Fix team colors in glsl for nq.

I forgot to ensure Skin_Init was called in nq. Doing things with texture 0
doesn't work too well.
This commit is contained in:
Bill Currie 2012-01-24 11:49:42 +09:00
parent 4d66fc175a
commit fb2568e681

View file

@ -526,6 +526,8 @@ CL_Init (cbuf_t *cbuf)
Sbar_Init ();
IN_Init ();
Skin_Init ();
CL_SetState (ca_disconnected);
SZ_Alloc (&cls.message, 1024);