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Fix team colors in glsl for nq.
I forgot to ensure Skin_Init was called in nq. Doing things with texture 0 doesn't work too well.
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@ -526,6 +526,8 @@ CL_Init (cbuf_t *cbuf)
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Sbar_Init ();
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Sbar_Init ();
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IN_Init ();
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IN_Init ();
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Skin_Init ();
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CL_SetState (ca_disconnected);
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CL_SetState (ca_disconnected);
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SZ_Alloc (&cls.message, 1024);
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SZ_Alloc (&cls.message, 1024);
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