Comment on our lack of mp3 support.

This commit is contained in:
Bill Currie 2011-08-20 19:31:01 +09:00
parent 46f9c9b105
commit f49a41b4b2

View file

@ -6,6 +6,7 @@
\li \ref pak0_pak
\li \ref git_compile_error
\li \ref no_music
\li \ref no_mp3
\section gfx_wad What does "W_LoadWadFile: unable to load gfx.wad" mean?
The most common cause of this error is QuakeForge is unable to find
@ -54,4 +55,9 @@ the value appropriate for your system:
running) on the system. Useful if you
absolutely must have MP3 support.</dd>
</dl>
\section no_mp3 Why doesn't \QF support MP3s?
Because they are not free. MP3 support is a patent minefield, and we really
don't want to wind up with lawyers at ten paces, especially since we'd be
unarmed with no armor, and they have rocket launchers and quad-dammage.
*/