[gamecode] Clean up some stray "struct"

Left over from moving debug data from progs.h to pr_debug.c
This commit is contained in:
Bill Currie 2020-04-03 22:35:55 +09:00
parent 7c5c462587
commit fbbe144399

View file

@ -77,10 +77,10 @@ typedef struct prdeb_resources_s {
dstring_t *line;
dstring_t *dstr;
const char *debugfile;
struct pr_debug_header_s *debug;
struct pr_auxfunction_s *auxfunctions;
struct pr_auxfunction_s **auxfunction_map;
struct pr_lineno_s *linenos;
pr_debug_header_t *debug;
pr_auxfunction_t *auxfunctions;
pr_auxfunction_t **auxfunction_map;
pr_lineno_t *linenos;
pr_def_t *local_defs;
pr_def_t *type_encodings_def;
qfot_type_t void_type;