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Updates for the next release.
I haven't decided on the version number yet.
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NEWS
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NEWS
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NEWS for the QuakeForge project
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-------------------------------
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Changes from 0.6.3
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o Renderer plugins. This means the same program is used for all
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renders. Which renderer to use is selected via the vid_render plugin
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(one of gl, glsl, sw, sw32; defaults to glsl). Currently selectable
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only at startup ("+set vid_render gl" on the command line, or "set
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vid_render gl" in a startup config file (not config.cfg))
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o MDL skins can now be 1024x1024
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o Fix missing glsl console text with nvidia's drivers.
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o MDL import/export addon for blender can now export animated models
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(skins and mesh deformations)
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Changes from 0.6.2
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o Compile fix for zlib 1.2.6.
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o Use CURL compile flags correctly.
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