mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 05:00:35 +00:00
Remove some old renderer specific files.
This commit is contained in:
parent
b1a0086dae
commit
fcf7150c62
3 changed files with 0 additions and 657 deletions
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@ -1,231 +0,0 @@
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/*
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vid_glx.c
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OpenGL GLX video driver
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef HAVE_DLOPEN
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# include <dlfcn.h>
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#endif
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#include <X11/cursorfont.h>
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#ifdef HAVE_DGA
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# ifdef DGA_OLD_HEADERS
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# include <X11/extensions/xf86dga.h>
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# else
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# include <X11/extensions/Xxf86dga.h>
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# endif
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#endif
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/input.h"
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#include "QF/qargs.h"
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#include "QF/qendian.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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#include "context_x11.h"
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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// GLXContext is a pointer to opaque data
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typedef struct __GLXcontextRec *GLXContext;
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#define GLX_RGBA 4 // true if RGBA mode
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#define GLX_DOUBLEBUFFER 5 // double buffering supported
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#define GLX_RED_SIZE 8 // number of red component bits
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#define GLX_GREEN_SIZE 9 // number of green component bits
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#define GLX_BLUE_SIZE 10 // number of blue component bits
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#define GLX_DEPTH_SIZE 12 // number of depth bits
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static GLXContext ctx = NULL;
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typedef XID GLXDrawable;
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void (*qfglXSwapBuffers) (Display *dpy, GLXDrawable drawable);
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XVisualInfo* (*qfglXChooseVisual) (Display *dpy, int screen, int *attribList);
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GLXContext (*qfglXCreateContext) (Display *dpy, XVisualInfo *vis,
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GLXContext shareList, Bool direct);
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Bool (*qfglXMakeCurrent) (Display *dpy, GLXDrawable drawable, GLXContext ctx);
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// ============================================================================
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static int use_gl_procaddress = 0;
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#if defined(HAVE_DLOPEN)
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void * (* glGetProcAddress) (const char *symbol) = NULL;
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void *
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QFGL_GetProcAddress (void *handle, const char *name)
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{
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void *glfunc = NULL;
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if (use_gl_procaddress && glGetProcAddress)
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glfunc = glGetProcAddress (name);
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if (!glfunc)
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glfunc = dlsym (handle, name);
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return glfunc;
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}
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void *
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QFGL_LoadLibrary (void)
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{
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void *handle;
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int flags = RTLD_NOW;
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#ifdef RTLD_GLOBAL
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flags |= RTLD_GLOBAL;
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#endif
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if (!(handle = dlopen (gl_driver->string, flags))) {
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Sys_Error ("Couldn't load OpenGL library %s: %s", gl_driver->string,
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dlerror ());
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}
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glGetProcAddress = dlsym (handle, "glXGetProcAddress");
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if (!glGetProcAddress)
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glGetProcAddress = dlsym (handle, "glXGetProcAddressARB");
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return handle;
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}
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#else
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# error "Cannot load libraries: %s was not configured with DSO support"
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// the following is to avoid other compiler errors
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void *
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QFGL_GetProcAddress (void *handle, const char *name)
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{
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return 0;
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}
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void *
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QFGL_LoadLibrary (void)
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{
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return 0;
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}
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#endif // HAVE_DLOPEN
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static void
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glx_get_functions (void)
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{
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GLF_Init ();
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qfglXSwapBuffers = QFGL_ProcAddress (libgl_handle, "glXSwapBuffers", true);
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qfglXChooseVisual = QFGL_ProcAddress (libgl_handle, "glXChooseVisual",
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true);
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qfglXCreateContext = QFGL_ProcAddress (libgl_handle, "glXCreateContext",
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true);
