mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
Whitespace cleanups and some cruft removal.
This commit is contained in:
parent
9d2e09feee
commit
f92c2d8525
3 changed files with 27 additions and 45 deletions
|
@ -46,16 +46,12 @@ static const char rcsid[] =
|
||||||
#include "QF/sys.h"
|
#include "QF/sys.h"
|
||||||
#include "QF/vid.h"
|
#include "QF/vid.h"
|
||||||
|
|
||||||
#include "compat.h"
|
|
||||||
|
|
||||||
#ifdef WIN32 // FIXME: evil hack to get full DirectSound support with SDL
|
#ifdef WIN32 // FIXME: evil hack to get full DirectSound support with SDL
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <SDL_syswm.h>
|
#include <SDL_syswm.h>
|
||||||
HWND mainwindow;
|
HWND mainwindow;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//int modestate; // FIXME: just to avoid cross-compile errors - remove later
|
|
||||||
|
|
||||||
// The original defaults
|
// The original defaults
|
||||||
#define BASEWIDTH 320
|
#define BASEWIDTH 320
|
||||||
#define BASEHEIGHT 200
|
#define BASEHEIGHT 200
|
||||||
|
@ -69,8 +65,8 @@ SDL_Surface *screen = NULL;
|
||||||
void
|
void
|
||||||
VID_SetPalette (unsigned char *palette)
|
VID_SetPalette (unsigned char *palette)
|
||||||
{
|
{
|
||||||
int i;
|
|
||||||
SDL_Color colors[256];
|
SDL_Color colors[256];
|
||||||
|
int i;
|
||||||
|
|
||||||
for (i = 0; i < 256; ++i) {
|
for (i = 0; i < 256; ++i) {
|
||||||
colors[i].r = *palette++;
|
colors[i].r = *palette++;
|
||||||
|
@ -123,15 +119,13 @@ VID_Init (unsigned char *palette)
|
||||||
vid.conrowbytes = vid.rowbytes;
|
vid.conrowbytes = vid.rowbytes;
|
||||||
vid.direct = 0;
|
vid.direct = 0;
|
||||||
|
|
||||||
// allocate z buffer and surface cache
|
VID_InitBuffers (); // allocate z buffer and surface cache
|
||||||
VID_InitBuffers ();
|
|
||||||
|
|
||||||
// initialize the mouse
|
SDL_ShowCursor (0); // hide the mouse pointer
|
||||||
SDL_ShowCursor (0);
|
|
||||||
|
|
||||||
#ifdef WIN32
|
#ifdef WIN32
|
||||||
// FIXME: EVIL thing - but needed for win32 until
|
// FIXME: EVIL thing - but needed for win32 until
|
||||||
// SDL_sound works better - without this DirectSound fails.
|
// SDL_sound works better - without this DirectSound fails.
|
||||||
|
|
||||||
// SDL_GetWMInfo(&info);
|
// SDL_GetWMInfo(&info);
|
||||||
// mainwindow=info.window;
|
// mainwindow=info.window;
|
||||||
|
@ -145,7 +139,7 @@ void
|
||||||
VID_Update (vrect_t *rects)
|
VID_Update (vrect_t *rects)
|
||||||
{
|
{
|
||||||
SDL_Rect *sdlrects;
|
SDL_Rect *sdlrects;
|
||||||
int n, i;
|
int i, n;
|
||||||
vrect_t *rect;
|
vrect_t *rect;
|
||||||
|
|
||||||
// Two-pass system, since Quake doesn't do it the SDL way...
|
// Two-pass system, since Quake doesn't do it the SDL way...
|
||||||
|
@ -174,7 +168,6 @@ D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
|
||||||
{
|
{
|
||||||
Uint8 *offset;
|
Uint8 *offset;
|
||||||
|
|
||||||
|
|
||||||
if (!screen)
|
if (!screen)
|
||||||
return;
|
return;
|
||||||
if (x < 0)
|
if (x < 0)
|
||||||
|
|
|
@ -55,12 +55,8 @@ static const char rcsid[] =
|
||||||
HWND mainwindow;
|
HWND mainwindow;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// static float oldin_grab = 0;
|
|
||||||
|
|
||||||
cvar_t *vid_bitdepth;
|
cvar_t *vid_bitdepth;
|
||||||
|
|
||||||
//int modestate; // FIXME: just to avoid cross-compile errors - remove later
|
|
||||||
|
|
||||||
// The original defaults
|
// The original defaults
|
||||||
#define BASEWIDTH 320
|
#define BASEWIDTH 320
|
||||||
#define BASEHEIGHT 200
|
#define BASEHEIGHT 200
|
||||||
|
@ -75,10 +71,9 @@ static SDL_Surface *rendersurface = NULL;
|
||||||
void
|
void
|
||||||
VID_SetPalette (unsigned char *palette)
|
VID_SetPalette (unsigned char *palette)
|
||||||
{
|
{
|
||||||
if (vid_bitdepth->int_val == 8)
|
if (vid_bitdepth->int_val == 8) {
|
||||||
{
|
|
||||||
int i;
|
|
||||||
SDL_Color colors[256];
|
SDL_Color colors[256];
|
||||||
|
int i;
|
||||||
|
|
||||||
for (i = 0; i < 256; ++i) {
|
for (i = 0; i < 256; ++i) {
|
||||||
colors[i].r = *palette++;
|
colors[i].r = *palette++;
|
||||||
|
@ -165,15 +160,13 @@ VID_Init (unsigned char *palette)
|
||||||
vid.conrowbytes = vid.rowbytes;
|
vid.conrowbytes = vid.rowbytes;
|
||||||
vid.direct = rendersurface->pixels;
|
vid.direct = rendersurface->pixels;
|
||||||
|
|
||||||
// allocate z buffer and surface cache
|
VID_InitBuffers (); // allocate z buffer and surface cache
|
||||||
VID_InitBuffers ();
|
|
||||||
|
|
||||||
// initialize the mouse
|
SDL_ShowCursor (0); // initialize the mouse
|
||||||
SDL_ShowCursor (0);
|
|
||||||
|
|
||||||
#ifdef WIN32
|
#ifdef WIN32
|
||||||
// FIXME: EVIL thing - but needed for win32 until
|
// FIXME: EVIL thing - but needed for win32 until
|
||||||
// SDL_sound works better - without this DirectSound fails.
