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Add a builtin to get keydown.
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3 changed files with 11 additions and 0 deletions
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@ -40,6 +40,13 @@
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#include "QF/progs.h"
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#include "QF/zone.h"
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static void
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bi_Key_keydown (progs_t *pr)
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{
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int keynum = P_INT (pr, 0);
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R_INT (pr) = keydown[keynum];
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}
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/*
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bi_Key_SetBinding
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@ -151,6 +158,7 @@ bi_Key_StringToKeynum (progs_t *pr)
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}
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static builtin_t builtins[] = {
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{"Key_keydown", bi_Key_keydown, -1},
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{"Key_SetBinding", bi_Key_SetBinding, -1},
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{"Key_LookupBinding", bi_Key_LookupBinding, -1},
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{"Key_CountBinding", bi_Key_CountBinding, -1},
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@ -2,6 +2,8 @@
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#define __ruamoko_key_h
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#include "QF/keys.h"
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@extern int Key_keydown (int keynum);
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@extern string Key_SetBinding (string imt, int keynum, string binding);
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@extern int Key_LookupBinding (string imt, int bindnum, string binding);
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@extern int Key_CountBinding (string imt, string binding);
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@ -1,5 +1,6 @@
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#include "key.h"
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int Key_keydown (int keynum) = #0;
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string (string imt, int keynum, string binding) Key_SetBinding = #0;
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int (string imt, int bindnum, string binding) Key_LookupBinding = #0;
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int (string imt, string binding) Key_CountBinding = #0;
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