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Fix visibility of VectorNormalize and other math functions
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1 changed files with 6 additions and 0 deletions
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@ -264,6 +264,8 @@ extern inline qboolean R_CullSphere (const vec3_t origin, const float radius);
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extern inline float VectorNormalize (vec3_t v); // returns vector length
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extern inline float VectorNormalize (vec3_t v); // returns vector length
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#ifndef IMPLEMENT_R_Cull
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#ifndef IMPLEMENT_R_Cull
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extern inline
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extern inline
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#else
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VISIBLE
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#endif
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#endif
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qboolean
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qboolean
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R_CullBox (const vec3_t mins, const vec3_t maxs)
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R_CullBox (const vec3_t mins, const vec3_t maxs)
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@ -278,6 +280,8 @@ R_CullBox (const vec3_t mins, const vec3_t maxs)
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#ifndef IMPLEMENT_R_Cull
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#ifndef IMPLEMENT_R_Cull
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extern inline
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extern inline
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#else
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VISIBLE
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#endif
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#endif
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qboolean
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qboolean
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R_CullSphere (const vec3_t origin, const float radius)
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R_CullSphere (const vec3_t origin, const float radius)
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@ -296,6 +300,8 @@ R_CullSphere (const vec3_t origin, const float radius)
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#ifndef IMPLEMENT_VectorNormalize
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#ifndef IMPLEMENT_VectorNormalize
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extern inline
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extern inline
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#else
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VISIBLE
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#endif
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#endif
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float
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float
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VectorNormalize (vec3_t v)
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VectorNormalize (vec3_t v)
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