r_refdef.viewangles[ROLL] = roll;
|
||||
#if 0
|
||||
memset (scrbufs + scrsize*0, 31, sw_cube_map_size);
|
||||
memset (scrbufs + scrsize*1, 31, sw_cube_map_size);
|
||||
memset (scrbufs + scrsize*2, 31, sw_cube_map_size);
|
||||
memset (scrbufs + scrsize*3, 31, sw_cube_map_size);
|
||||
memset (scrbufs + scrsize*4, 31, sw_cube_map_size);
|
||||
memset (scrbufs + scrsize*5, 31, sw_cube_map_size);
|
||||
for (int y = 0; y < sw_cube_map_size * 6; y++) {
|
||||
scrbufs[y * sw_cube_map_size] = 31;
|
||||
scrbufs[y * sw_cube_map_size + sw_cube_map_size - 1] = 31;
|
||||
}
|
||||
#endif
|
||||
renderlookup (offs, scrbufs);
|
||||
}*/
|
||||
}
|
||||
|
||||
void
|
||||
R_ClearState (void)
|
||||
|
|
|
@ -233,7 +233,9 @@ R_SetupFrame (void)
|
|||
(h / (float) vid.height)));
|
||||
R_ViewChanged ();
|
||||
}
|
||||
} else {
|
||||
} else if (!scr_fisheye->int_val) {
|
||||
//FIXME the above test shouldn't be necessary (this whole section
|
||||
//is a bit of a mess, though)
|
||||
r_refdef.vrect.x = vr_data.scr_view->xpos;
|
||||
r_refdef.vrect.y = vr_data.scr_view->ypos;
|
||||
r_refdef.vrect.width = vr_data.scr_view->xlen;
|
||||
|
|
Loading…
Reference in a new issue