mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 12:31:10 +00:00
Updates for the next release.
I haven't decided on the version number yet.
This commit is contained in:
parent
99c58cca73
commit
efd3485acf
1 changed files with 11 additions and 0 deletions
11
NEWS
11
NEWS
|
@ -1,5 +1,16 @@
|
|||
NEWS for the QuakeForge project
|
||||
-------------------------------
|
||||
Changes from 0.6.3
|
||||
o Renderer plugins. This means the same program is used for all
|
||||
renders. Which renderer to use is selected via the vid_render plugin
|
||||
(one of gl, glsl, sw, sw32; defaults to glsl). Currently selectable
|
||||
only at startup ("+set vid_render gl" on the command line, or "set
|
||||
vid_render gl" in a startup config file (not config.cfg))
|
||||
o MDL skins can now be 1024x1024
|
||||
o Fix missing glsl console text with nvidia's drivers.
|
||||
o MDL import/export addon for blender can now export animated models
|
||||
(skins and mesh deformations)
|
||||
|
||||
Changes from 0.6.2
|
||||
o Compile fix for zlib 1.2.6.
|
||||
o Use CURL compile flags correctly.
|
||||
|
|
Loading…
Reference in a new issue