diff --git a/tools/qflight/include/properties.h b/tools/qflight/include/properties.h index d5e73db7f..8d39361b7 100644 --- a/tools/qflight/include/properties.h +++ b/tools/qflight/include/properties.h @@ -76,7 +76,7 @@ void parse_color (const char *str, vec3_t color); \arg HalfLife "R G B i" where R G & B are 0-255 and i is the same as for normal id lights. The RGB values will be scaled by 1/255 such that 255 becomes 1.0. - \arg RGB "R B B" where R G & B are left as-is and the intensity + \arg RGB "R G B" where R G & B are left as-is and the intensity is set to 1.0. \arg id Standard quake single value light intensity. The color is set to white ([1.0 1.0 1.0]). @@ -124,7 +124,7 @@ int parse_noise (const char *arg); The database is loaded via LoadProperties(). - If a set of properties named "worldspawn" is in the database, the it + If a set of properties named "worldspawn" is in the database, then it will be used for default values, otherwise the database will be ignored. @@ -163,7 +163,7 @@ void set_sun_properties (entity_t *ent, struct plitem_s *dict); Supported properties: \arg \c light see \ref parse_light \arg \c style light style: 0-254 - \arg \c angle spotlight con angle in degress. defaults to 20 + \arg \c angle spotlight cone angle in degress. defaults to 20 \arg \c wait light "falloff". defaults to 1.0 \arg \c lightradius size of light. interacts with falloff for distance clipping (?). defaults to 0