From f41031f270c6cc876757b31ec70bbe5b8beb76a6 Mon Sep 17 00:00:00 2001
From: Bill Currie <bill@taniwha.org>
Date: Sat, 7 May 2022 00:50:27 +0900
Subject: [PATCH] [ruamoko] Add style parameter to Light_AddLight

It's there in the builtin, but I forgot it in the header/lib.
---
 ruamoko/include/scene.h | 2 +-
 ruamoko/lib/scene.r     | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ruamoko/include/scene.h b/ruamoko/include/scene.h
index fabbc1c2f..e2907ae6a 100644
--- a/ruamoko/include/scene.h
+++ b/ruamoko/include/scene.h
@@ -60,7 +60,7 @@ vec4 Transform_Up (transform_t transform);
 lightingdata_t Light_CreateLightingData (scene_t scene);
 void Light_DestroyLightingData (lightingdata_t ldata);
 void Light_ClearLights (lightingdata_t ldata);
-void Light_AddLight (lightingdata_t ldata, light_t light);
+void Light_AddLight (lightingdata_t ldata, light_t light, int style);
 void Light_EnableSun (lightingdata_t ldata);
 
 model_t Model_Load (string path);
diff --git a/ruamoko/lib/scene.r b/ruamoko/lib/scene.r
index fd40f2321..a4ec96db6 100644
--- a/ruamoko/lib/scene.r
+++ b/ruamoko/lib/scene.r
@@ -40,7 +40,7 @@ vec4 Transform_Up (transform_t transform) = #0;
 lightingdata_t Light_CreateLightingData (scene_t scene) = #0;
 void Light_DestroyLightingData (lightingdata_t ldata) = #0;
 void Light_ClearLights (lightingdata_t ldata) = #0;
-void Light_AddLight (lightingdata_t ldata, light_t light) = #0;
+void Light_AddLight (lightingdata_t ldata, light_t light, int style) = #0;
 void Light_EnableSun (lightingdata_t ldata) = #0;
 
 model_t Model_Load (string path) = #0;