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[vulkan] Set entity render id correctly
It was being set to -1 unconditionally due to forgetting to use id. However, I decided I didn't like reusing the id var and did some renaming while I was at it.
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1 changed files with 10 additions and 11 deletions
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@ -75,21 +75,20 @@ Vulkan_Scene_AddEntity (vulkan_ctx_t *ctx, entity_t entity)
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scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
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entdata_t *entdata = 0;
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int render_id = -1;
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//lock
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int id = Ent_Index (entity.id + 1);//nullent -> 0
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if (!set_is_member (sframe->pooled_entities, id)) {
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int ent_id = Ent_Index (entity.id + 1);//nullent -> 0
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if (!set_is_member (sframe->pooled_entities, ent_id)) {
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if (sframe->entity_pool.size < sframe->entity_pool.maxSize) {
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set_add (sframe->pooled_entities, id);
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id = sframe->entity_pool.size++;
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entdata = sframe->entity_pool.a + id;
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} else {
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id = -1;
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set_add (sframe->pooled_entities, ent_id);
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render_id = sframe->entity_pool.size++;
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entdata = sframe->entity_pool.a + render_id;
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}
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}
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if (Entity_Valid (entity)) {
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renderer_t *renderer = Ent_GetComponent (entity.id, scene_renderer,
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r_refdef.scene->reg);
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renderer->render_id = -1;
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entity.reg);
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renderer->render_id = render_id;
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}
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//unlock
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if (entdata) {
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@ -98,7 +97,7 @@ Vulkan_Scene_AddEntity (vulkan_ctx_t *ctx, entity_t entity)
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if (Entity_Valid (entity)) { //FIXME give world entity an entity :P
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transform_t transform = Entity_Transform (entity);
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renderer_t *renderer = Ent_GetComponent (entity.id, scene_renderer,
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r_refdef.scene->reg);
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entity.reg);
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mat4ftranspose (f, Transform_GetWorldMatrixPtr (transform));
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entdata->xform[0] = f[0];
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entdata->xform[1] = f[1];
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@ -112,7 +111,7 @@ Vulkan_Scene_AddEntity (vulkan_ctx_t *ctx, entity_t entity)
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}
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entdata->color = color;
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}
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return id;
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return render_id;
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}
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void
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