mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
Nuke com.c.
It's contents have been moved into game.c and massaged appropriately.
This commit is contained in:
parent
6fb73b5ae8
commit
f921005a5d
9 changed files with 80 additions and 180 deletions
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@ -41,7 +41,7 @@ EXTRA_PROGRAMS= nq-fbdev nq-glx nq-mgl nq-sdl nq-sdl32 nq-sgl nq-svga nq-3dfx \
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noinst_LIBRARIES= @nq_libs@
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noinst_LIBRARIES= @nq_libs@
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EXTRA_LIBRARIES=libnq_client.a libnq_common.a libnq_sdl.a libnq_server.a
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EXTRA_LIBRARIES=libnq_client.a libnq_common.a libnq_sdl.a libnq_server.a
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libnq_common_a_SOURCES=game.c world.c com.c
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libnq_common_a_SOURCES=game.c world.c
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libnq_sdl_a_SOURCES= sys_sdl.c
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libnq_sdl_a_SOURCES= sys_sdl.c
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libnq_sdl_a_CFLAGS= $(SDL_CFLAGS)
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libnq_sdl_a_CFLAGS= $(SDL_CFLAGS)
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@ -1,85 +0,0 @@
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/*
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com.c
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misc functions used in client and server
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "game.h"
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#include "server.h"
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cvar_t *registered;
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cvar_t *cmdline;
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int static_registered = 1;
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/*
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COM_CheckRegistered
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Looks for the pop.txt file and verifies it.
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Sets the "registered" cvar.
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Immediately exits out if an alternate game was attempted to be started
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without being registered.
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*/
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static void
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COM_CheckRegistered (void)
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{
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unsigned short check[128];
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QFile *h;
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QFS_FOpenFile ("gfx/pop.lmp", &h);
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static_registered = 0;
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if (h) {
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static_registered = 1;
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Qread (h, check, sizeof (check));
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Qclose (h);
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}
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if (static_registered) {
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Cvar_Set (registered, "1");
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Sys_Printf ("Playing registered version.\n");
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}
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}
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void
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COM_Init (void)
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{
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registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL,
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"Is the game the registered version. 1 yes 0 no");
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cmdline = Cvar_Get ("cmdline", "0", CVAR_SERVERINFO, Cvar_Info, "None");
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COM_CheckRegistered ();
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}
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@ -30,17 +30,59 @@
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# include <config.h>
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# include <config.h>
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#endif
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#endif
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#include "QF/cvar.h"
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#include "QF/qargs.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "game.h"
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#include "game.h"
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#include "server.h"
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qboolean standard_quake = false;
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qboolean standard_quake = false;
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cvar_t *registered;
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cvar_t *cmdline;
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int static_registered = 1;
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/*
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Game_CheckRegistered
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Looks for the pop.txt file and verifies it.
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Sets the "registered" cvar.
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Immediately exits out if an alternate game was attempted to be started
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without being registered.
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*/
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static void
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Game_CheckRegistered (void)
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{
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unsigned short check[128];
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QFile *h;
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QFS_FOpenFile ("gfx/pop.lmp", &h);
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static_registered = 0;
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if (h) {
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static_registered = 1;
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Qread (h, check, sizeof (check));
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Qclose (h);
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}
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if (static_registered) {
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Cvar_Set (registered, "1");
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Sys_Printf ("Playing registered version.\n");
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}
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}
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const char *
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const char *
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Game_Init (void)
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Game_Init (void)
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{
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{
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int i;
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int i;
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registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL,
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"Is the game the registered version. 1 yes 0 no");
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cmdline = Cvar_Get ("cmdline", "0", CVAR_SERVERINFO, Cvar_Info, "None");
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Game_CheckRegistered ();
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// FIXME: make this dependant on QF metadata in the mission packs
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// FIXME: make this dependant on QF metadata in the mission packs
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standard_quake = true;
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standard_quake = true;
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@ -957,7 +957,6 @@ Host_Init (void)
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PR_Init ();
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PR_Init ();
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V_Init ();
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V_Init ();
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COM_Init ();
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if (isDedicated) {
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if (isDedicated) {
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PI_RegisterPlugins (server_plugin_list);
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PI_RegisterPlugins (server_plugin_list);
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@ -44,7 +44,7 @@ EXTRA_LIBRARIES=libqw_client.a libqw_common.a libqw_sdl.a libqw_server.a
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libqw_common_a_SOURCES=\
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libqw_common_a_SOURCES=\
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com.c game.c map_cfg.c pmove.c pmovetst.c net_packetlog.c
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game.c map_cfg.c pmove.c pmovetst.c net_packetlog.c
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libqw_sdl_a_SOURCES=cl_sys_sdl.c
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libqw_sdl_a_SOURCES=cl_sys_sdl.c
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libqw_sdl_a_CFLAGS=$(SDL_CFLAGS)
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libqw_sdl_a_CFLAGS=$(SDL_CFLAGS)
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@ -1770,7 +1770,6 @@ Host_Init (void)
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CL_Skin_Init_Cvars ();
