Convert and link INSTALL into our doxygen docs.

This commit is contained in:
Bill Currie 2011-08-16 14:17:17 +09:00
parent bb065bd233
commit f7b52e0e15
4 changed files with 82 additions and 48 deletions

116
INSTALL
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@ -1,72 +1,98 @@
This is our new development tree (we're back to "quakeforge"), where we're again in the process of merging Quake and QuakeWorld ... but this time, it's much better. :), and will eventually provide the 0.6 versions of QuakeForge.
//This file is formatted for processing with doxygen.
//unfortunatly, have to wrap the docs in a C comment for doxygen
/**
\page build-install Building and Installing QuakeForge
While almost always in working order, it's under heavy development so be prepared to encounter some issues (Wear your hard hat!). Please check the docs.
This is our new development tree (we're back to "quakeforge"), where we're
again in the process of merging Quake and QuakeWorld ... but this time,
it's much better. :), and will eventually provide the 0.6 versions of
QuakeForge.
UNIX users: because of the diversity of machines QuakeForge runs on, we do not provide UNIX binaries. You need to compile QuakeForge yourself, however QuakeForge is very easy to compile once you have the following packages installed:
While almost always in working order, it's under heavy development so be
prepared to encounter some issues (Wear your hard hat!). Please check the
docs.
* GNU autoconf 2.50 or later
* GNU automake 1.6 or later
* GNU libtool 1.4 or later
* GNU bison
* GNU flex
* GNU make (BSD make doesn't like some constructs used)
* C compiler and preprocessor (gcc and cpp recommended)
* libsamplerate
\note UNIX users: because of the diversity of machines on which QuakeForge
runs , we do not provide UNIX binaries. You need to compile QuakeForge
yourself, however QuakeForge is very easy to compile once you have the
necessary packages installed.
\section req-pack Required Packages
The following packages are required to build QuakeForge:
\li GNU autoconf 2.50 or later
\li GNU automake 1.6 or later
\li GNU libtool 1.4 or later
\li GNU bison
\li GNU flex
\li GNU make (BSD make doesn't like some constructs used)
\li C compiler and preprocessor (gcc and cpp recommended)
\li libsamplerate
\section rec-pack Recommended Packages
The following are recommended:
* git (highly recommended for staying up to date with current changes)
* zlib devel (highly recommended for compressed file and download support)
* Ogg Vorbis libs (for compressed sound effects support)
* X11 devel (for X11-based clients: software and OpenGL)
* glide and mesa or other GL compatible lib
* svgalib (for console-based clients: software and 3dfx)
\li git (highly recommended for staying up to date with current changes)
\li zlib devel (highly recommended for compressed file and download support)
\li curl (for http download support (\ref qw_download_spec))
\li Ogg Vorbis libs (for compressed sound effects support)
\li X11 devel (for X11-based clients: software and OpenGL)
\li glide and mesa or other GL compatible lib
\li svgalib (for console-based clients: software and 3dfx)
Relevant packages (debian):
* build-essential
* autoconf
* automake
* libtool
* flex
* bison
* git
\section package-names Relevant Package Names
The following is the list of relevant package names in debian.
\li build-essential
\li autoconf
\li automake
\li libtool
\li flex
\li bison
\li git
* libasound2-dev
* libjack-dev
\li libasound2-dev
\li libjack-dev
* libsamplerate0-dev
\li libsamplerate0-dev
* libflac-dev
* libogg-dev
* libvorbis-dev
* libpng12-dev
* zlib1g-dev
\li libflac-dev
\li libogg-dev
\li libvorbis-dev
\li libpng12-dev
\li zlib1g-dev
* libcurl4-openssl-dev (or libcurl4-gnutls-dev)
* libncurses5-dev
* libsdl1.2-dev
* libsvga1-dev
* libxxf86dga-dev
* libxxf86vm-dev
\li libcurl4-openssl-dev (or libcurl4-gnutls-dev)
\li libncurses5-dev
\li libsdl1.2-dev
\li libsvga1-dev
\li libxxf86dga-dev
\li libxxf86vm-dev
\section building-and-installing Build and Install Procedure
Basic process to build and install QuakeForge:
\verbatim
./bootstrap
./configure
make install
\endverbatim
You may want to check `./configure --help` and select options.
You may want to check <code>./configure --help</code> and select options.
To build and install only the quakeworld server:
\verbatim
./bootstrap
./configure --without-clients --without-tools --with-servers=qw
make install
\endverbatim
To build documentation (doxygen, graphviz and mscgen are required), in an
already configured source tree:
\verbatim
cd doc
make doc
\endverbatim
Then either point your webbrowser to doxygen/html/index.html, or copy/move
doxygen/html to a webserver and point your browser to that. The
documentation is currently grossly inadequate, but hopefully it is of some
help.
Then either point your webbrowser to <code>doxygen/html/index.html</code>, or
copy/move <code>doxygen/html</code> to a webserver and point your browser
to that. The documentation is currently grossly inadequate, but hopefully
it is of some help.
*/

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AUTOMAKE_OPTIONS= foreign
SUBDIRS= man
TXT_DOCS=\
bind.txt connect.txt cshifts.txt dirconf.txt faq.txt \
filesystem.txt mapformat.txt qtv.txt quakeforge.txt qw-cap-spec.txt \
qw-download-spec.txt surround-sound.txt timestamps.txt
EXTRA_DIST= qf.ico \
\
skybox.fig template.c template.h timestamps.txt \
skybox.fig template.c template.h \
quakeforge.dox.in \
\
faq.txt quakeforge.txt \
${TXT_DOCS} \
\
config/glspeed-v1.cfg config/glspeed-v3.cfg config/swspeed.cfg \
\
@ -33,5 +39,5 @@ progs/vm-mem.eps: progs/vm-mem.fig
qtv/qwtv.png: qtv/qwtv.fig
qtv/qwtv.eps: qtv/qwtv.fig
doc: quakeforge.dox progs/vm-mem.png progs/vm-mem.eps qtv/qwtv.png qtv/qwtv.eps
doc: quakeforge.dox progs/vm-mem.png progs/vm-mem.eps qtv/qwtv.png qtv/qwtv.eps ${TXT_DOCS}
doxygen quakeforge.dox

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@ -588,6 +588,7 @@ INPUT += @TOPSRC@/qtv
INPUT += @TOPSRC@/qw
INPUT += @TOPSRC@/tools
INPUT += @TOPSRC@/doc/bind.txt
INPUT += @TOPSRC@/INSTALL
INPUT += @TOPSRC@/doc/connect.txt
INPUT += @TOPSRC@/doc/cshifts.txt
INPUT += @TOPSRC@/doc/dirconf.txt

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@ -8,6 +8,7 @@ Quake and QuakeWorld game engine. Our purpose? To improve the state of the
game by improving the engine and making it accessable to the largest number
of players we can.
\li \subpage build-install
\li \subpage faq
\li \subpage key_binding
\li \subpage cshift_cvars