From f6ab24e6bcc5ef3dc9be037c104f78cfdc4b9b4a Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Mon, 9 Sep 2002 23:06:08 +0000 Subject: [PATCH] min-clamp ambientcolor instead of shadecolor. should make for more visible players --- libs/video/renderer/gl/gl_mod_alias.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/libs/video/renderer/gl/gl_mod_alias.c b/libs/video/renderer/gl/gl_mod_alias.c index a23b3e9dc..e70d3a482 100644 --- a/libs/video/renderer/gl/gl_mod_alias.c +++ b/libs/video/renderer/gl/gl_mod_alias.c @@ -559,12 +559,12 @@ R_DrawAliasModel (entity_t *e) shadecolor[i] = 1 - ambientcolor[i]; } // always give the gun some light - shade = max (shadecolor[0], max (shadecolor[1], shadecolor[2])); + shade = max (ambientcolor[0], max (ambientcolor[1], ambientcolor[2])); minshade = model->min_light; if (shade < minshade) { - shadecolor[0] += minshade - shade; - shadecolor[1] += minshade - shade; - shadecolor[2] += minshade - shade; + ambientcolor[0] += minshade - shade; + ambientcolor[1] += minshade - shade; + ambientcolor[2] += minshade - shade; } an = e->angles[1] * (M_PI / 180.0);