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Rename R_RecursiveWorldNode to R_VisitWorldNodes in gl.
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1 changed files with 2 additions and 3 deletions
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@ -657,9 +657,8 @@ test_node (mnode_t *node)
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return 1;
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}
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// FIXME: R_IterativeWorldNode
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static void
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R_RecursiveWorldNode (mnode_t *node)
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R_VisitWorldNodes (mnode_t *node)
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{
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#define NODE_STACK 1024
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struct {
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@ -723,7 +722,7 @@ R_DrawWorld (void)
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R_DrawSky ();
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}
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R_RecursiveWorldNode (r_worldentity.model->nodes);
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R_VisitWorldNodes (r_worldentity.model->nodes);
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if (r_drawentities->int_val) {
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entity_t *ent;
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for (ent = r_ent_queue; ent; ent = ent->next) {
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