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[gamecode] Create a mask for extracting the opcode
Got tired of copying the full thing around.
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parent
ffbb6122b9
commit
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2 changed files with 4 additions and 3 deletions
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@ -598,6 +598,7 @@ typedef enum {
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#define OP_A_BASE (3 << OP_A_SHIFT)
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#define OP_B_BASE (3 << OP_B_SHIFT)
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#define OP_C_BASE (3 << OP_C_SHIFT)
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#define OP_MASK (~(OP_BREAK|OP_A_BASE|OP_B_BASE|OP_C_BASE))
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typedef enum {
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OP_with_zero,
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@ -1713,7 +1713,7 @@ op_call:
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*/
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default:
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PR_RunError (pr, "Bad opcode %i", st->op);
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PR_RunError (pr, "Bad opcode %i", st->op & ~OP_BREAK);
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}
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if (pr->watch && pr->watch->integer_var != old_val.integer_var) {
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if (!pr->wp_conditional
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@ -1923,7 +1923,7 @@ pr_exec_ruamoko (progs_t *pr, int exitdepth)
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pr_type_t *stk;
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pr_type_t *mm;
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func_t function;
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pr_opcode_e st_op = st->op & ~(OP_BREAK|OP_A_BASE|OP_B_BASE|OP_C_BASE);
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pr_opcode_e st_op = st->op & OP_MASK;
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switch (st_op) {
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// 0 0000
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case OP_LOAD_E_1:
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@ -2623,7 +2623,7 @@ pr_exec_ruamoko (progs_t *pr, int exitdepth)
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//FIXME conversion 3
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default:
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PR_RunError (pr, "Bad opcode %i", st->op);
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PR_RunError (pr, "Bad opcode o%03o", st->op & OP_MASK);
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}
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if (pr->watch && pr->watch->integer_var != old_val.integer_var) {
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if (!pr->wp_conditional
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