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[renderer] Move cshift defs into client
Definitely not something for the renderer to care about directly (ie, at most, a post-process filter setting or palette update, which is how it actually is currently).
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2 changed files with 13 additions and 16 deletions
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@ -172,21 +172,6 @@ typedef struct {
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struct mleaf_s *viewleaf;
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struct mleaf_s *viewleaf;
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} refdef_t;
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} refdef_t;
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// color shifts =============================================================
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typedef struct {
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int destcolor[3];
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int percent; // 0-255
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double time;
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int initialpct;
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} cshift_t;
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#define CSHIFT_CONTENTS 0
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#define CSHIFT_DAMAGE 1
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#define CSHIFT_BONUS 2
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#define CSHIFT_POWERUP 3
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#define NUM_CSHIFTS 4
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// REFRESH ====================================================================
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// REFRESH ====================================================================
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extern struct texture_s *r_notexture_mip;
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extern struct texture_s *r_notexture_mip;
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@ -30,9 +30,21 @@
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#define __client_view_h
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#define __client_view_h
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#include "QF/mathlib.h"
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#include "QF/mathlib.h"
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#include "QF/render.h"
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#include "QF/simd/types.h"
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#include "QF/simd/types.h"
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typedef struct {
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int destcolor[3];
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int percent; // 0-255
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double time;
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int initialpct;
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} cshift_t;
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#define CSHIFT_CONTENTS 0
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#define CSHIFT_DAMAGE 1
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#define CSHIFT_BONUS 2
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#define CSHIFT_POWERUP 3
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#define NUM_CSHIFTS 4
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#define INFO_CSHIFT_BONUS (1 << 0)
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#define INFO_CSHIFT_BONUS (1 << 0)
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#define INFO_CSHIFT_CONTENTS (1 << 1)
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#define INFO_CSHIFT_CONTENTS (1 << 1)
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#define INFO_CSHIFT_DAMAGE (1 << 2)
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#define INFO_CSHIFT_DAMAGE (1 << 2)
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