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min-clamp ambientcolor instead of shadecolor. should make for more visible
players
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1 changed files with 4 additions and 4 deletions
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@ -559,12 +559,12 @@ R_DrawAliasModel (entity_t *e)
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shadecolor[i] = 1 - ambientcolor[i];
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shadecolor[i] = 1 - ambientcolor[i];
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}
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}
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// always give the gun some light
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// always give the gun some light
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shade = max (shadecolor[0], max (shadecolor[1], shadecolor[2]));
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shade = max (ambientcolor[0], max (ambientcolor[1], ambientcolor[2]));
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minshade = model->min_light;
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minshade = model->min_light;
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if (shade < minshade) {
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if (shade < minshade) {
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shadecolor[0] += minshade - shade;
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ambientcolor[0] += minshade - shade;
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shadecolor[1] += minshade - shade;
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ambientcolor[1] += minshade - shade;
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shadecolor[2] += minshade - shade;
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ambientcolor[2] += minshade - shade;
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}
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}
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an = e->angles[1] * (M_PI / 180.0);
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an = e->angles[1] * (M_PI / 180.0);
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