diff --git a/nq/source/cl_cam.c b/nq/source/cl_cam.c index 0d8eab2f4..1884ba18c 100644 --- a/nq/source/cl_cam.c +++ b/nq/source/cl_cam.c @@ -243,7 +243,6 @@ Chase_Update (void) for (i = 0; i < 3; i++) camera_origin[i] = r_refdef.vieworg[i] - forward[i] * chase_back->value - right[i] * chase_right->value; -// camera_origin[2] = r_refdef.vieworg[2] + chase_up->value; // DESPAIR camera_origin[2] += chase_up->value; // check for walls between player and camera diff --git a/qw/source/cl_cam.c b/qw/source/cl_cam.c index abea3de28..b0503340e 100644 --- a/qw/source/cl_cam.c +++ b/qw/source/cl_cam.c @@ -813,7 +813,6 @@ Chase_Update (void) for (i = 0; i < 3; i++) camera_origin[i] = r_refdef.vieworg[i] - forward[i] * chase_back->value - right[i] * chase_right->value; -// camera_origin[2] = r_refdef.vieworg[2] + chase_up->value; // DESPAIR camera_origin[2] += chase_up->value; // check for walls between player and camera