Fiend is getting full, but I force fed it some more typos anyways.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-02-23 05:44:57 +00:00
parent 00cf07b221
commit efad87a4b7
5 changed files with 7 additions and 7 deletions

View file

@ -103,7 +103,7 @@ typedef struct
float fvrectbottom; // bottommost edge, for Alias clamping float fvrectbottom; // bottommost edge, for Alias clamping
float horizontalFieldOfView; // at Z = 1.0, this many X is visible float horizontalFieldOfView; // at Z = 1.0, this many X is visible
// 2.0 = 90 degrees // 2.0 = 90 degrees
float xOrigin; // should probably allways be 0.5 float xOrigin; // should probably always be 0.5
float yOrigin; // between be around 0.3 to 0.5 float yOrigin; // between be around 0.3 to 0.5
vec3_t vieworg; vec3_t vieworg;

View file

@ -433,7 +433,7 @@ void SND_Spatialize(channel_t *ch)
vec3_t source_vec; vec3_t source_vec;
sfx_t *snd; sfx_t *snd;
// anything coming from the view entity will allways be full volume // anything coming from the view entity will always be full volume
if (ch->entnum == cl.viewentity) if (ch->entnum == cl.viewentity)
{ {
ch->leftvol = ch->master_vol; ch->leftvol = ch->master_vol;

View file

@ -253,7 +253,7 @@ typedef struct
// the client simulates or interpolates movement to get these values // the client simulates or interpolates movement to get these values
double time; // this is the time value that the client double time; // this is the time value that the client
// is rendering at. allways <= realtime // is rendering at. always <= realtime
vec3_t simorg; vec3_t simorg;
vec3_t simvel; vec3_t simvel;
vec3_t simangles; vec3_t simangles;

View file

@ -47,7 +47,7 @@
// out of band message id bytes // out of band message id bytes
// M = master, S = server, C = client, A = any // M = master, S = server, C = client, A = any
// the second character will allways be \n if the message isn't a single // the second character will always be \n if the message isn't a single
// byte long (?? not true anymore?) // byte long (?? not true anymore?)
#define S2C_CHALLENGE 'c' #define S2C_CHALLENGE 'c'
@ -139,7 +139,7 @@
//============================================== //==============================================
// playerinfo flags from server // playerinfo flags from server
// playerinfo allways sends: playernum, flags, origin[] and framenumber // playerinfo always sends: playernum, flags, origin[] and framenumber
#define PF_MSEC (1<<0) #define PF_MSEC (1<<0)
#define PF_COMMAND (1<<1) #define PF_COMMAND (1<<1)
@ -158,7 +158,7 @@
// if the high bit of the client to server byte is set, the low bits are // if the high bit of the client to server byte is set, the low bits are
// client move cmd bits // client move cmd bits
// ms and angle2 are allways sent, the others are optional // ms and angle2 are always sent, the others are optional
#define CM_ANGLE1 (1<<0) #define CM_ANGLE1 (1<<0)
#define CM_ANGLE3 (1<<1) #define CM_ANGLE3 (1<<1)
#define CM_FORWARD (1<<2) #define CM_FORWARD (1<<2)

View file

@ -108,7 +108,7 @@ typedef struct
float fvrectbottom; // bottommost edge, for Alias clamping float fvrectbottom; // bottommost edge, for Alias clamping
float horizontalFieldOfView; // at Z = 1.0, this many X is visible float horizontalFieldOfView; // at Z = 1.0, this many X is visible
// 2.0 = 90 degrees // 2.0 = 90 degrees
float xOrigin; // should probably allways be 0.5 float xOrigin; // should probably always be 0.5
float yOrigin; // between be around 0.3 to 0.5 float yOrigin; // between be around 0.3 to 0.5
vec3_t vieworg; vec3_t vieworg;