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https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-06 15:51:25 +00:00
*sigh*, got a little too eager.
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de7a4e326e
commit
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3 changed files with 3 additions and 18 deletions
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@ -258,9 +258,6 @@ extern struct cvar_s *cl_autofire;
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extern struct cvar_s *cl_shownet;
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extern struct cvar_s *cl_shownet;
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extern struct cvar_s *cl_nolerp;
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extern struct cvar_s *cl_nolerp;
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extern struct cvar_s *cl_particle_hack;
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extern struct cvar_s *cl_particle_blood;
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extern struct cvar_s *hud_sbar;
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extern struct cvar_s *hud_sbar;
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extern struct cvar_s *cl_pitchdriftspeed;
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extern struct cvar_s *cl_pitchdriftspeed;
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@ -63,9 +63,6 @@ cvar_t *cl_writecfg;
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cvar_t *cl_shownet;
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cvar_t *cl_shownet;
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cvar_t *cl_nolerp;
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cvar_t *cl_nolerp;
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cvar_t *cl_particle_hack;
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cvar_t *cl_particle_blood;
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cvar_t *cl_cshift_bonus;
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cvar_t *cl_cshift_bonus;
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cvar_t *cl_cshift_contents;
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cvar_t *cl_cshift_contents;
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cvar_t *cl_cshift_damage;
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cvar_t *cl_cshift_damage;
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@ -128,10 +125,6 @@ CL_InitCvars (void)
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"show network packets. 0=off, 1=basic, 2=verbose");
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"show network packets. 0=off, 1=basic, 2=verbose");
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cl_nolerp = Cvar_Get ("cl_nolerp", "0", CVAR_NONE, NULL,
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cl_nolerp = Cvar_Get ("cl_nolerp", "0", CVAR_NONE, NULL,
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"linear motion interpolation");
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"linear motion interpolation");
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cl_particle_blood = Cvar_Get ("cl_particle_blood", "3", CVAR_ARCHIVE, NULL, "Amount of blood");
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cl_particle_hack = Cvar_Get ("cl_particle_hack", "1", CVAR_ARCHIVE, NULL, "Make netquake "
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"blood/explosions look better (some mods may look "
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"weird with this on)");
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lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL, "Snap view "
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lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL, "Snap view "
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"to center when moving and no mlook/klook");
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"to center when moving and no mlook/klook");
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m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL,
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m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL,
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@ -46,7 +46,6 @@ static __attribute__ ((unused)) const char rcsid[] =
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#include "QF/msg.h"
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#include "QF/msg.h"
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#include "QF/sound.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "QF/sys.h"
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#include "QF/cvar.h"
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#include "client.h"
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#include "client.h"
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#include "compat.h"
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#include "compat.h"
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@ -552,12 +551,8 @@ CL_ParseParticleEffect (void)
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count = MSG_ReadByte (net_message);
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count = MSG_ReadByte (net_message);
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color = MSG_ReadByte (net_message);
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color = MSG_ReadByte (net_message);
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if (count == 255) { // have to keep this because it's id :/
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if (count == 255)
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R_ParticleExplosion(org);
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R_ParticleExplosion (org);
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} else if (color == 73 && cl_particle_hack->int_val) {
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else
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if (cl_particle_blood->value)
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R_BloodPuffEffect (org, count * cl_particle_blood->value);
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} else {
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R_RunParticleEffect (org, dir, color, count);
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R_RunParticleEffect (org, dir, color, count);
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}
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}
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}
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