mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
Whitespace cleanups and some cruft removal.
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parent
9d2e09feee
commit
f92c2d8525
3 changed files with 27 additions and 45 deletions
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@ -46,16 +46,12 @@ static const char rcsid[] =
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "compat.h"
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#ifdef WIN32 // FIXME: evil hack to get full DirectSound support with SDL
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#include <windows.h>
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#include <SDL_syswm.h>
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HWND mainwindow;
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#endif
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//int modestate; // FIXME: just to avoid cross-compile errors - remove later
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// The original defaults
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#define BASEWIDTH 320
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#define BASEHEIGHT 200
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@ -69,8 +65,8 @@ SDL_Surface *screen = NULL;
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void
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VID_SetPalette (unsigned char *palette)
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{
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int i;
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SDL_Color colors[256];
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int i;
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for (i = 0; i < 256; ++i) {
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colors[i].r = *palette++;
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@ -123,19 +119,17 @@ VID_Init (unsigned char *palette)
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vid.conrowbytes = vid.rowbytes;
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vid.direct = 0;
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// allocate z buffer and surface cache
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VID_InitBuffers ();
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VID_InitBuffers (); // allocate z buffer and surface cache
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// initialize the mouse
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SDL_ShowCursor (0);
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SDL_ShowCursor (0); // hide the mouse pointer
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#ifdef WIN32
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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mainwindow=GetActiveWindow();
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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mainwindow=GetActiveWindow();
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#endif
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vid.initialized = true;
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@ -145,7 +139,7 @@ void
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VID_Update (vrect_t *rects)
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{
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SDL_Rect *sdlrects;
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int n, i;
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int i, n;
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vrect_t *rect;
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// Two-pass system, since Quake doesn't do it the SDL way...
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@ -174,7 +168,6 @@ D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
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{
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Uint8 *offset;
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if (!screen)
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return;
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if (x < 0)
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@ -55,15 +55,11 @@ static const char rcsid[] =
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HWND mainwindow;
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#endif
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// static float oldin_grab = 0;
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cvar_t *vid_bitdepth;
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//int modestate; // FIXME: just to avoid cross-compile errors - remove later
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// The original defaults
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#define BASEWIDTH 320
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#define BASEHEIGHT 200
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#define BASEWIDTH 320
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#define BASEHEIGHT 200
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byte *VGA_pagebase;
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int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0;
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@ -75,10 +71,9 @@ static SDL_Surface *rendersurface = NULL;
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void
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VID_SetPalette (unsigned char *palette)
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{
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if (vid_bitdepth->int_val == 8)
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{
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int i;
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if (vid_bitdepth->int_val == 8) {
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SDL_Color colors[256];
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int i;
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for (i = 0; i < 256; ++i) {
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colors[i].r = *palette++;
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@ -165,19 +160,17 @@ VID_Init (unsigned char *palette)
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vid.conrowbytes = vid.rowbytes;
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vid.direct = rendersurface->pixels;
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// allocate z buffer and surface cache
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VID_InitBuffers ();
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VID_InitBuffers (); // allocate z buffer and surface cache
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// initialize the mouse
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SDL_ShowCursor (0);
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SDL_ShowCursor (0); // initialize the mouse
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#ifdef WIN32
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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mainwindow=GetActiveWindow();
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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mainwindow=GetActiveWindow();
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#endif
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vid.initialized = true;
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@ -187,8 +180,7 @@ void
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VID_Update (vrect_t *rects)
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{
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while (rects) {
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if (vid_bitdepth->int_val != 8)
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{
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if (vid_bitdepth->int_val != 8) {
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SDL_Rect sdlrect;
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sdlrect.x = rects->x;
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@ -211,7 +203,6 @@ D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
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{
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Uint8 *offset;
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if (!screen)
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return;
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if (x < 0)
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@ -62,7 +62,6 @@ HWND mainwindow;
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#define WARP_HEIGHT 200
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int VID_options_items = 1;
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//int modestate; //FIXME: cross-compile issue, ready to remove?
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SDL_Surface *screen = NULL;
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@ -133,8 +132,7 @@ VID_Init (unsigned char *palette)
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vid.conheight = vid.conwidth * 3 / 4;
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i = COM_CheckParm ("-conheight");
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if (i != 0) // Set console height, but no smaller
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// than 200 px
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if (i != 0) // Set console height, no smaller than 200
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vid.conheight = max (atoi (com_argv[i + 1]), 200);
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// Check if we want fullscreen
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@ -144,7 +142,6 @@ VID_Init (unsigned char *palette)
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#ifndef WIN32 // Don't annoy Mesa/3dfx folks
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// FIXME: Maybe this could be put in a different spot, but I don't
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// know where. Anyway, it's to work around a 3Dfx Glide bug.
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SDL_ShowCursor (0);
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SDL_WM_GrabInput (SDL_GRAB_ON);
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putenv ("MESA_GLX_FX=fullscreen");
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} else {
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@ -177,16 +174,17 @@ VID_Init (unsigned char *palette)
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VID_InitGamma (palette);
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VID_SetPalette (palette);
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// Check for 3DFX Extensions and initialize them.
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VID_Init8bitPalette ();
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VID_Init8bitPalette (); // Check for 3DFX Extensions and initialize them.
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Con_Printf ("Video mode %dx%d initialized.\n", scr_width, scr_height);
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vid.initialized = true;
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SDL_ShowCursor (0); // hide the mouse pointer
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#ifdef WIN32
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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