diff --git a/nq/include/render.h b/nq/include/render.h index f67c4afed..4c3e61922 100644 --- a/nq/include/render.h +++ b/nq/include/render.h @@ -103,7 +103,7 @@ typedef struct float fvrectbottom; // bottommost edge, for Alias clamping float horizontalFieldOfView; // at Z = 1.0, this many X is visible // 2.0 = 90 degrees - float xOrigin; // should probably allways be 0.5 + float xOrigin; // should probably always be 0.5 float yOrigin; // between be around 0.3 to 0.5 vec3_t vieworg; diff --git a/nq/source/snd_dma.c b/nq/source/snd_dma.c index 3d838836d..24d34daf0 100644 --- a/nq/source/snd_dma.c +++ b/nq/source/snd_dma.c @@ -433,7 +433,7 @@ void SND_Spatialize(channel_t *ch) vec3_t source_vec; sfx_t *snd; -// anything coming from the view entity will allways be full volume +// anything coming from the view entity will always be full volume if (ch->entnum == cl.viewentity) { ch->leftvol = ch->master_vol; diff --git a/qw/include/client.h b/qw/include/client.h index 6bbd81987..63fa84655 100644 --- a/qw/include/client.h +++ b/qw/include/client.h @@ -253,7 +253,7 @@ typedef struct // the client simulates or interpolates movement to get these values double time; // this is the time value that the client - // is rendering at. allways <= realtime + // is rendering at. always <= realtime vec3_t simorg; vec3_t simvel; vec3_t simangles; diff --git a/qw/include/protocol.h b/qw/include/protocol.h index 8832afbb4..060210676 100644 --- a/qw/include/protocol.h +++ b/qw/include/protocol.h @@ -47,7 +47,7 @@ // out of band message id bytes // M = master, S = server, C = client, A = any -// the second character will allways be \n if the message isn't a single +// the second character will always be \n if the message isn't a single // byte long (?? not true anymore?) #define S2C_CHALLENGE 'c' @@ -139,7 +139,7 @@ //============================================== // playerinfo flags from server -// playerinfo allways sends: playernum, flags, origin[] and framenumber +// playerinfo always sends: playernum, flags, origin[] and framenumber #define PF_MSEC (1<<0) #define PF_COMMAND (1<<1) @@ -158,7 +158,7 @@ // if the high bit of the client to server byte is set, the low bits are // client move cmd bits -// ms and angle2 are allways sent, the others are optional +// ms and angle2 are always sent, the others are optional #define CM_ANGLE1 (1<<0) #define CM_ANGLE3 (1<<1) #define CM_FORWARD (1<<2) diff --git a/qw/include/render.h b/qw/include/render.h index 0476f31a7..9c8f05f9b 100644 --- a/qw/include/render.h +++ b/qw/include/render.h @@ -108,7 +108,7 @@ typedef struct float fvrectbottom; // bottommost edge, for Alias clamping float horizontalFieldOfView; // at Z = 1.0, this many X is visible // 2.0 = 90 degrees - float xOrigin; // should probably allways be 0.5 + float xOrigin; // should probably always be 0.5 float yOrigin; // between be around 0.3 to 0.5 vec3_t vieworg;