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Remove commented out code.
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2 changed files with 0 additions and 2 deletions
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@ -243,7 +243,6 @@ Chase_Update (void)
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for (i = 0; i < 3; i++)
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camera_origin[i] = r_refdef.vieworg[i]
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- forward[i] * chase_back->value - right[i] * chase_right->value;
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// camera_origin[2] = r_refdef.vieworg[2] + chase_up->value; // DESPAIR
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camera_origin[2] += chase_up->value;
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// check for walls between player and camera
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@ -813,7 +813,6 @@ Chase_Update (void)
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for (i = 0; i < 3; i++)
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camera_origin[i] = r_refdef.vieworg[i]
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- forward[i] * chase_back->value - right[i] * chase_right->value;
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// camera_origin[2] = r_refdef.vieworg[2] + chase_up->value; // DESPAIR
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camera_origin[2] += chase_up->value;
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// check for walls between player and camera
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