|
// SDL_sound works better - without this DirectSound fails.
|
||||||
|
|
||||||
// SDL_GetWMInfo(&info);
|
// SDL_GetWMInfo(&info);
|
||||||
// mainwindow=info.window;
|
// mainwindow=info.window;
|
||||||
|
@ -187,8 +180,7 @@ void
|
||||||
VID_Update (vrect_t *rects)
|
VID_Update (vrect_t *rects)
|
||||||
{
|
{
|
||||||
while (rects) {
|
while (rects) {
|
||||||
if (vid_bitdepth->int_val != 8)
|
if (vid_bitdepth->int_val != 8) {
|
||||||
{
|
|
||||||
SDL_Rect sdlrect;
|
SDL_Rect sdlrect;
|
||||||
|
|
||||||
sdlrect.x = rects->x;
|
sdlrect.x = rects->x;
|
||||||
|
@ -211,7 +203,6 @@ D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
|
||||||
{
|
{
|
||||||
Uint8 *offset;
|
Uint8 *offset;
|
||||||
|
|
||||||
|
|
||||||
if (!screen)
|
if (!screen)
|
||||||
return;
|
return;
|
||||||
if (x < 0)
|
if (x < 0)
|
||||||
|
|
|
@ -62,7 +62,6 @@ HWND mainwindow;
|
||||||
#define WARP_HEIGHT 200
|
#define WARP_HEIGHT 200
|
||||||
|
|
||||||
int VID_options_items = 1;
|
int VID_options_items = 1;
|
||||||
//int modestate; //FIXME: cross-compile issue, ready to remove?
|
|
||||||
|
|
||||||
SDL_Surface *screen = NULL;
|
SDL_Surface *screen = NULL;
|
||||||
|
|
||||||
|
@ -133,8 +132,7 @@ VID_Init (unsigned char *palette)
|
||||||
vid.conheight = vid.conwidth * 3 / 4;
|
vid.conheight = vid.conwidth * 3 / 4;
|
||||||
|
|
||||||
i = COM_CheckParm ("-conheight");
|
i = COM_CheckParm ("-conheight");
|
||||||
if (i != 0) // Set console height, but no smaller
|
if (i != 0) // Set console height, no smaller than 200
|
||||||
// than 200 px
|
|
||||||
vid.conheight = max (atoi (com_argv[i + 1]), 200);
|
vid.conheight = max (atoi (com_argv[i + 1]), 200);
|
||||||
|
|
||||||
// Check if we want fullscreen
|
// Check if we want fullscreen
|
||||||
|
@ -144,7 +142,6 @@ VID_Init (unsigned char *palette)
|
||||||
#ifndef WIN32 // Don't annoy Mesa/3dfx folks
|
#ifndef WIN32 // Don't annoy Mesa/3dfx folks
|
||||||
// FIXME: Maybe this could be put in a different spot, but I don't
|
// FIXME: Maybe this could be put in a different spot, but I don't
|
||||||
// know where. Anyway, it's to work around a 3Dfx Glide bug.
|
// know where. Anyway, it's to work around a 3Dfx Glide bug.
|
||||||
SDL_ShowCursor (0);
|
|
||||||
SDL_WM_GrabInput (SDL_GRAB_ON);
|
SDL_WM_GrabInput (SDL_GRAB_ON);
|
||||||
putenv ("MESA_GLX_FX=fullscreen");
|
putenv ("MESA_GLX_FX=fullscreen");
|
||||||
} else {
|
} else {
|
||||||
|
@ -177,16 +174,17 @@ VID_Init (unsigned char *palette)
|
||||||
VID_InitGamma (palette);
|
VID_InitGamma (palette);
|
||||||
VID_SetPalette (palette);
|
VID_SetPalette (palette);
|
||||||
|
|
||||||
// Check for 3DFX Extensions and initialize them.
|
VID_Init8bitPalette (); // Check for 3DFX Extensions and initialize them.
|
||||||
VID_Init8bitPalette ();
|
|
||||||
|
|
||||||
Con_Printf ("Video mode %dx%d initialized.\n", scr_width, scr_height);
|
Con_Printf ("Video mode %dx%d initialized.\n", scr_width, scr_height);
|
||||||
|
|
||||||
vid.initialized = true;
|
vid.initialized = true;
|
||||||
|
|
||||||
|
SDL_ShowCursor (0); // hide the mouse pointer
|
||||||
|
|
||||||
#ifdef WIN32
|
#ifdef WIN32
|
||||||
// FIXME: EVIL thing - but needed for win32 until
|
// FIXME: EVIL thing - but needed for win32 until
|
||||||
// SDL_sound works better - without this DirectSound fails.
|
// SDL_sound works better - without this DirectSound fails.
|
||||||
|
|
||||||
// SDL_GetWMInfo(&info);
|
// SDL_GetWMInfo(&info);
|
||||||
// mainwindow=info.window;
|
// mainwindow=info.window;
|
||||||
|
|
Loading…
Reference in a new issue