diff --git a/doc/config/glspeed-v1.cfg b/doc/config/glspeed-v1.cfg index 314a94f11..f510da324 100644 --- a/doc/config/glspeed-v1.cfg +++ b/doc/config/glspeed-v1.cfg @@ -1,3 +1,7 @@ +// Currently using qw-client-glx -zone 1024 -mem 32 +set gl_max_size 256 +set vid_fullscreen 1 +_windowed_mouse 1 +set vid_width 640 +set vid_height 480 +cl_parsesay 1 +show_time 2 +cl_nostatpred 0 +exec glspeed-v1.cfg +set snd_interp 0 +timedemo overkill +// And these settings I get +// 1382 frames 44.9 seconds 30.8 fps +// on my Voodoo 3 2000 pci // Draw the weapon model. Turn off to gain 2 fps r_drawviewmodel "1" // smooth vertex lights. Older cards set to 0 for a speedup. @@ -13,8 +17,9 @@ gl_keeptjunctions "0" // How blurry is the player model? 2 makes them still identifyable, but speeds // it up enough to be noticable. 4 is highest setting, 0 is default. gl_playermip "2" -// Set to 0 to turn off most lighting. An enourmous speed increase if you can -// bear it +// Set to 0 to turn off most lighting. Generally you *can* leave this on +// with gl_dlight_polyblend set to 1 and gl_dlight_lightmap set to 0 and get +// absolutely NO hit in speed. r_dynamic "1" // Turn on freaky bubble lighting. Really really fast, use this with r_dynamic // 1 and gl_dlight_lightmap 0 so you can see static lights on the map @@ -50,8 +55,8 @@ gl_conspin "0" gl_conalpha "0.6" // Slide the console or stretch it. gl_constretch "0" -// Lighting mode, 0 glquake style, 1 new style. Setting 0 is 1 fps faster. -gl_lightmode "0" +// Lighting mode, 0 glquake style, 1 new style. Setting 1 is 0.2 fps faster. +gl_lightmode "1" // Sets the division value for the sky brushes. Higher is faster, generally. gl_subdivide_size "128" // Set to 1 by default. Fixes status bar flicker on some buggy hardware. diff --git a/doc/config/glspeed.cfg b/doc/config/glspeed-v3.cfg similarity index 87% rename from doc/config/glspeed.cfg rename to doc/config/glspeed-v3.cfg index b2a6fa445..2c1e1a760 100644 --- a/doc/config/glspeed.cfg +++ b/doc/config/glspeed-v3.cfg @@ -1,3 +1,7 @@ +// Currently using qw-client-glx -zone 1024 -mem 32 +set gl_max_size 256 +set vid_fullscreen 1 +_windowed_mouse 1 +set vid_width 640 +set vid_height 480 +cl_parsesay 1 +show_time 2 +cl_nostatpred 0 +exec glspeed-v3.cfg +set snd_interp 0 +timedemo overkill +// And these settings I get +// 1382 frames 80.5 seconds 17.2 fps +// on my Voodoo 3 2000 pci // Draw the weapon model. Turn off to gain 2 fps r_drawviewmodel "1" // smooth vertex lights. Older cards set to 0 for a speedup. @@ -13,8 +17,9 @@ gl_keeptjunctions "1" // How blurry is the player model? 2 makes them still identifyable, but speeds // it up enough to be noticable. 4 is highest setting, 0 is default. gl_playermip "0" -// Set to 0 to turn off most lighting. An enourmous speed increase if you can -// bear it +// Set to 0 to turn off most lighting. Generally you *can* leave this on +// with gl_dlight_polyblend set to 1 and gl_dlight_lightmap set to 0 and get +// absolutely NO hit in speed. r_dynamic "1" // Turn on freaky bubble lighting. Really really fast, use this with r_dynamic // 1 and gl_dlight_lightmap 0 so you can see static lights on the map @@ -50,8 +55,9 @@ gl_conspin "0" gl_conalpha "0.6" // Slide the console or stretch it. gl_constretch "0" -// Lighting mode, 0 glquake style, 1 new style. Setting 0 is 1 fps faster. -gl_lightmode "1" +// Lighting mode, 0 glquake style, 1 new style. Setting 1 is .2 fps faster +// but looks bad. +gl_lightmode "0" // Sets the division value for the sky brushes. Higher is faster, generally. gl_subdivide_size "128" // Set to 1 by default. Fixes status bar flicker on some buggy hardware.