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[gamecode] Clean up some stray "struct"
Left over from moving debug data from progs.h to pr_debug.c
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1 changed files with 4 additions and 4 deletions
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@ -77,10 +77,10 @@ typedef struct prdeb_resources_s {
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dstring_t *line;
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dstring_t *dstr;
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const char *debugfile;
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struct pr_debug_header_s *debug;
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struct pr_auxfunction_s *auxfunctions;
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struct pr_auxfunction_s **auxfunction_map;
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struct pr_lineno_s *linenos;
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pr_debug_header_t *debug;
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pr_auxfunction_t *auxfunctions;
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pr_auxfunction_t **auxfunction_map;
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pr_lineno_t *linenos;
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pr_def_t *local_defs;
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pr_def_t *type_encodings_def;
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qfot_type_t void_type;
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