Updates for the next release.

I haven't decided on the version number yet.
This commit is contained in:
Bill Currie 2012-04-22 22:13:17 +09:00
parent 99c58cca73
commit efd3485acf

11
NEWS
View file

@ -1,5 +1,16 @@
NEWS for the QuakeForge project NEWS for the QuakeForge project
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Changes from 0.6.3
o Renderer plugins. This means the same program is used for all
renders. Which renderer to use is selected via the vid_render plugin
(one of gl, glsl, sw, sw32; defaults to glsl). Currently selectable
only at startup ("+set vid_render gl" on the command line, or "set
vid_render gl" in a startup config file (not config.cfg))
o MDL skins can now be 1024x1024
o Fix missing glsl console text with nvidia's drivers.
o MDL import/export addon for blender can now export animated models
(skins and mesh deformations)
Changes from 0.6.2 Changes from 0.6.2
o Compile fix for zlib 1.2.6. o Compile fix for zlib 1.2.6.
o Use CURL compile flags correctly. o Use CURL compile flags correctly.