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qfglXMakeCurrent = QFGL_ProcAddress (libgl_handle, "glXMakeCurrent", true);
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use_gl_procaddress = 1;
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}
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static void
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GL_Init (void)
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{
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GL_Init_Common ();
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}
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VISIBLE void
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GL_EndRendering (void)
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{
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qfglFinish ();
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qfglXSwapBuffers (x_disp, x_win);
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}
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static void
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glx_choose_visual (void)
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{
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int attrib[] = {
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GLX_RGBA,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DOUBLEBUFFER,
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GLX_DEPTH_SIZE, 1,
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None
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};
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x_visinfo = qfglXChooseVisual (x_disp, x_screen, attrib);
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if (!x_visinfo) {
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Sys_Error ("Error couldn't get an RGB, Double-buffered, Depth visual");
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}
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x_vis = x_visinfo->visual;
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}
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static void
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glx_create_context (void)
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{
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XSync (x_disp, 0);
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ctx = qfglXCreateContext (x_disp, x_visinfo, NULL, True);
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qfglXMakeCurrent (x_disp, x_win, ctx);
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GL_Init ();
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}
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void
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VID_Init (byte *palette, byte *colormap)
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{
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vid.maxwarpwidth = WARP_WIDTH;
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vid.maxwarpheight = WARP_HEIGHT;
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vid.colormap8 = vid_colormap = colormap;
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vid.fullbright = 256 - vid.colormap8[256 * VID_GRADES];
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vid.numpages = 2;
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glx_get_functions ();
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VID_GetWindowSize (640, 480);
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X11_OpenDisplay ();
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glx_choose_visual ();
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X11_SetVidMode (vid.width, vid.height);
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X11_CreateWindow (vid.width, vid.height);
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X11_CreateNullCursor (); // hide mouse pointer
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glx_create_context ();
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VID_InitGamma (palette);
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VID_SetPalette (vid.palette);
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Sys_MaskPrintf (SYS_VID, "Video mode %dx%d initialized.\n",
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vid.width, vid.height);
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vid.initialized = true;
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vid.recalc_refdef = 1; // force a surface cache flush
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}
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@ -1,238 +0,0 @@
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/*
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vid_sdl32.c
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Video driver for Sam Lantinga's Simple DirectMedia Layer
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
|
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include <SDL.h>
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/qendian.h"
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "d_iface.h"
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#include "d_local.h"
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#ifdef _WIN32 // FIXME: evil hack to get full DirectSound support with SDL
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#include <windows.h>
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#include <SDL_syswm.h>
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HWND mainwindow;
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#endif
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// The original defaults
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#define BASEWIDTH 320
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#define BASEHEIGHT 200
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byte *VGA_pagebase;
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int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0;
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SDL_Surface *screen = NULL;
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static SDL_Surface *rendersurface = NULL;
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void
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VID_SetPalette (unsigned char *palette)
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{
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if (vid_bitdepth->int_val == 8) {
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SDL_Color colors[256];
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int i;
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for (i = 0; i < 256; ++i) {
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colors[i].r = *palette++;
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colors[i].g = *palette++;
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colors[i].b = *palette++;
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}
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SDL_SetColors (screen, colors, 0, 256);
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}
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}
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static void
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do_screen_buffer (void)
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{
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}