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CL_Skin_Init_Cvars ();
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CL_Init_Cvars ();
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CL_Init_Cvars ();
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CL_Prediction_Init_Cvars ();
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CL_Prediction_Init_Cvars ();
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COM_Init_Cvars ();
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Game_Init_Cvars ();
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Game_Init_Cvars ();
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IN_Init_Cvars ();
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IN_Init_Cvars ();
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Key_Init_Cvars ();
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Key_Init_Cvars ();
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@ -1792,7 +1791,6 @@ Host_Init (void)
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CL_Cmd_Init ();
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CL_Cmd_Init ();
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V_Init ();
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V_Init ();
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Game_Init ();
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Game_Init ();
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COM_Init ();
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PI_RegisterPlugins (client_plugin_list);
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PI_RegisterPlugins (client_plugin_list);
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Con_Init ("client");
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Con_Init ("client");
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@ -1,88 +0,0 @@
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/*
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com.c
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misc functions used in client and server
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#include <ctype.h>
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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cvar_t *registered;
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int static_registered = 1; // only for startup check, then set
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qboolean com_modified; // set true if using non-id files
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/*
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COM_CheckRegistered
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Looks for the pop.txt file and verifies it.
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Sets the "registered" cvar.
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Immediately exits out if an alternate game was attempted to be started
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without being registered.
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*/
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static void
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COM_CheckRegistered (void)
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{
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unsigned short check[128];
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QFile *h;
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QFS_FOpenFile ("gfx/pop.lmp", &h);
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static_registered = 0;
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if (h) {
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static_registered = 1;
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Qread (h, check, sizeof (check));
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Qclose (h);
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}
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if (static_registered) {
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Cvar_Set (registered, "1");
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Sys_Printf ("Playing registered version.\n");
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}
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}
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void
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COM_Init (void)
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{
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COM_CheckRegistered ();
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}
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void
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COM_Init_Cvars (void)
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{
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registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL,
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"Is the game the registered version. 1 yes 0 no");
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}
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@ -48,6 +48,39 @@
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cvar_t *registered;
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int static_registered = 1; // only for startup check, then set
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qboolean com_modified; // set true if using non-id files
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/*
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Game_CheckRegistered
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Looks for the pop.txt file and verifies it.
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Sets the "registered" cvar.
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Immediately exits out if an alternate game was attempted to be started
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without being registered.
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*/
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static void
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Game_CheckRegistered (void)
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{
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unsigned short check[128];
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QFile *h;
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QFS_FOpenFile ("gfx/pop.lmp", &h);
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static_registered = 0;
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if (h) {
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static_registered = 1;
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Qread (h, check, sizeof (check));
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Qclose (h);
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}
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if (static_registered) {
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Cvar_Set (registered, "1");
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Sys_Printf ("Playing registered version.\n");
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}
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}
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/*
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/*
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SV_Gamedir_f
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SV_Gamedir_f
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@ -82,6 +115,9 @@ SV_Gamedir_f (void)
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void
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void
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Game_Init (void)
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Game_Init (void)
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{
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{
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registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL,
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"Is the game the registered version. 1 yes 0 no");
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Game_CheckRegistered ();
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Cmd_AddCommand ("gamedir", SV_Gamedir_f,
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Cmd_AddCommand ("gamedir", SV_Gamedir_f,
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"Specifies the directory to be used while playing.");
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"Specifies the directory to be used while playing.");
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}
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}
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@ -2556,7 +2556,6 @@ SV_Init (void)
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Sys_SetErrPrintf (SV_Error);
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Sys_SetErrPrintf (SV_Error);
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Game_Init_Cvars ();
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Game_Init_Cvars ();
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COM_Init_Cvars ();
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Mod_Init_Cvars ();
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Mod_Init_Cvars ();
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Netchan_Init_Cvars ();
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Netchan_Init_Cvars ();
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Pmove_Init_Cvars ();
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Pmove_Init_Cvars ();
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SV_Sbar_Init ();
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SV_Sbar_Init ();
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Game_Init ();
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Game_Init ();
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COM_Init ();
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PR_Init ();
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PR_Init ();
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SV_Progs_Init ();
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SV_Progs_Init ();
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Reference in a new issue