From f41031f270c6cc876757b31ec70bbe5b8beb76a6 Mon Sep 17 00:00:00 2001 From: Bill Currie <bill@taniwha.org> Date: Sat, 7 May 2022 00:50:27 +0900 Subject: [PATCH] [ruamoko] Add style parameter to Light_AddLight It's there in the builtin, but I forgot it in the header/lib. --- ruamoko/include/scene.h | 2 +- ruamoko/lib/scene.r | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ruamoko/include/scene.h b/ruamoko/include/scene.h index fabbc1c2f..e2907ae6a 100644 --- a/ruamoko/include/scene.h +++ b/ruamoko/include/scene.h @@ -60,7 +60,7 @@ vec4 Transform_Up (transform_t transform); lightingdata_t Light_CreateLightingData (scene_t scene); void Light_DestroyLightingData (lightingdata_t ldata); void Light_ClearLights (lightingdata_t ldata); -void Light_AddLight (lightingdata_t ldata, light_t light); +void Light_AddLight (lightingdata_t ldata, light_t light, int style); void Light_EnableSun (lightingdata_t ldata); model_t Model_Load (string path); diff --git a/ruamoko/lib/scene.r b/ruamoko/lib/scene.r index fd40f2321..a4ec96db6 100644 --- a/ruamoko/lib/scene.r +++ b/ruamoko/lib/scene.r @@ -40,7 +40,7 @@ vec4 Transform_Up (transform_t transform) = #0; lightingdata_t Light_CreateLightingData (scene_t scene) = #0; void Light_DestroyLightingData (lightingdata_t ldata) = #0; void Light_ClearLights (lightingdata_t ldata) = #0; -void Light_AddLight (lightingdata_t ldata, light_t light) = #0; +void Light_AddLight (lightingdata_t ldata, light_t light, int style) = #0; void Light_EnableSun (lightingdata_t ldata) = #0; model_t Model_Load (string path) = #0;