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void
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VID_Init (byte *palette, byte *colormap)
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{
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Uint32 flags;
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// Load the SDL library
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if (SDL_Init (SDL_INIT_VIDEO) < 0)
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Sys_Error ("VID: Couldn't load SDL: %s", SDL_GetError ());
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// Set up display mode (width and height)
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VID_GetWindowSize (BASEWIDTH, BASEHEIGHT);
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vid.maxwarpwidth = WARP_WIDTH;
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vid.maxwarpheight = WARP_HEIGHT;
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if (vid_bitdepth->int_val != 8 && vid_bitdepth->int_val != 16 &&
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vid_bitdepth->int_val != 32)
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Sys_Error("unsupported vid_bitdepth %i, must be 8, 16, or 32",
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vid_bitdepth->int_val);
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// Set video width, height and flags
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flags = SDL_SWSURFACE;
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if (vid_bitdepth->int_val == 8)
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flags |= SDL_HWPALETTE;
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if (vid_fullscreen->int_val)
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flags |= SDL_FULLSCREEN;
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// Initialize display
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if (!(screen = SDL_SetVideoMode (vid.width, vid.height,
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vid_bitdepth->int_val, flags)))
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Sys_Error ("VID: Couldn't set video mode: %s", SDL_GetError ());
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vid_colormap = colormap;
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VID_InitGamma (palette);
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VID_SetPalette (vid.palette);
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switch (vid_bitdepth->int_val) {
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case 8:
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r_pixbytes = 1;
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rendersurface = screen;
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break;
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case 16:
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r_pixbytes = 2;
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rendersurface = SDL_CreateRGBSurface
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(SDL_SWSURFACE, vid.width, vid.height, 16, 0xF800, 0x07E0, 0x001F,
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0x0000);
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break;
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case 32:
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r_pixbytes = 4;
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if (bigendien)
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rendersurface = SDL_CreateRGBSurface
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(SDL_SWSURFACE, vid.width, vid.height, 32, 0xFF000000,
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0x00FF0000, 0x0000FF00, 0x00000000);
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else
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rendersurface = SDL_CreateRGBSurface
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(SDL_SWSURFACE, vid.width, vid.height, 32, 0x000000FF,
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0x0000FF00, 0x00FF0000, 0x00000000);
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break;
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default:
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Sys_Error ("VID_Init: unsupported bit depth");
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}
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// now we know everything we need to know about the buffer
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VGA_width = vid.width;
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VGA_height = vid.height;
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vid.numpages = 1;
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if (vid_colormap)
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VID_MakeColormaps(256 - vid_colormap[16384], vid.palette);
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else
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VID_MakeColormaps(224, vid.palette);
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VGA_pagebase = vid.buffer = rendersurface->pixels;
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VGA_rowbytes = vid.rowbytes = rendersurface->pitch;
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vid.conbuffer = vid.buffer;
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vid.conrowbytes = vid.rowbytes;
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vid.direct = rendersurface->pixels;
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vid.do_screen_buffer = do_screen_buffer;
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VID_InitBuffers (); // allocate z buffer and surface cache
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SDL_ShowCursor (0); // initialize the mouse
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#ifdef _WIN32
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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mainwindow=GetActiveWindow();
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#endif
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vid.initialized = true;
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}
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VISIBLE void
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VID_Update (vrect_t *rects)
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{
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while (rects) {
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if (vid_bitdepth->int_val != 8) {
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SDL_Rect sdlrect;
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sdlrect.x = rects->x;
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sdlrect.y = rects->y;
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sdlrect.w = rects->width;
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sdlrect.h = rects->height;
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// blit internal framebuffer to display buffer
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SDL_BlitSurface(rendersurface, &sdlrect, screen, &sdlrect);
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}
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// update display
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SDL_UpdateRect (screen, rects->x, rects->y, rects->width,
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rects->height);
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rects = rects->next;
