mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 05:00:35 +00:00
Fiend is getting full, but I force fed it some more typos anyways.
This commit is contained in:
parent
00cf07b221
commit
efad87a4b7
5 changed files with 7 additions and 7 deletions
|
@ -103,7 +103,7 @@ typedef struct
|
||||||
float fvrectbottom; // bottommost edge, for Alias clamping
|
float fvrectbottom; // bottommost edge, for Alias clamping
|
||||||
float horizontalFieldOfView; // at Z = 1.0, this many X is visible
|
float horizontalFieldOfView; // at Z = 1.0, this many X is visible
|
||||||
// 2.0 = 90 degrees
|
// 2.0 = 90 degrees
|
||||||
float xOrigin; // should probably allways be 0.5
|
float xOrigin; // should probably always be 0.5
|
||||||
float yOrigin; // between be around 0.3 to 0.5
|
float yOrigin; // between be around 0.3 to 0.5
|
||||||
|
|
||||||
vec3_t vieworg;
|
vec3_t vieworg;
|
||||||
|
|
|
@ -433,7 +433,7 @@ void SND_Spatialize(channel_t *ch)
|
||||||
vec3_t source_vec;
|
vec3_t source_vec;
|
||||||
sfx_t *snd;
|
sfx_t *snd;
|
||||||
|
|
||||||
// anything coming from the view entity will allways be full volume
|
// anything coming from the view entity will always be full volume
|
||||||
if (ch->entnum == cl.viewentity)
|
if (ch->entnum == cl.viewentity)
|
||||||
{
|
{
|
||||||
ch->leftvol = ch->master_vol;
|
ch->leftvol = ch->master_vol;
|
||||||
|
|
|
@ -253,7 +253,7 @@ typedef struct
|
||||||
|
|
||||||
// the client simulates or interpolates movement to get these values
|
// the client simulates or interpolates movement to get these values
|
||||||
double time; // this is the time value that the client
|
double time; // this is the time value that the client
|
||||||
// is rendering at. allways <= realtime
|
// is rendering at. always <= realtime
|
||||||
vec3_t simorg;
|
vec3_t simorg;
|
||||||
vec3_t simvel;
|
vec3_t simvel;
|
||||||
vec3_t simangles;
|
vec3_t simangles;
|
||||||
|
|
|
@ -47,7 +47,7 @@
|
||||||
// out of band message id bytes
|
// out of band message id bytes
|
||||||
|
|
||||||
// M = master, S = server, C = client, A = any
|
// M = master, S = server, C = client, A = any
|
||||||
// the second character will allways be \n if the message isn't a single
|
// the second character will always be \n if the message isn't a single
|
||||||
// byte long (?? not true anymore?)
|
// byte long (?? not true anymore?)
|
||||||
|
|
||||||
#define S2C_CHALLENGE 'c'
|
#define S2C_CHALLENGE 'c'
|
||||||
|
@ -139,7 +139,7 @@
|
||||||
//==============================================
|
//==============================================
|
||||||
|
|
||||||
// playerinfo flags from server
|
// playerinfo flags from server
|
||||||
// playerinfo allways sends: playernum, flags, origin[] and framenumber
|
// playerinfo always sends: playernum, flags, origin[] and framenumber
|
||||||
|
|
||||||
#define PF_MSEC (1<<0)
|
#define PF_MSEC (1<<0)
|
||||||
#define PF_COMMAND (1<<1)
|
#define PF_COMMAND (1<<1)
|
||||||
|
@ -158,7 +158,7 @@
|
||||||
|
|
||||||
// if the high bit of the client to server byte is set, the low bits are
|
// if the high bit of the client to server byte is set, the low bits are
|
||||||
// client move cmd bits
|
// client move cmd bits
|
||||||
// ms and angle2 are allways sent, the others are optional
|
// ms and angle2 are always sent, the others are optional
|
||||||
#define CM_ANGLE1 (1<<0)
|
#define CM_ANGLE1 (1<<0)
|
||||||
#define CM_ANGLE3 (1<<1)
|
#define CM_ANGLE3 (1<<1)
|
||||||
#define CM_FORWARD (1<<2)
|
#define CM_FORWARD (1<<2)
|
||||||
|
|
|
@ -108,7 +108,7 @@ typedef struct
|
||||||
float fvrectbottom; // bottommost edge, for Alias clamping
|
float fvrectbottom; // bottommost edge, for Alias clamping
|
||||||
float horizontalFieldOfView; // at Z = 1.0, this many X is visible
|
float horizontalFieldOfView; // at Z = 1.0, this many X is visible
|
||||||
// 2.0 = 90 degrees
|
// 2.0 = 90 degrees
|
||||||
float xOrigin; // should probably allways be 0.5
|
float xOrigin; // should probably always be 0.5
|
||||||
float yOrigin; // between be around 0.3 to 0.5
|
float yOrigin; // between be around 0.3 to 0.5
|
||||||
|
|
||||||
vec3_t vieworg;
|
vec3_t vieworg;
|
||||||
|
|
Loading…
Reference in a new issue