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Minor cleanup/optimization of sprite model rendering.
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@ -124,7 +124,6 @@ R_DrawSpriteModel (entity_t *e)
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qfglBegin (GL_QUADS);
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VectorCopy (e->colormod, color);
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color[3] = modelalpha;
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qfglColor4fv (color);
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qfglTexCoord2f (0, 1);
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