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}
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}
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void
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D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
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{
|
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Uint8 *offset;
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|
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if (!screen)
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return;
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if (x < 0)
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x = screen->w + x - 1;
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offset = (Uint8 *) screen->pixels + y * screen->pitch + x;
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while (height--) {
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memcpy (offset, pbitmap, width);
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offset += screen->pitch;
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pbitmap += width;
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}
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}
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|
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void
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D_EndDirectRect (int x, int y, int width, int height)
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{
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if (!screen)
|
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return;
|
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if (x < 0)
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x = screen->w + x - 1;
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SDL_UpdateRect (screen, x, y, width, height);
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}
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VISIBLE void
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VID_LockBuffer (void)
|
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{
|
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}
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|
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VISIBLE void
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VID_UnlockBuffer (void)
|
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{
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}
|
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@ -1,188 +0,0 @@
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/*
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vid_sgl.c
|
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|
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Video driver for OpenGL-using versions of SDL
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
*/
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRING_H
|
||||
# include <string.h>
|
||||
#endif
|
||||
#ifdef HAVE_STRINGS_H
|
||||
# include <strings.h>
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <SDL.h>
|
||||
|
||||
#include "QF/console.h"
|
||||
#include "QF/cvar.h"
|
||||
#include "QF/qargs.h"
|
||||
#include "QF/qendian.h"
|
||||
#include "QF/sys.h"
|
||||
#include "QF/vid.h"
|
||||
#include "QF/GL/funcs.h"
|
||||
#include "QF/GL/qf_vid.h"
|
||||
|
||||
#include "compat.h"
|
||||
#include "context_sdl.h"
|
||||
|
||||
#ifdef _WIN32 // FIXME: evil hack to get full DirectSound support with SDL
|
||||
# include <windows.h>
|
||||
# include <SDL_syswm.h>
|
||||
HWND mainwindow;
|
||||
#endif
|
||||
|
||||
#define WARP_WIDTH 320
|
||||
#define WARP_HEIGHT 200
|
||||
|
||||
int VID_options_items = 1;
|
||||
|
||||
SDL_Surface *screen = NULL;
|
||||
|
||||
|
||||
void *
|
||||
QFGL_GetProcAddress (void *handle, const char *name)
|
||||
{
|
||||
return SDL_GL_GetProcAddress (name);
|
||||
}
|
||||
|
||||
void *
|
||||
QFGL_LoadLibrary (void)
|
||||
{
|
||||
if (SDL_GL_LoadLibrary (gl_driver->string) != 0)
|
||||
Sys_Error ("Couldn't load OpenGL library %s!", gl_driver->string);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
GL_Init (void)
|
||||
{
|
||||
GL_Init_Common ();
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
GL_EndRendering (void)
|
||||
{
|
||||
qfglFinish ();
|
||||
SDL_GL_SwapBuffers ();
|
||||
}
|
||||
|
||||
void
|
||||
VID_Init (byte *palette, byte *colormap)
|
||||
{
|
||||
Uint32 flags = SDL_OPENGL;
|
||||
int i, j;
|
||||
|
||||
// Initialize the SDL library
|
||||
if (SDL_Init (SDL_INIT_VIDEO) < 0)
|
||||
Sys_Error ("Couldn't initialize SDL: %s", SDL_GetError ());
|
||||
|
||||
GLF_Init ();
|
||||
|
||||
VID_GetWindowSize (640, 480);
|
||||
|
||||
vid.maxwarpwidth = WARP_WIDTH;
|
||||
vid.maxwarpheight = WARP_HEIGHT;
|
||||
vid.colormap8 = vid_colormap = colormap;
|
||||
vid.fullbright = 256 - vid.colormap8[256 * VID_GRADES];
|
||||
|
||||
// Check if we want fullscreen
|
||||
if (vid_fullscreen->int_val) {
|
||||
flags |= SDL_FULLSCREEN;
|
||||
#ifndef _WIN32 // Don't annoy Mesa/3dfx folks
|
||||
// FIXME: Maybe this could be put in a different spot, but I don't
|
||||
// know where. Anyway, it's to work around a 3Dfx Glide bug.
|
||||
// Cvar_SetValue (in_grab, 1); // Needs #include "QF/input.h"
|
||||
putenv ((char *)"MESA_GLX_FX=fullscreen");
|
||||
} else {
|
||||
putenv ((char *)"MESA_GLX_FX=window");
|
||||
#endif
|
||||
}
|
||||
|
||||
// Setup GL Attributes
|
||||
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
|
||||
// SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 0); // Try for 0, 8
|
||||
// SDL_GL_SetAttribute (SDL_GL_STEREO, 1); // Someday...
|
||||
|
||||
for (i = 0; i < 5; i++) {
|
||||
int k;
|
||||
int color[5] = {32, 24, 16, 15, 0};
|
||||
int rgba[5][4] = {
|
||||
{8, 8, 8, 0},
|
||||
{8, 8, 8, 8},
|
||||
{5, 6, 5, 0},
|
||||
{5, 5, 5, 0},
|
||||
{5, 5, 5, 1},
|
||||
};
|
||||
|
||||
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgba[i][0]);
|
||||
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgba[i][1]);
|
||||
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgba[i][2]);
|
||||
SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, rgba[i][3]);
|
||||
|
||||
for (j = 0; j < 5; j++) {
|
||||
for (k = 32; k >= 16; k -= 8) {
|
||||
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, k);
|
||||
if ((screen = SDL_SetVideoMode (vid.width, vid.height,
|
||||
color[j], flags)))
|
||||
goto success;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Sys_Error ("Couldn't set video mode: %s", SDL_GetError ());
|
||||
SDL_Quit ();
|
||||
|
||||
success:
|
||||
vid.numpages = 2;
|
||||
|
||||
GL_Init ();
|
||||
|
||||
VID_SDL_GammaCheck ();
|
||||
VID_InitGamma (palette);
|
||||
VID_SetPalette (vid.palette);
|
||||
VID_Init8bitPalette (); // Check for 3DFX Extensions and initialize them.
|
||||
|
||||
Sys_MaskPrintf (SYS_VID, "Video mode %dx%d initialized.\n",
|
||||
vid.width, vid.height);
|
||||
|
||||
vid.initialized = true;
|
||||
|
||||
SDL_ShowCursor (0); // hide the mouse pointer
|
||||
|
||||
#ifdef _WIN32
|
||||
// FIXME: EVIL thing - but needed for win32 until
|
||||
// SDL_sound works better - without this DirectSound fails.
|
||||
|
||||
// SDL_GetWMInfo(&info);
|
||||
// mainwindow=info.window;
|
||||
mainwindow=GetActiveWindow();
|
||||
#endif
|
||||
|
||||
vid.recalc_refdef = 1; // force a surface cache flush
|
||||
}
|
Loading…
Reference in a new issue